PsiTraveller
Cosmic Mongoose
I still have some questions about radiation trait weapons in the latest version of High Guard. (pg 10)
Several weapons carried by ships are capable of dealing radiation damage to the crew of a target, through the use of the Radiation trait (see page 75 of the Traveller Core Rulebook). This is simple to apply to the types of low-tonnage ship most Travellers will be using, but what is the best way to represent radiation damage on board cruisers and battleships massing thousands of tons with hundreds or even thousands of crew members?
To keep things quick and easy, and still reflect the effects of accumulating radiation damage on the crew of large vessels, we would suggest simply apply a cumulative DM-1 to all actions a ship performs for every 10% of Hull it loses to Radiation weapons.
If the ship has radiation shielding, increase this to DM-1 every time it loses 40% of its Hull to Radiation weapons (radiation shielding is well worth it if you are facing enemies who like to poison your crew!).
However, if meson weapons are being used, ignore any radiation shielding – regardless of the protection the ship has, the crew will still be getting the full dose of radiation from these weapons.
My question is: How are we supposed to apply it to low tonnage ships? The mechanic that was used in 1st edition has been removed in second edition. (That is, the number of crew that were affected by a crew hit was rolled on the chart on page 151).
How many crew are affected by a radiation trait weapon during a fight. Does armour value reduce any radiation effect the same way it did in 1st edition? Are all crew affected, do they take damage?
Several weapons carried by ships are capable of dealing radiation damage to the crew of a target, through the use of the Radiation trait (see page 75 of the Traveller Core Rulebook). This is simple to apply to the types of low-tonnage ship most Travellers will be using, but what is the best way to represent radiation damage on board cruisers and battleships massing thousands of tons with hundreds or even thousands of crew members?
To keep things quick and easy, and still reflect the effects of accumulating radiation damage on the crew of large vessels, we would suggest simply apply a cumulative DM-1 to all actions a ship performs for every 10% of Hull it loses to Radiation weapons.
If the ship has radiation shielding, increase this to DM-1 every time it loses 40% of its Hull to Radiation weapons (radiation shielding is well worth it if you are facing enemies who like to poison your crew!).
However, if meson weapons are being used, ignore any radiation shielding – regardless of the protection the ship has, the crew will still be getting the full dose of radiation from these weapons.
My question is: How are we supposed to apply it to low tonnage ships? The mechanic that was used in 1st edition has been removed in second edition. (That is, the number of crew that were affected by a crew hit was rolled on the chart on page 151).
How many crew are affected by a radiation trait weapon during a fight. Does armour value reduce any radiation effect the same way it did in 1st edition? Are all crew affected, do they take damage?