A few questions...
Damage repairs
Only systems damage (not including hull and structure [because they are not systems - see repair rules], and hold?) can be repaired?
A destroyed system cannot be repaired (consistent with the repair rules)?
How many repair attempts can be made per ship per turn - it seems to indicate 1 per character plus or (assisted by) any auto repair capacity? Do NPC ships with average or better crews get 1 per turn plus auto repair (to represent damage control parties)?
Encounter range
Is this based upon the 'encounters' sensor check so maximum encounter is 2d6 x 10 000km?
Damage repairs
Only systems damage (not including hull and structure [because they are not systems - see repair rules], and hold?) can be repaired?
A destroyed system cannot be repaired (consistent with the repair rules)?
How many repair attempts can be made per ship per turn - it seems to indicate 1 per character plus or (assisted by) any auto repair capacity? Do NPC ships with average or better crews get 1 per turn plus auto repair (to represent damage control parties)?
Encounter range
Is this based upon the 'encounters' sensor check so maximum encounter is 2d6 x 10 000km?