Question on Hurr Gunship

phoenixhawk

Mongoose
So, since it is mentioned in an article about the League, does that mean I can use Hurr Gunships in a mixed League fleet with Drazi, Brakiri, and Vree ships? Just wanted to clarify before I go and order one or two since I love the look of the model but it would be nice to have options othr than just the pak version.

Thanks,

Chris
 
Are we sure about that. I had thought it was a unique. Lord knows it would fit well along side my Kaliva and Lakara.
 
Really like the Soul Hunters article, Shadow Queen but I am not sure the Hurr fit well with the ISA. They seem a bit slow.
 
Tankdriver said:
Really like the Soul Hunters article, Shadow Queen but I am not sure the Hurr fit well with the ISA. They seem a bit slow.

I don't know, sometimes something big, slow, and hurt causing can compliment a fast fleet. Your opponant has to chose between chasing after all the fast units outflanking him. Or to concentrate on that big ship closing with him.
 
No, I think it's a mistake.

The ISA's greatest ability is to force opposing ships to cover all angles because of the mobility of the White Star. The White Stars then flood one part of the zone, so some ships will end up with nothing for their primary batteries to fire upon.

Unfortunately, the Nolo'tar can't do this. It has regular mobility for a Skirmish ship, so it frequently gets caught in this situation.

1). ISA White Star overflies a unit, uses its two 90's and ends up behind a F-arc vessel.
2). F-arc vessel attempts a come about to get the White Star back in arc. Fails.
3). F-arc vessel would have had nothing to do. But, given that nothing else will be available, might as well fire into the Nolo'tar, which isn't escaping anytime soon.

The Nolo'tar makes all those ships that would have failed the come about will relevant -- gives 'em a default option instead of nothing at all.

If the Nolo'tar is bad in this respect, the Hurr Gunship with its 1/45 is worse. This ship isn't evading anyone's firepower, and is WELL worth shooting, espeically if it isn't the pak'ma'ra version with its systems redundancy. In a sense, you're voiding your own strength, firepower denial -- and I don't see why you'd do it.
 
in the S&P article it says the hurr gunship cannot be used as part of the league as its relegated to one off games and special scenarios. however in your own clubs etc theres no reason why you cannot use it with the league (and i believe the 2e version says you can anyway IIRC).
 
Must have missed that part of the article. I'll re-read. But the pak version can be used as normal in League fleets though, correct?
 
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