OK, this is how it works (in Conan and in D&D); if you have a high Int-score, you get bonus skill points. If you raise your Int you do not, however, retroactively gain the points from previous levels that you have “missed out on”.
So, for example, if my Int is 11 and I raise it to 12 when I hit level 4, I get 1 extra skill point at level 4, but I do not get the 6 extra points for levels 1-3 that I would have had if I’d started out with Int 12.
This is the way I’ve always played D&D. In my current gaming group, however, one of the players has come from a group where they’ve always allowed the gain of such “retroactive skill points”. So, in essence, if you raise your Int, you get a chunk of extra skill points for all your previous levels (same as you get a chunk of extra hit points if you raise your Con). We’ve been discussing this some, and I think he made some pretty good points. Therefore, I’m a little torn at the moment as to whether or not to allow this in my game. I’m aware that since you get a lot more ability increases in Conan (and your Int will always increase), it’s a much bigger deal then in D&D.
So, basically, I’m looking for advice. Have any of you used such a houserule? Is a totally stupid idea?
This is how I look at it:
The Good
What I like about the houserule is that I think it evens out the value of raising the different abilities. As it is now, Int is the only ability where you benefit from starting out with a high score and putting your ability raises into something else. Also, it makes it easier to stat out high-level NPCs. I haven’t checked all that thoroughly, but it seems this is the way the NPCs in at least Scrolls of Skelos are made up (they don’t always exactly add up though, so maybe they’ve just winged them).
The Bad
I guess its not all that realistic that you suddenly get a big chunk of skills all of a sudden (and at high levels this chunk will be pretty large). Also, with multiclassing it might get complicated to determine what the max ranks for different skills should be.
So, for example, if my Int is 11 and I raise it to 12 when I hit level 4, I get 1 extra skill point at level 4, but I do not get the 6 extra points for levels 1-3 that I would have had if I’d started out with Int 12.
This is the way I’ve always played D&D. In my current gaming group, however, one of the players has come from a group where they’ve always allowed the gain of such “retroactive skill points”. So, in essence, if you raise your Int, you get a chunk of extra skill points for all your previous levels (same as you get a chunk of extra hit points if you raise your Con). We’ve been discussing this some, and I think he made some pretty good points. Therefore, I’m a little torn at the moment as to whether or not to allow this in my game. I’m aware that since you get a lot more ability increases in Conan (and your Int will always increase), it’s a much bigger deal then in D&D.
So, basically, I’m looking for advice. Have any of you used such a houserule? Is a totally stupid idea?
This is how I look at it:
The Good
What I like about the houserule is that I think it evens out the value of raising the different abilities. As it is now, Int is the only ability where you benefit from starting out with a high score and putting your ability raises into something else. Also, it makes it easier to stat out high-level NPCs. I haven’t checked all that thoroughly, but it seems this is the way the NPCs in at least Scrolls of Skelos are made up (they don’t always exactly add up though, so maybe they’ve just winged them).
The Bad
I guess its not all that realistic that you suddenly get a big chunk of skills all of a sudden (and at high levels this chunk will be pretty large). Also, with multiclassing it might get complicated to determine what the max ranks for different skills should be.