A
Anonymous
Guest
Does anybody else feel that it is just too easy to disarm a foe?
By the SRD rules Conan d20 uses, if you fought a character who had the same characteristics as yours, you would have a 50% chance to disarm him! :? Sometimes it is even far easier than hitting such a foe with your weapon!
I don't know, but the idea of one whole army disarming other army in battle seems disturbing. Too many swords on the floor, I guess.
I always thought that disarming one foe would be quite difficult, a maneuver that would only work whenever the disarming character is far better with the weapon than his foe.
A 10th level fighter disarming a 1st level thief is fine. A 1st level thief having a 50% chance to disarm a 1st level pirate is crazy.
What about adding some points to the Disarm difficulty so it's not so easy? Perhaps the Reflex save could be added to the difficulty, so you'd need more than a bit of luck to Disarm anyone.
Any thoughts/ideas/comments will be welcome.
By the SRD rules Conan d20 uses, if you fought a character who had the same characteristics as yours, you would have a 50% chance to disarm him! :? Sometimes it is even far easier than hitting such a foe with your weapon!
I don't know, but the idea of one whole army disarming other army in battle seems disturbing. Too many swords on the floor, I guess.
I always thought that disarming one foe would be quite difficult, a maneuver that would only work whenever the disarming character is far better with the weapon than his foe.
A 10th level fighter disarming a 1st level thief is fine. A 1st level thief having a 50% chance to disarm a 1st level pirate is crazy.
What about adding some points to the Disarm difficulty so it's not so easy? Perhaps the Reflex save could be added to the difficulty, so you'd need more than a bit of luck to Disarm anyone.
Any thoughts/ideas/comments will be welcome.