John Pare' said:
Now, with affiliated gods, is there a limit to those spells? I understand about the Major, minor, and sucky gods, but how many would they lend? Also, would it be more to the deities line of spells, or to those of the afffiliated god?
No real limit, but normally an Associated Cult would grant one divine spell and maybe one runemagic spell. Any more and you are getting into shared subcults rather than associate cults. I am sure there are some examples of getting more than one divine spell from an associate cult, though.
John Pare' said:
Example: Would a Healing God in the same pantheon as a war god grant healing spells to the war god? It would seem to be a conflict to me..
It depends on the pantheon and cults in question.
The Divine Cult of St Mary the Virgin may well grant a healing spell to St George or St Michael to support them.
In Glorantha, Erissa grants a spell to Yelm, Chalana Arroy grants a spell to Orlanth and Xiola Umbar to Zorak Zoran.
What you need to do really is to come up with a good rationale for the association and for the spell. So, if you had a wargod who married a healer then perhaps the healer would grant a spell to the wargod. If the wargod did something in the past that helped a healer or the healer helped the wargod then that would have some kind of associated cult benefit.
John Pare' said:
I am making my own pantheon up that is why I am asking...
Making up panthoens is fun. It's sometimes easier to take published deities and file the serial numbers off, change the names and keep most of the spells. The RQ3 templates were good for that.
There is a danger that it is easy to take all the wargod spells and put them together to make a generic wargod. That's the wrong approach for me. What I'd do is to work out what the god did, what it is famous for and what powers it should have then work the spells out from that. There are so many spells available nowadays, from RQ3/RQM and the web, that you should be able to put together interesting deities without too much of a problem.