katadder said:either thread points is not winning.
captainsmirk said:emperorpenguin said:Was Gideon commanding an Explorer at that point?
Yeah, I believe he wasn't even a Captain during the Civil War, he was on board the Cerberus in 2259 when the Hunter blew it up. By ACtA the movie he was commanding an Explorer yes, but thats some eight years after. Which considering he was an Ensign on the Cerberus is a pretty damn good level of advancement.
Nick
Tank said:Not another continuity issue? :lol: Im shocked :lol:
emperorpenguin said:he's STILL arguing the same point! :x
so Orcs & Gobbos? Haven't looked in detail at the new book yet. All I know is the models are cool, the new Black orcs
emperorpenguin said:so Orcs & Gobbos? Haven't looked in detail at the new book yet. All I know is the models are cool, the new Black orcs
Celisasu said:(perfect 100% perfection is extremely unlikely
emperorpenguin said:Jumping Jesus, GW's points system doesn't work based on a formula, it is the same as Mongoose's ie playtesting. Full Thrust is the only formula version I know of and that is flawed too
emperorpenguin said:With ACTA I can choose fleets in minutes
Your Line option is, in most cases, equivalent to moving the ship down one PL, in terms of cost to buy..Jhary said:Maybe if some Breakpoint are aded woud the PLSystem work better.
Like Sub PL
Line - below avarage PL fill in gaps you get two for the prize of one
Mr. Neutron said:I say, if you have the chance to do so, why not use the Best of Both Worlds?
Mr. Neutron said:There is a real simple answer to this: Use both PL and Points.
As has been pointed out, when has there ever been a game system that rules/points bickering did not happen in? Maybe CandyLand?lastbesthope said:Mr. Neutron said:There is a real simple answer to this: Use both PL and Points.
I really can't see any way that the method you describe can be described as simple, not only will it double the arithmetic of your fleet choices. It will just give people 2 sets of values to bicker about the imbalance of.
LBH
I really can't see any way that the method you describe can be described as simple, not only will it double the arithmetic of your fleet choices. It will just give people 2 sets of values to bicker about the imbalance of.
Your Line option is, in most cases, equivalent to moving the ship down one PL, in terms of cost to buy..
polemarch said:Limit the variations on hulls to avoid over powered options.
Be stricter on in service times
Place a limit on the max or min numbers that can be taken of a particular ship.