Potential errata required to CoG1

gamesmeister said:
Voriof said:
...for a long desc writeup. Not the <300 words of the CoG descs. As others have said, there's only so much one can do. I dwelt on Vinga as the enabling woman and adventurer - these are roles more likely to appeal to players than the vengeance seeker. The special abilities were to help with the "Defender" aspect too.

Talking of Vinga, this reminds me...

IIRC, her special magic is listed as being the same as Wind Lords / Storm Voices, but there is no mention of who or what they are. Most of us know to turn to Orlanth, but new players of the game might be confused by this.

Hmm. Consdiering the cult disscusses her relationship to Orlanth in fairly great detail, it did not seems necessary but a change for clarity might be in order. Thanks.

Jeff
 
In relation to Vinga and Ernalda
Ernalda the Queen states that, or implies that women can join Orlanth the leader... but Orlanth is the male cult of Orlanthi

Vinga is effective Orlanth for Women as Nadan is Ernalda for men.
So really Vinga the leader would be more appropriate... for women following the male line of rulership at least.
Once again not really an issue just a thought on the relationship between Vinga and Orlanth.
 
Voriof said:
Only Peter Metcalfe and David Boatright have caused as much strife there as you have.

Wow! I'm impressed. You are in good company, Adept.

Voriof said:
P.S. Can we get back to discussing things that might need errata in CoG1 (and CoG2 for those who have it?). Thanks.

Aw! This is far more fun!
 
Exubae said:
Voriof said:
Oh, and Esrola is just another grain goddess. She's listed there and provides (I think) Ernalda with association. I miss having the Herd Goddesses in the book though.
Depends on the source - In HQ Esrola is an aspect of Ernalda and ties the Crop and Animal goddess together - but thats a fairly Orlanthi perspective and stuffs the crop goddess for other uses other than Orlanthi.

Esrola should be bigger than that, in the Shadowlands, at least. She is the wife of both Lodril and Argan Argar, Queen of the Castle of Black Glass, Queen and Land/Earth Goddess of the land of Esrolia and so on. Very powerful locally.

Exubae said:
One thing I found a little confusing is having the Dragon Slayer aspect of Orlanth as a seperate cult (nothing wrong with it - just found it odd).

When the main Empire in central mainland and eastern Genertela are Draconic, then it makes sense to have DragonSlayer as a separate cult. It would get more important in the next few years, reach a peak and then suddenly interest should abruptly fall, sometime after 1100.

Exubae said:
Anyone got ideas how other 'sub cults' should be implemented - whether they should be seperate entitites or just provide alternative Runespell to Lords/priest but follow the same core as the parent cult.

i.e.
Ohorlanth sub cult of Orlanth Thunderous
No longer provides Thunderstone, but instead grants Thunderbolt
Spells to specific cults only available from the subcults shrine/temples.
(This is how I've set up the cults - extending Voriof's cult templates with the subcults)

I've never really liked the HW/HQ model of one main cult and many subcults.

I feel that subcults are very minor indeed, just add-ons to main cults.

So, deities that in HQ are defined as subcults should be main cults in RQ. They may have subcults themselves, reflecting the Aspects of the cults. They may also have subcults of Heroes, minor deities and magical items.

Despite this, Ohorlanth the Great Storm would actually be a subcult of Orlanth Thunderous, in my opinion, as it is controlled by Orlanth Thunderous.

But, cults such as Heler, Helemakt, Varanorlanth and so on should be cults in their own right. Having said that, the Thunder Brothers have a place as subcults of the Orlanth cults and I can see them being worshipped as subcults in areas where there isn't the need for a main cult. In that case, they'd give one or two spells to the main cult and you can use the HW/HQ models.

Vinga would have magical weapon subcults, as did Orlanth in RQ2/3.

But, of course, these forms are Long Form cults and don't really belong in something like Cults of Glorantha.
 
gamesmeister said:
Talking of Vinga, this reminds me...

IIRC, her special magic is listed as being the same as Wind Lords / Storm Voices, but there is no mention of who or what they are. Most of us know to turn to Orlanth, but new players of the game might be confused by this.

I'm looking at the spells and skills in the cults at home at the moment and that's one thing I was struck by. Wind Lords get the same spells as Storm Voices, except Bless Thunderstone, and Storm Voices get two spells from Wind Lords, but nowhere does it say what spells either get.

Now, I can assume that it means all the spells that Initiates/Acolytes get, but that includes Common Divine: All, which is something that Orlanth Adventurous doesn't get.

So, yes, this is very confusing. It would be better to list the spells that Wind Lords, Storm Voices and Vingans get.
 
soltakss said:
So, yes, this is very confusing. It would be better to list the spells that Wind Lords, Storm Voices and Vingans get.

Yes, one more reason for errata. They were orginally listed in detail.

Jeff
 
Ah, so they were lost somewhere between the manuscript being delivered and it being printed.

Clearly, it couldn't have happened under the light-as-a-feather, hardly-touched-it, what-me-guv editing.

So, the only solution has to be that the Chaos Fairies took them away.
 
Exubae said:
Sounds more like a bad case of Atyar infiltration to me...

I wrote up him too. Orignially considered Thanatyar to be a mixture of spirit, sorcery and divine magic but I may have chickend out at the last moment. :D

Jeff
 
Voriof said:
Exubae said:
Sounds more like a bad case of Atyar infiltration to me...

I wrote up him too. Orignially considered Thanatyar to be a mixture of spirit, sorcery and divine magic but I may have chickend out at the last moment. :D

Jeff

Actually I thought a fun scenario could be centered around trying to thwart an evil God Learner Transgressor heretic from creating/rediscovering the Thanatyar cult as a weapon against his Jrusteli rivals. I suspect that the Thanatar cult dates to around this time in the Second Age....

Jeff
 
richaje said:
Voriof said:
Exubae said:
Sounds more like a bad case of Atyar infiltration to me...

I wrote up him too. Orignially considered Thanatyar to be a mixture of spirit, sorcery and divine magic but I may have chickend out at the last moment. :D

Jeff

Actually I thought a fun scenario could be centered around trying to thwart an evil God Learner Transgressor heretic from creating/rediscovering the Thanatyar cult as a weapon against his Jrusteli rivals. I suspect that the Thanatar cult dates to around this time in the Second Age....

Jeff

Actually, some of it is 2nd age some of it is 1st age. But its a very, very difficult cult to squeeze into 500 words - especially something as quirkily intense as that one. Caladra and Aureleon was almost as annoying. Its amazing how... complex some people write up their cults Especially the ones with less than a few thousand worshippers. Its almost as bad as expecting a high school to evolve Roman Republican style goverment. :D

Jeff
 
Actually, some of it is 2nd age some of it is 1st age. But its a very, very difficult cult to squeeze into 500 words - especially something as quirkily intense as that one. Caladra and Aureleon was almost as annoying. Its amazing how... complex some people write up their cults Especially the ones with less than a few thousand worshippers. Its almost as bad as expecting a high school to evolve Roman Republican style goverment. :D

I'm not surprised that the cults are very complex - back when I was in the Prosecuting Attorney's Office I had a few cases involving some modern pseudo-cults like the "Free Men" (who believed - among other things - that they were outside of the jurisdiction of the US legal system) or the Patriot Movement (who lived in terror of yellow-fringed flags). These are tiny tiny tiny groups but had incredibly complex ideologies and hierarchies.

That beings said, Caladra and Aurelion are pretty small cults. And tiny tiny cults like the various chaos cults worshiped by humans are going to be even less significant.
 
richaje said:
I'm not surprised that the cults are very complex - back when I was in the Prosecuting Attorney's Office I had a few cases involving some modern pseudo-cults like the "Free Men" (who believed - among other things - that they were outside of the jurisdiction of the US legal system) or the Patriot Movement (who lived in terror of yellow-fringed flags). These are tiny tiny tiny groups but had incredibly complex ideologies and hierarchies.

True! But... hilarious.

That beings said, Caladra and Aurelion are pretty small cults. And tiny tiny cults like the various chaos cults worshiped by humans are going to be even less significant.

Yes, I was more amused by the complicated organization rather than the complex beliefs. Heck, some of the gnostic cults from the early church are incredibly complex and small... but their organization was pretty simple.

Heh. This thread makes me look like I'm talking to myself

Jeff
 
Voriof said:
richaje said:
I'm not surprised that the cults are very complex - back when I was in the Prosecuting Attorney's Office I had a few cases involving some modern pseudo-cults like the "Free Men" (who believed - among other things - that they were outside of the jurisdiction of the US legal system) or the Patriot Movement (who lived in terror of yellow-fringed flags). These are tiny tiny tiny groups but had incredibly complex ideologies and hierarchies.

True! But... hilarious.

Except when they send you and the judge death threats. Then they are a little less entertaining. We always had to contact either the US Marshal's office or the Sheriff's Office when we had one of those cases.

Yes, I was more amused by the complicated organization rather than the complex beliefs. Heck, some of the gnostic cults from the early church are incredibly complex and small... but their organization was pretty simple.

And this is true even of some of the really major cults in Glorantha - like Orlanth and Ernalda. There isn't a whole lot of cult organization for the Orlanthi. A clan will likely have a shrine and a few acolytes (i.e. godi), a tribe will have a temple with a runepriest and some acolytes. A few places very sacred to Orlanth (like Whitewall) or Ernalda (like Temple in Esrolia) will count as a major temple. However, the priests at Whitewall can't give commands to or demand tribute from the acolytes of the Red Alynx clan in the Savage Forest - unless the Red Alynx godi want to perform sacrifices at Whitewall.

Most of the Barbarian Belt cults are like this - although as always, there are exceptions. Cults supported by the EWF (like Yelmalio Tharkantus) are likely well organized and have a distinct hierarchy (although I am uncertain whether there is any coordination beyond the individual Sun Dome Temple). The Yelm cult has a distinct hierarchy, with the duly enthroned Emperor of Dara Happa as the supreme and sacred leader (which currently is the draconic Golden Dragon to the horror of most traditionalist Yelmies). And so on.

Jeff
 
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