Mixster said:
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Also I noted that if we wanted RQ modern to work, we need defensive CMs that can be used against ranged attacks, counter-shot (like riposte) and dive for cover are ideas, but we probably need more.
And couldn't you technically try to blind your opponent with your blade?
Some ideas on how use defensive CA versus ranged attacks, not modern, but could work too:
Blind opponent: You parry the shot with your shield AND reflex sun's light back to the shooter (parry) or you dodge the arrow and something metallic you wear do the same trick (evade).
Change Range: If the shooter is too near you, maybe you can close to it and impide shoot again without disengage.
Damage weapon: Your excellent parrying/evading skills cause the shooter makes a mistake, and damage his own weapon. Of course it's not
your weapon damage, but other damage decided by the DM.
Disarm opponent & Trip opponent: You force the shooter with your excellent parry/dodge to strain his shoot and loose the grip of his weapon/fall to the ground.
Enhance parry: You block so well the attack that it causes less damage (parry) or transform a hit in a glancing blow (evade).
Overextend opponent: You amaze the opponent with your excellent parrying/evading skills, until he recovers his composture.
Pin Weapon: You can't do this at range, but your actions can make him do it for you. Maybe the bowstring sets free or the spear gets struck into the ground.
Redirect Blow: You expose the location hitted, blocking your other critical áreas, for example, covering your head with the left arm.
Regain footing: You use the inertia from the blow parried o dodged to roll with it and get up.
Riposte (Only if you are unarmed or wields a ranged weapon): The attacker keeps his guard open and this allow you to counterattack with your own weapon, or, a la "Big Trouble In Little China" film, catch
their knife and throwing back to him.
Slip free: You interpose whatever is grappling/entangling you in the attack's way, damaging or distracting it and gaining a chance to escape.
Stand Fast: You root yourself agains the floor (parry) or grab a nearby object and reduce the knockback of the blow.
Take weapon: As riposte. You take the weapon on the fly if it causes you some damage.