I can't get the table to format right, but here's the relevant info from the SRD: (I'm also assuming it's ok to post as the rulebook is already in the hands of people)
Ok, based on the last paragraph I'm going using the idea that combat goes like this:
Bob attacks Scott, rolls 75 and hits
Scott has a Reaction, he elects to Dodge.
Bob and Scott roll.
Bob rolls 86, a miss.
Scott rolls 54, a hit.
According to the chart, Bob misses.
However, if Scott had rolled a miss, Bob would have hit.
Hyrum.
Close Combat Attacks
1 – Making the Attack
An attack is made by simply rolling D100 and comparing it to the character’s skill in the weapon he is using.
If a character rolls equal to or lower than his Weapon skill, he has hit his target.
If a character rolls greater than his Weapon skill, he has missed his target.
2 – Target Reaction
If the enemy has any Reactions left, then this attack may be opposed. The target may attempt to dodge or parry the attack, as they choose. However, only one Reaction may be made to each successful attack.
If the enemy has no Reactions left, then this attack is unopposed. Move straight on to Damage Resolution.
3 – Damage Resolution
If the attack is successful, damage is rolled. Each weapon has its own Damage score, to which is added the attacker’s Damage Modifier in order to determine the total damage being dealt.
A D20 is rolled alongside the damage roll, in order to determine the location of the target being struck.
If the damage is greater than the target’s SIZ at this point (before armour points are deducted), Knockback occurs.
If the defender is armoured in the location that is hit, the armour will absorb some of this damage. Reduce the attack’s damage by the armour points (AP) of the location’s armour.
Reactions
A character can make as many Reactions in a combat round as he has Combat Actions. Unlike Combat Actions, Reactions are not made during a character’s Strike Rank but are made in response to the Combat Actions of enemies.
There are four types of Reaction – dodge, parry, dive for cover and free attacks.
Reactions are declared after the trigger event has occurred but before its effects are applied.
Only one Reaction may be made in response to a single trigger event, no matter how many Reactions a character has available.
Dodge
Trigger Event: A successful ranged or close combat attack being made against the character.
Restrictions: Helpless characters may not dodge.
Penalties: A mounted character suffers a –30% penalty to his Dodge Skill. If a character has his back to a wall, cliff, more enemies or is otherwise impeded from freely dodging in any direction, he will suffer a –20% penalty to his Dodge Skill.
A dodge opposes the attacker’s Weapon skill to the target’s Dodge Skill in a roll similar to an opposed skill test. The attacking and defending players each roll D100 and compare their results on the Dodge table.
Ok, based on the last paragraph I'm going using the idea that combat goes like this:
Bob attacks Scott, rolls 75 and hits
Scott has a Reaction, he elects to Dodge.
Bob and Scott roll.
Bob rolls 86, a miss.
Scott rolls 54, a hit.
According to the chart, Bob misses.
However, if Scott had rolled a miss, Bob would have hit.
Hyrum.