Hi All,
Just been looking through High Guard (again).
The upgrade to weapons systems to me does not make sense with missile launchers and torpedoes. The principal is simple - you pay more for the launcher at design for a better weapon system. I like the simplicity
In my mind I struggle to see how a missile launcher (bay, turret or otherwise) of TL8 can make a TL 6 missile become Very High Yield (maybe my imagination is shot). When you get to small crafts and torpedoes it becomes even sillier - as the fighter is just the carrier of the torpedo, the intelligence is in the device.
Anyone come across this in their ship design or role-playing?
				
			Just been looking through High Guard (again).
The upgrade to weapons systems to me does not make sense with missile launchers and torpedoes. The principal is simple - you pay more for the launcher at design for a better weapon system. I like the simplicity
In my mind I struggle to see how a missile launcher (bay, turret or otherwise) of TL8 can make a TL 6 missile become Very High Yield (maybe my imagination is shot). When you get to small crafts and torpedoes it becomes even sillier - as the fighter is just the carrier of the torpedo, the intelligence is in the device.
Anyone come across this in their ship design or role-playing?
 
	 
 
		 ) missiles get better at succeeding and pack more of a punch as they progress.
 ) missiles get better at succeeding and pack more of a punch as they progress. 
 
		 
 
		 
 
		 
 
		 
 
		