Since this seems to be the week of funky space magic physics questions, I have one.
If Jump drives create a jump bubble in a sphere around them, which is how they are described when you aren't using a jump grid in the hull, then
1) Why aren't most ships spherical to maximize volume within the jump bubble?
2) Why are the jump drives in the stern of the ship instead of in the middle?
And if you have a jump grid, doesn't that make hull damage really really not okay with jumping? So Jump Grids would be contraindicated for warships? (especially if you use the T5 version where jump grids weaken hull armor and increase jump flash).
I know the reason I don't use spherical ships is because I'm not Ian Stead to draw badass ship art and deckplans for all the space balls I'd need. People don't draw spherical ships or 2300 style blocky with radiations ships very often...
If Jump drives create a jump bubble in a sphere around them, which is how they are described when you aren't using a jump grid in the hull, then
1) Why aren't most ships spherical to maximize volume within the jump bubble?
2) Why are the jump drives in the stern of the ship instead of in the middle?
And if you have a jump grid, doesn't that make hull damage really really not okay with jumping? So Jump Grids would be contraindicated for warships? (especially if you use the T5 version where jump grids weaken hull armor and increase jump flash).
I know the reason I don't use spherical ships is because I'm not Ian Stead to draw badass ship art and deckplans for all the space balls I'd need. People don't draw spherical ships or 2300 style blocky with radiations ships very often...
Last edited: