Hi All,
Just been looking through High Guard (again).
The upgrade to weapons systems to me does not make sense with missile launchers and torpedoes. The principal is simple - you pay more for the launcher at design for a better weapon system. I like the simplicity
In my mind I struggle to see how a missile launcher (bay, turret or otherwise) of TL8 can make a TL 6 missile become Very High Yield (maybe my imagination is shot). When you get to small crafts and torpedoes it becomes even sillier - as the fighter is just the carrier of the torpedo, the intelligence is in the device.
Anyone come across this in their ship design or role-playing?
Just been looking through High Guard (again).
The upgrade to weapons systems to me does not make sense with missile launchers and torpedoes. The principal is simple - you pay more for the launcher at design for a better weapon system. I like the simplicity
In my mind I struggle to see how a missile launcher (bay, turret or otherwise) of TL8 can make a TL 6 missile become Very High Yield (maybe my imagination is shot). When you get to small crafts and torpedoes it becomes even sillier - as the fighter is just the carrier of the torpedo, the intelligence is in the device.
Anyone come across this in their ship design or role-playing?