No, thats really not the reason that TBS is superior. The reason it won, was that people think BBS gives very good hit results, but doesn't feel "beamy" (whatever that means LOL)nekomata fuyu said:The popularity of TBS over BBS would seem to indicate that people don't want to shut down the possibility of a freak shot, just reduce the chances of it happening.
Burger said:No, thats really not the reason that TBS is superior. The reason it won, was that people think BBS gives very good hit results, but doesn't feel "beamy" (whatever that means LOL)nekomata fuyu said:The popularity of TBS over BBS would seem to indicate that people don't want to shut down the possibility of a freak shot, just reduce the chances of it happening.
Burger said:No, thats really not the reason that TBS is superior. The reason it won, was that people think BBS gives very good hit results, but doesn't feel "beamy" (whatever that means LOL)nekomata fuyu said:The popularity of TBS over BBS would seem to indicate that people don't want to shut down the possibility of a freak shot, just reduce the chances of it happening.
A Redundancy rule wouldn't change this at all as the damage/crew are still suffered, but annoying crit effects can be ignored. Also, I don't see anyone complaining about being killed first turn by raw damage/crew, it's losing your main gun and not being able to move (and not being able to repair the damage) that gets most people.nekomata fuyu said:I'm agreed with mollari (I never thought I'd say that v.v).
The problems with the crits against big ships isn't that they're possible (even on the first turn), but that they're too probable. This is true regardless of whether the game is on turn 1 or turn 10. The token immunity version doesn't bother to try and balance this - it just changes how the game is broken for the first turn or so, and then leaves it how it's currently broken from there on out.
Ships can still get it in the first turn even with redundancy as when it get's destroyed with raw damage usually there is a fair amount crits which eventually get through. It's just way less likely to lose your flagship to errant missle.Triggy said:A Redundancy rule wouldn't change this at all as the damage/crew are still suffered, but annoying crit effects can be ignored. Also, I don't see anyone complaining about being killed first turn by raw damage/crew, it's losing your main gun and not being able to move (and not being able to repair the damage) that gets most people.nekomata fuyu said:I'm agreed with mollari (I never thought I'd say that v.v).
The problems with the crits against big ships isn't that they're possible (even on the first turn), but that they're too probable. This is true regardless of whether the game is on turn 1 or turn 10. The token immunity version doesn't bother to try and balance this - it just changes how the game is broken for the first turn or so, and then leaves it how it's currently broken from there on out.
mollari_uk said:I just wrote a huge post trying to consolidate all the suggested rules and my internet connection screwed up and I lost it. Anyway, is there any merit in getting all the suggestions in one place so that people can play test or is this just about the vote up to now?
No no no... ANYTHING but a fluff-based mechanism please. The idea is totally a meta-gaming concept, it is intended to fix the current problem, that a swarm of big ships will always beat a large ship. It is not intended to add flavour, interest, or fluff to the game. It needs ot be based on PL only, or damage points... I prefer the former but some ppl prefer the latter.sidewinder said:Any kind of save could be based on more then just the PL of the ship. Like, the warlock and a sharlin are the same level but the warlock is probably a tougher ship so would probably get a better save.