Qualifying differences between Ships: Standard designs vs New Designs?

pdf search does not work for me on the facsimile version, but works on other pdfs, including keyword searching the CT rulebooks now available from Mongoose website (this site).
 
If in doubt go back to classic Traveller:

Naval Architecture: Small design corporations can produce design plans for any vessel type once given the details of what is desired. The design procedure is followed to determine what is available and allowed, and the results are presented to the naval architect firm. They produce a detailed set of design plans in about four weeks for a price of 1 % of the final ship cost; they can be hurried to finish the job in two weeks if paid 1.5%. Once the design plans are received, the shipyard may
be commissioned to produce the vessel desired.
Since I started working in automotive design and manufacture, the highlighted text has always cracked me up :) Although with AI I guess it's not beyond the realms of possibility.
 
It probably takes a subsector to produce a starship.
That would be dumb. By your logic then, no one ever builds a ship to leave their home planet since you do not have a subsector of resources when building your first ships.

One mining world should produce all of the resources, (since mining zuchai crystals and such doesn't seem to be a thing anymore.) that you need for a large shipyard for at least a few centuries, not to mention all of the other planets, moons, or belts in the system. That is how the construction rules are written currently. Start with a mine, then a refinery, then a smelter, then Manufacturing Plants, then a shipyard and, "Viola!" Commercial Shipyard.
 
Since we're on the subject of the Chinese industrial base.

Undoubtedly, though it's hinted at, but never explicitly stated, there are substitutes for materials that go into the make up of a starship.

So, with enough research and development, any advanced enough system restricted civilization could construct a starship.

However, some systems can promote competitive advantages that their industrial base have over nearby systems, so in theory, especially since they're all part of the same interstellar polity, they should concentrate on their niche specialties, and trade them for other systems'.

That's why computer mice are manufactured in Shenzhen, presumably, and not down the road from me.
 
Since I started working in automotive design and manufacture, the highlighted text has always cracked me up :) Although with AI I guess it's not beyond the realms of possibility.
Games do plenty of things to make them playable without requiring long time skips. I doubt anyone actually thought that was a realistic design time frame for an entirely custom designed ship. :D
 
Since we're on the subject of the Chinese industrial base.

Undoubtedly, though it's hinted at, but never explicitly stated, there are substitutes for materials that go into the make up of a starship.

So, with enough research and development, any advanced enough system restricted civilization could construct a starship.

However, some systems can promote competitive advantages that their industrial base have over nearby systems, so in theory, especially since they're all part of the same interstellar polity, they should concentrate on their niche specialties, and trade them for other systems'.

That's why computer mice are manufactured in Shenzhen, presumably, and not down the road from me.
This is what also caused the Long Night. All planets were specialized, so when money could no longer be moved bank to bank, almost no planets were self-sufficient.
 
That would likely be the cooption of an existing economic system.

Question might be, who understands how it functions, and did those that did, have any influence on the interstellar economy?
 
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