...Grav drives handle gravity wells just fine and thus do not require heat shielding.
I've seen this posted quite a bit - apparently it became 'canon' knowledge at some point in the past.
Someone got caught up in simple mechanics and showing off some simple physics 'knowledge'...
Unfortunately, this notion is not entirely true - and definitely not 'realistic'. Especially if landing from 'orbit'. Or around higher G planets with lower G M-Drives. Even earth mass sized worlds would present problems for 1G limited ships.
Orbits
require certain velocities - drastically different from the linear velocity at ground and from the gaseous envolepe around a planet (which varies by distance from the equator (latitude), but is infintesimal compared to orbital speeds) . From orbital velocity, one would have to use the M-Drive to decelerate while also repelling the gravitational attraction of the planet. Thus, 1G might not cut it (causing a more ballistic, high temp/plasma generating trajectory into atmo at high relative velocities). Or doubly long overall reentry time.
But, there is still another major issue.
Non-orbital altitude - i.e., using G-Drive to constantly oppose gravity - avoids most of this (though the linear velocity of atmo relative to the ship can still be large enough to cause issues if not addressed).
But, again, there is one major, unaccounted for issue.
The
major, overlooked issue? Simple. Running into stuff that is not gravitic (not that the other kind wouldn't still hurt)! Stuff that is at orbital speeds! Effective heat shielding would be a lot cheaper than kinetic energy shielding.
Besides sophont-made orbital garbage, there will generally, always be natural objects grabbed by the planet's gravity - such as micrometeorites.
So, IMTU, heat shielding has always been an integral part of spacecraft - and atmo approaches generally involve orbital speed transfers and/or polar insertions to avoid the reality of the danger posed by the inevitable space junk in a high-tech society.
FYI: The U.S. Space Surveillance Network currently tracks over 13,000 objects over 10 cm in diameter. A ten-centimeter long piece of space trash can cause as much damage as twenty-five sticks of dynamite.
There are an estimated 600,000+ objects 1 cm to 50 cm in diameter. And 10s of millions of other, smaller objects (like paint flakes) - that can fatigue a spacecraft's hull and damage more sensative parts.
In the real world, impacts have caused problems already. And this is without remaining 'relatively stopped' as compared to normal orbital velocities. This would make a huge difference, especially given high traffic and large vessels in Traveller, even when one accounts for the fact that near-planet space is a tremendously huge volume.
Clunk - steps off platform...