Dan True said:
Perhaps there should be a more significant bonus to the evade check when actively defending - as the scenario I just created, was identical to if he had not tried to evade...
This addresses my original angst, which is that Evade (DEXx2, so >20% for your usual mook) is a pretty low countermeasure against even pretty average attacker skills.
That's the point, they're meant to be easy to hit.
I think it is the Choose Location CM on a single level of fail that really creates the imbalance and makes the cover go invisible. Even worse, when the opponent is out of CAs, he's just a pincushion for that maneuver even if he is mostly hidden behind a wall.
Once again, the RAW are designed so that once you're out of CA's it's pretty much all over. That's the defenders fault for not getting of harms way
I liked the idea that you can only Choose Location if you've burned a CA aiming a ranged attack. It even has a bit of a cinematic feel to it, while not greatly hampering play.
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Here's another question: What DCM does your sentry get on a critical success of his opposed roll against a ranged attack?
None. You can't really use any of the defensive CM's against ranged attackers, just as a ranged attacker can't remove an impaling arrow.If we assume that even unaware sentries get the evade roll (so as to avoid receiving an automatic Choose Location CM to their exposed parts)
Why would they? If they're unaware, they're surprised and it's all bad for them. They should be paying attention., then what advantage does this unaware character gain if the arrow just goes whizzing by or if he is extra specially, critically unaware?
None. Why should he?