Prime_Evil
Emperor Mongoose
I've been reworking the Legend character creation rules for my campaign and have reworked the Profession list for my own purposes. I plan to release my revised Adventurer Creation system as OGC at some point when I've finished tweaking it, but I thought I'd post the working draft here for feedback.
I decided to place more emphasis on the choice of profession by reducing the number of Free Skill Points that characters receive to 200 (rather than 250) and giving each profession 50 additional points. I allow players to select up to three professions, reducing the number of free skill points by 100 for each additional profession selected beyond the first. Thias allows players to create adventurers with complex backstories if they wish.
I've also added a large number of new professions designed for fantasy settings that lie somewhere on the scale between traditional Swords & Sorcery (Robert E. Howard, Fritz Leiber, Michael Moorcock, C.L. Moore, etc) and modern Grimdark Fantasy (e.g. Glen Cook, Joe Abercrombie, George R.R. Martin, David Gemmel, Daniel Polansky, Luke Scull, Mark Lawrence, et al). I may extend this list to include a few professions based upon Gothic Horror (e.g. Inquisitor, Demonic Cultist, Vampire Hunter, etc).
I explained the rationale behind this change in another thread a while back, but for those who missed that discussion my aim is to make Professions more important to starting characters by treating them more like starter templates whilst still allowing some degree of individualisation and customisation. This would have the additional benefit of speeding up character creation and providing clearer roles for new players. To ensure that members of the same profession don't all end up exactly the same, this approach allows players to choose from several meaningful skill options WITHIN each profession. I'm not sure I've got the balance right yet, but it's certainly getting closer. In the standard Legend rules, the choice of profession seems to be less important than the way the free skill points are allocated - the number of points allocated to a profession (50) is dwarfed by the number of free skill points available (250). The revised approach offered here changes the balance to make the choice of profession more significant. Players can still customise their adventurers to some extent, but the choice of profession carries more weight and encourages a greater degree of thematic consistency.
Some of the professions listed below reference new skills that I've added to the game system - I'm happy to post these as well if people are interested.
The professions listed below fully support the additional Cultural Backgrounds released in recent Legend products, even though my version of them is quite different to the official versions. Once again, I'm happy to post these if anybody is interested.
Anyway....here is the current draft of the revised Profession list that I developed for my campaign. Any feedback at all would be welcome.
Alchemist
Cultural Background: Civilised
Common Skills: Culture (Own) +5%, Evaluate +10%, First Aid +10%, Perception +5%, Persistence +10%
Advanced Skills: Alchemy at +10% and select two of the following skills at the base score: Language (Ancient), Lore (Arcane), Healing, Herbalism, Profession (Alchemist), and Research.
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate
Amazon Warrior (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Brawn +5%, Culture (Amazon) +5%, Evade +5%, Resilience +10%, Unarmed +5%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Healing, Lore (Nature), Lore (Tactics), Survival, Track, Profession (Soldier).
Combat Styles: Select any two of the following Combat Styles: Axe Fighting +10%, Archery +10%, Knife Fighting +10%, Shortsword and Shield, Spear and Shield +10%
Magic Skills: None
Amazon Priestess (Female Only)
Cultural Background: Barbarian
Common Skills: Culture (Amazon) +5%, Influence +10%, Insight +10%, Lore (Regional) +5%, Persistence +10%
Advanced Skills: Select any one of the following skills and receive it with a +10% bonus: Healing, Lore (Astrology), Lore (Nature), Oratory, Profession (Priestess)
Combat Styles: None.
Magic Skills: Theology (Moon Goddess) +10% and Piety (Moon Goddess) +10%
Amazon Commander (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Brawn +5%, Culture (Amazon) +5%, Evade +5%, Resilience +10%, Unarmed +5%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Command, Intimidation, Lore (Logistics), Lore (Tactics), Profession (Soldier)
Combat Styles: Select any two of the following Combat Styles: Axe Fighting +10%, Archery +10%, Knife Fighting +10%, Shortsword and Shield, Spear and Shield +10%
Magic Skills: None.
Amazon Huntress (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Culture (Amazon) +5%, Evade +5%, Lore (Regional) +10%, Resilience +10%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Healing, Intimidation, Lore (Nature), Profession (Huntress), Survival, Track
Combat Styles: Archery +10% or Bola +10% or Spear and Shield +10%
Magic Skills: None.
Animal Trainer
Cultural Background: Civilised
Common Skills: Driving +5%, First Aid +5%, Lore (Regional) +20%, Persistence +10%, Resilience +5%, Riding +5%
Advanced Skills: Animal Handling at +20% and select two of the following skills at the base score: Healing, Lore (Nature), Profession (Animal Trainer)
Combat Styles: None.
Magic Skills: None.
Archer
Cultural Background: Civilised
Common Skills: Athletics +5%, Brawn +5%, Evade +5%, Perception +10%, Resilience +5%
Advanced Skills: Select two of the following skills and receive both of them with a +10% bonus: Craft (Fletching), Lore (Tactics), Profession (Soldier)
Combat Styles: Archery +20%, and either Shortsword +10% or Knife Fighting +10%
Magic Skills: None.
Assassin
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +10%, Evade +5%, Insight +5%, Influence +5%, Perception +5%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Culture (Other), Disguise, Fast Talk, Lore (Poisons), Language (Other), Profession (Assassin), Streetwise.
Combat Styles: Pick a single Combat Style appropriate to your culture and receive it with a +20% bonus.
Magic Skills: None.
Bandit / Brigand
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +5%, Evade +10%, Lore (Region) +10%, Resilience +5%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Intimidation, Lore (Nature), Streetwise, Survival. Select one of the remaining skills and receive it at the base score.
Combat Styles: Pick any one Combat Styles appropriate to your culture, receiving it at a +10% bonus.
Magic Skills: None.
Bard / Minstrel
Cultural Background: All
Common Skills: Dance +5%, Influence +10%, Insight +5%, Lore (Regional) +5%, Perception +5%, Sing +10%, Sleight +10%
Advanced Skills: Play Instrument at +20% and select two of the following skills and receive both of them at the base score: Culture (Other), Fast Talk, Intrigue, Language (Other), Lore (History), Oratory, Profession (Bard), Streetwise
Combat Styles: None.
Magic Skills: None by default, but many bards learn Common Magic.
Beggar
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Influence +10%, Insight +10%, Perception +10%, Resilience +20%, Sleight or Stealth +10%
Advanced Skills: Select one of the following skills and receive it at +10%: Disguise, Fast Talk, Profession (Beggar), Streetwise. Then select another one of the advanced skills in the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Blacksmith
Cultural Background: Barbarian, Civilised
Common Skills: Brawn +20%, Culture (Own) +5%, Evaluate +10%, Lore (Regional) +5%, Resilience +10%
Advanced Skills: Craft (Blacksmith) at +20%, plus either Lore (Metalworking) or Profession (Blacksmith) at the base score.
Combat Styles: Hammer +10%
Magic Skills: None.
Boatman / Ferryman
Cultural Background: Civilised
Common Skills: Athletics +10%, Lore (Region) +20%, Perception +5%, Resilience +5%, Swim +10%
Advanced Skills: Boating at +20% plus two of the following additional skills at the base score: Commerce, Culture (Other), Language (Other), Streetwise
Combat Styles: None.
Magic Skills: None.
Bounty Hunter
Cultural Background: Civilised
Common Skills: Athletics +10%, Lore (Region) +10%, Perception +10%, Resilience +10%
Advanced Skills: Investigation at +20% plus two of the following additional skills at the base score: Fast Talk, Intimidation, Profession (Bounty Hunter), Research, Streetwise
Combat Styles: Pick any one Combat Style appropriate to your culture and receiving it at a +10% bonus.
Magic Skills: None.
Caravan Guard
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +5%, Evade +5%, Evaluate +5%, Resilience +10%, Riding +10%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it with a +10% bonus: Commerce, Command, Intimidation, Lore (Logistics), Lore (Geography), Navigation, Profession (Soldier), Survival. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Cat Burglar
Cultural Background: Civilised, Decadent
Common Skills: Athletics +20%, Evaluate +10%, Perception +10%, Stealth +10%
Advanced Skills: Acrobatics at +10% and select one of the following skills and receive it at +10%: Disguise, Fast Talk, Mechanisms, Profession (Thief), Streetwise. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Charioteer
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +10%, Culture (Own) +5%, Driving (Chariot) +20%, Lore (Regional) +5%, Resilience +10%, Riding +10%
Advanced Skills: Animal Handling +10%.
Combat Styles: Select one of the following combat styles: Spear or Javelin or Shortbow and receive it at +20%
Magic Skills: None.
Courtier
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Influence +20%, Insight +10%, Lore (Region) +10%, Perception +5%, Sleight or Dance +5%
Advanced Skills: Select two of the following skills and receive them at +10%: Courtesy, Intrigue, Lore (Art), Lore (Heraldry), Lore (Philosophy), Play Instrument. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Courtesan
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Dance or Sing +5%, Evaluate +5%, Influence +10%, Insight +10%, Perception +5%, Persistence +5%.
Advanced Skills: Seduction at +20% plus select one of the following skills and receive it at +10%: Courtesy, Intrigue, Lore (Philosophy), Play Instrument, Oratory. Also select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Craftsman
Cultural Background: All
Common Skills: Evaluate +20%, Influence +5%, Insight +5%, Persistence +10%.
Advanced Skills: Craft (Any) at +20% plus select one of the following skills and receive it at +10%: Craft (Other), Commerce, Engineering, Mechanisms. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Cutpurse
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Evade +20%, Lore (Specific City) +5%, Perception +5%, Sleight +20%, Stealth +10%
Advanced Skills: Select one of the following skills and receive it at +10%: Disguise, Fast Talk, Profession (Thief), Streetwise. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Dancing Girl
Cultural Background: Civilised, Decadent
Common Skills: Dance +20%, Evaluate +10%, Influence or Insight +10%, Lore (Specific City) +5%, Perception +5%, Resilience +5%, Sing +5%
Advanced Skills: Seduction +10% and Streetwise +10%
Combat Styles: None.
Magic Skills: None.
Diplomat
Cultural Background: Civilised
Common Skills: Culture (Own) +10%, Dance +5%, Influence +20%, Insight +5%, Perception +10%
Advanced Skills: Courtesy at +20% plus select two of the following skills and receive them at the base score: Culture (Other), Intrigue, Language (Other), Lore (Any), Research.
Combat Styles: None.
Magic Skills: None.
Druid
Cultural Background: Barbarian, Civilised
Common Skills: Insight +10%, Persistence +10%
Advanced Skills: Lore (Nature) at +10% and select one of the following skills and receive it at +10%: Healing, Lore (Spirits), Survival
Combat Styles: None.
Magic Skills: Theology (Nature Deity or Pantheism) at +10% and Piety (Nature Deity or Pantheism) at +10%.
Executioner
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +5%, Brawn +10%, First Aid +5%, Insight +10%, Persistence +10%,
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Healing, Intimidation, Lore (Law), Mechanisms, Profession (Executioner), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Two-Handed Axe at +10%
Magic Skills: None
Explorer
Cultural Background: Barbarian, Civilised
Common Skills: Lore (Regional) +20%, Perception +10%, Resilience +10%
Advanced Skills: Select two of the following skills and receive them at +10%: Language (Other), Lore (Astronomy), Lore (Geography), Navigation, Shiphandling, Survival. Then select another two of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None.
Farmer
Cultural Background: Primitive, Barbarian, Civilised
Common Skills: Athletics +5%, Brawn +10%, Driving (Cart) +5%, Lore (Region) +20%, Resilience +10%
Advanced Skills: Agriculture +20% plus Lore (Nature) at the base score. In addition, select either Craft (Any) or Profession (Farmer) at the base score.
Combat Styles: None.
Magic Skills: None.
Fisherman
Cultural Background: All
Common Skills: Athletics +10%, Lore (Regional) +10%, Resilience +10%, Swim +10%
Advanced Skills: Boating at +20% and select one of the following skills and receive it at +10%: Craft (Any), Profession (Fisherman), Navigation, Shiphandling, Survival. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Gladiator
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Brawn +10%, Evade +10%, Resilience +10%, Unarmed +10%
Advanced Skills: Select one of the following skills and receive them at +10%: Intimidation, Lore (Tactics), Lore (Monsters), Profession (Gladiator), Streetwise. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving both at a +10% bonus
Magic Skills: None.
Gravedigger
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +5%, Brawn +10%, Evaluate +5%, Lore (Region) +5%, Persistence +10%, Resilience +10%, Stealth +5%
Advanced Skills: Select two of the following skills and receive both of them a +10% bonus: Craft (Embalming), Intimidation, Lore (Undead), Profession (Mortitian), Streetwise. Then select another one of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None
Gypsy
Cultural Background: Civilised, Decadent
Common Skills: Culture (Gypsy) +10%, Dance +10%, Drive (Gypsy Wagon) +10%, Evade +5%, Evaluate or Influence +5%, Sleight or Stealth +10%
Advanced Skills: Select one of the following skills and receive them at +10%: Commerce, Lore (Fortune Telling), Play Instrument, Seduction, Streetwise. Then select another two of the listed advanced skills and receive them at the base score.
Combat Styles: Select one of the following combat styles: Knife Fighting or Sap at +10%
Magic Skills: None.
Harlot
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Dance or Sing +5%, Evaluate +5%, Influence or Insight +10%, Lore (Specific City) +5%, Perception +5%, Resilience +10%, Sleight or Stealth +10%
Advanced Skills: Seduction at +20% and select two of the following skills and receive them at the base score: Fast Talk, Intrigue, Streetwise, Profession (Harlot).
Combat Styles: None.
Magic Skills: None.
Herdsman
Cultural Background: Barbarian, Civilised, Nomad, Primitive,
Common Skills: First Aid +10%, Lore (Region) +20%, Resilience +20%
Advanced Skills: Animal Handling at +10% and Lore (Nature) and either Survival or Track at the base score.
Combat Styles: Staff or Spear at +10%
Magic Skills: None.
Hunter
Cultural Background: Barbarian, Civilised, Nomad, Primitive
Common Skills: Athletics +10%, Lore (Region) +10%, Resilience +10%, Stealth +10%
Advanced Skills: Track at +10% plus Lore (Nature), Profession (Hunter), and Survival at the base score.
Combat Styles: One missile weapon style appropriate to your culture and receive it with a +10% bonus
Magic Skills: None.
Knight / Champion
Cultural Background: Civilised
Common Skills: Athletics or Brawn +5%, Influence +5%, Riding +10%
Advanced Skills: Select two of the following skills at +10%: Courtesy, Culture (Other), Lore (Heraldry), Oratory, Play Instrument, Profession (Soldier). Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Mercenary
Cultural Background: Barbarian, Nomad, Civilised, Decadent
Common Skills: Athletics +10%, Evade +5%, Evaluate +5%, Resilience +10%, Riding +5%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it with a +10% bonus: Command, Intimidation, Lore (Logistics), Lore (Tactics), Profession (Soldier). Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Merchant
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Evaluate +20%, Influence +10%, Insight +5%, Lore (Region) +5%
Advanced Skills: Commerce at +10% plus select one of the following skills and receive it with a +10% bonus: Language (Other), Lore (Logistics), Profession (Merchant), Shiphandling. In addition, select another two of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None.
Miner
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +10%, Brawn+10%, Resilience +10%
Advanced Skills: Lore (Mineral) and Profession (Miner), both at +10%. In addition, select two of the following skills at the base score: Craft (Stonemason), Engineering, or Mechanisms.
Combat Styles: Hammer or Pick at +10%
Magic Skills: None.
Mystic
Cultural Background: Civilised, Enlightened
Common Skills: Insight +20%, Influence +5%, Lore (Regional) +5%, Persistence +10%
Advanced Skills: Meditation at +20% plus select one of the following skills and receive it with a +10% bonus: Healing, Language (Ancient), Lore (Philosophy), Oratory. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None by default, although many acquire Divine Magic during their later career.
Necromancer
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Persistence +10% and either Influence +10% or Insight +10%
Advanced Skills: Lore (Undead) at +10% plus plus select one of the following skills and receive it with a +10% bonus: Language (Ancient), Lore (Arcane), Research
Combat Styles: None.
Magic Skills: Sorcery (Grimoire) at +10% plus Manipulate and Ritual Magic, both at the base score. Learned spells should have a necromantic theme.
Noble
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Culture (Own) +5%, Dance +5%, Influence +10%, Persistence +5%, Riding +5%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Courtesy, Culture (Other), Intrigue, Language (Other), Lore (Courtly Love), Lore (History), Lore (Heraldry), Play Instrument, Profession (Noble). In addition, select another two of the listed advanced skills and receive them at the base score.
Combat Styles: Sword or Rapier at +10%
Magic Skills: None.
Nomad Raider
Cultural Background: Nomad
Common Skills: Athletics +5%, Culture (Horse Nomads) +5%, Lore (Region) +5%, Ride +20%, Resilience +5%
Advanced Skills: Select one of the following skills at +10%: Intimidation, Lore (Nature), Navigation, Survival, Track. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Horse Archery at +20% and another single Combat Style appropriate to your culture at a +10% bonus.
Magic Skills: None.
Nomad Outrider
Cultural Background: Nomad
Common Skills: Athletics +5%, Culture (Horse Nomads) +5%, Evade +10%, Ride +20%, Perception +5%, Resilience +5%, Stealth +10%
Advanced Skills: Select one of the following skills at +10%: Intimidation, Lore (Nature), Navigation, Survival, Track.
Combat Styles: Horse Archery at +20%.
Magic Skills: None.
Oracle
Cultural Background: Civilised, Enlightened
Common Skills: Insight +20%, Influence +10%, Persistence +10%
Advanced Skills: Select two of the following of the following skills and receive them with a +10% bonus: Lore (Astrology), Lore (Fortune Telling), Oratory, Profession (Priest).
Combat Styles: None.
Magic Skills: Lore (Specific Theology) and Piety (Cult or God), both at the base score.
Philosopher
Cultural Background: Civilised, Enlightened
Common Skills: Culture (Own) +5%, Insight +5%, Influence +10%, Lore (Regional) +5%, Persistence +5%
Advanced Skills: Lore (Philosophy) at +20% plus select two of the following of the following skills and receive them with a +10% bonus: Language (Ancient), Language (Other), Lore (History), Lore (Literature), Oratory, Research.
Combat Styles: None.
Magic Skills: None by default, although some philosophers later acquire Sorcery.
Physician / Healer
Cultural Background: Civilised, Enlightened
Common Skills: Evaluate +5%, First Aid +20%, Lore (Regional) +5%, Perception +10%
Advanced Skills: Healing at +20% plus select select one of the following of the following skills and receive it with a +10% bonus: Herbalism, Language (Ancient), Lore (Physiology), Profession (Healer), Research. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Pirate
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +5%, Evade +5%, Evaluate +10%, Lore (Region) +5%, Resilience +5%, Swim +10%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Acrobatics, Boating, Culture (Other), Intimidation, Language (Other), Lore (Geography), Navigation, Shiphandling, Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pirate Weapons (Cutlass and Knife) at +10%
Magic Skills: None.
Pit Fighter
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Brawn +10%, Evade +5%, Resilience +5%, Unarmed +10%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Intimidation, Lore (Tactics), Profession (Pit Fighter), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any one Combat Style appropriate to your culture, receiving it at a +10% bonus
Magic Skills: None.
Priest
Cultural Background: Barbarian, Civilised, Decadent, Depraved
Common Skills: Influence +20%, Insight +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at the base score: Healing, Intrigue, Language (Ancient), Lore (Astrology), Lore (Demonology), Lore (History), Lore (Multiverse), Oratory, Profession (Priest), Research
Combat Styles: None
Magic Skills: Lore (Specific Theology) and Piety (Cult or God), both at +10%
Sailor
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Lore (Regional) +5%, Resilience +5%, Swim +10%
Advanced Skills: Shiphandling at +20% plus select two of the following skills and receive both of them at +10%: Boating, Culture (Other), Language (Other), Lore (Geography), Navigation, Profession (Sailor).
Combat Styles: None
Magic Skills: None
Scholar
Cultural Background: Civilised, Decadent
Common Skills: Culture (Own) +10%, Evaluate +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Culture (Other), Language (Ancient), Language (Other), Lore (Any), Profession (Scholar), Research. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Scribe
Cultural Background: Civilised, Decadent
Common Skills: Culture (Own) +10%, Language (Own) +20%, Lore (Region) +5%, Persistence +5%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Craft (Bookbinding), Craft (Calligraphy), Craft (Cartography), Culture (Other), Language (Ancient), Language (Other), Profession (Scribe). In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Shaman
Cultural Background: Barbarian, Nomad, Primitive
Common Skills: First Aid +5%, Influence or Insight +10%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills, receiving both of them at the base score: Healing, Lore (Any), Lore (Spirits), Oratory, Profession (Shaman), Survival.
Combat Styles: None
Magic Skills: Spirit Walking and Spirit Binding, both at +10%
Slave
Cultural Background: All except Enlightened
Common Skills: Athletics +10%, Lore (Region) +5%, Perception +5%, Persistence +10%, Resilience +20%.
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Culture (Other), Language (Other), Streetwise
Combat Styles: None
Magic Skills: None
Slave Trader
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Evaluate +20%, Influence +10%, Insight +5%, Lore (Region) +5%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Commerce, Language (Other), Lore (Logistics), Streetwise
Combat Styles: Whip at +10%
Magic Skills: None
Soldier / Warrior
Cultural Background: All
Common Skills: Athletics +10%, Brawn +5%, Evade +5%, Resilience +10%, Riding +5%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it at the base score: Command, Intimidation, Lore (Tactics), Profession (Soldier or Warrior).
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving both receiving one at a +20% bonus and the other at a +10% bonus
Magic Skills: None
Soothsayer
Cultural Background: Civilised, Enlightened
Common Skills: Evaluate +5%, Insight +5%, Influence +10%, Persistence +10%
Advanced Skills: Either Lore (Astrology) or Lore (Fortune Telling) at +10% plus select one of the following skills and receive it at the base score: Lore (Arcane), Language (Ancient), Oratory, Profession (Soothsayer), Research
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate, both at +10%.
Sorcerer
Cultural Background: Civilised, Enlightened, Depraved, Decadent
Common Skills: Insight +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Alchemy, Intrigue, Language (Ancient), Lore (Arcane), Lore (Astrology), Lore (Demonology), Lore (Multiverse), Profession (Sorcerer), Research.
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate, both at +20%
Spy
Cultural Background: Civilised, Depraved, Decadent
Common Skills: Evade +5%, Insight +10%, Lore (Region) +5%, Perception +10%, Persistence +5%, Sleight or Stealth +5%
Advanced Skills: Fast Talk at +10%, plus select two of the following skills and receive both of them at +10%: Disguise, Culture (Other), Fast Talk, Language (Other), Profession (Spy), Track
Combat Styles: None
Magic Skills: None
Street Thug (Footpad)
Cultural Background: Civilised, Decadent
Common Skills: Athletics +5%, Evade +10%, Lore (Region) +10%, Resilience +5%, Stealth +10%, Unarmed +20%
Advanced Skills: Select one of the following of the following skills and receive it at +10%: Fast Talk, Intimidation, Profession (Footpad), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Select one of the following combat styles: Cudgel or Knifefighting or Sap at +10%
Magic Skills: None
Swindler
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Evade +10%, Insight +20%, Persistence +5%, Sleight +10%, Stealth +5%
Advanced Skills: Fast Talk or Oratory at +20% and Streetwise at the base score.
Combat Styles: None
Magic Skills: None
Thief
Cultural Background: All except Enlightened
Common Skills: Athletics +5%, Evaluate +10%, Lore (Region) +5%, Perception +10%, Sleight +10%, Stealth +20%
Advanced Skills: Select two of the following of the following skills, receiving one at a +10% bonus and the other at the base score: Disguise, Fast Talk, Intrigue, Mechanisms, Profession (Thief), Streetwise
Combat Styles: None
Magic Skills: None
Torturer
Cultural Background: Civilised, Decadent, Depraved
Common Skills: First Aid +5%, Influence +10%, Insight +10%, Perception +5%, Persistence +10%,
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Healing, Intimidation, Investigation, Lore (Torture), Mechanisms, Profession (Torturer), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Town Guard
Cultural Background: Civilised, Decadent
Common Skills: Athletics +5%, Brawn +10%, Evade +5%, Lore (Regional) +20%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Command, Intimidation, Investigation, Lore (Law), Lore (Tactics), Profession (Soldier), Streetwise
Combat Styles: Select one of the following combat styles: Polearm or Crossbow or Sword and Shield +10%
Magic Skills: None
Tracker
Cultural Background: Barbarian, Nomad, Primitive
Common Skills: Athletics +10%, Perception +10%, Resilience +10%, Stealth +10%
Advanced Skills: Track at +20% plus select one of the following of the following skills and receive it at +10%: Lore (Nature), Profession (Tracker), Survival
Combat Styles: Select one weapon style appropriate to your culture +10%
Magic Skills: None
Warlock
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Influence +5%, Insight +5%, Persistence +10%
Advanced Skills: Select one of the following skills: Intimidation, Intrigue, Language (Ancient), Lore (Arcane), Lore (Demonology), Lore (Multiverse), Profession (Warlock), Research
Combat Styles: None
Magic Skills: Sorcery (Grimoire) at +20%, Manipulate at +10% and either Summon (Demon) +10%
Warrior Monk
Cultural Background: Civilised, Enlightened
Common Skills: Athletics +10%, Brawn +5%, Evade +20%, Resilience +5%, Unarmed (Martial Arts) +20%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Acrobatics, Healing, Lore (Philosophy), Meditation.
Combat Styles: None
Magic Skills: None
Witch
Cultural Background: All
Common Skills: First Aid +10%, Insight +5%, Lore (Regional) +5%
Advanced Skills: Select one of the following skills: Healing, Herbalism Lore (Any), Survival
Combat Styles: Select one of the following combat styles: Knife or Staff +10%
Magic Skills: Choose from: Spirit Walking and Spirit Binding or Lore (Specific Theology) and Piety (Cult or God) or Manipulate and Sorcery (Grimoire)
Woodsman
Cultural Background: Barbarian, Civilised, Primitive
Common Skills: Athletics +10%, Brawn +5%, Lore (Region) +10%, Resilience +10%, Stealth +5%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Animal Handling, Herbalism, Lore (Nature), Profession (Forester), Survival, Track. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Select one of the following combat styles: Axe or Archery at +10%
Magic Skills: None
I decided to place more emphasis on the choice of profession by reducing the number of Free Skill Points that characters receive to 200 (rather than 250) and giving each profession 50 additional points. I allow players to select up to three professions, reducing the number of free skill points by 100 for each additional profession selected beyond the first. Thias allows players to create adventurers with complex backstories if they wish.
I've also added a large number of new professions designed for fantasy settings that lie somewhere on the scale between traditional Swords & Sorcery (Robert E. Howard, Fritz Leiber, Michael Moorcock, C.L. Moore, etc) and modern Grimdark Fantasy (e.g. Glen Cook, Joe Abercrombie, George R.R. Martin, David Gemmel, Daniel Polansky, Luke Scull, Mark Lawrence, et al). I may extend this list to include a few professions based upon Gothic Horror (e.g. Inquisitor, Demonic Cultist, Vampire Hunter, etc).
I explained the rationale behind this change in another thread a while back, but for those who missed that discussion my aim is to make Professions more important to starting characters by treating them more like starter templates whilst still allowing some degree of individualisation and customisation. This would have the additional benefit of speeding up character creation and providing clearer roles for new players. To ensure that members of the same profession don't all end up exactly the same, this approach allows players to choose from several meaningful skill options WITHIN each profession. I'm not sure I've got the balance right yet, but it's certainly getting closer. In the standard Legend rules, the choice of profession seems to be less important than the way the free skill points are allocated - the number of points allocated to a profession (50) is dwarfed by the number of free skill points available (250). The revised approach offered here changes the balance to make the choice of profession more significant. Players can still customise their adventurers to some extent, but the choice of profession carries more weight and encourages a greater degree of thematic consistency.
Some of the professions listed below reference new skills that I've added to the game system - I'm happy to post these as well if people are interested.
The professions listed below fully support the additional Cultural Backgrounds released in recent Legend products, even though my version of them is quite different to the official versions. Once again, I'm happy to post these if anybody is interested.
Anyway....here is the current draft of the revised Profession list that I developed for my campaign. Any feedback at all would be welcome.
Alchemist
Cultural Background: Civilised
Common Skills: Culture (Own) +5%, Evaluate +10%, First Aid +10%, Perception +5%, Persistence +10%
Advanced Skills: Alchemy at +10% and select two of the following skills at the base score: Language (Ancient), Lore (Arcane), Healing, Herbalism, Profession (Alchemist), and Research.
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate
Amazon Warrior (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Brawn +5%, Culture (Amazon) +5%, Evade +5%, Resilience +10%, Unarmed +5%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Healing, Lore (Nature), Lore (Tactics), Survival, Track, Profession (Soldier).
Combat Styles: Select any two of the following Combat Styles: Axe Fighting +10%, Archery +10%, Knife Fighting +10%, Shortsword and Shield, Spear and Shield +10%
Magic Skills: None
Amazon Priestess (Female Only)
Cultural Background: Barbarian
Common Skills: Culture (Amazon) +5%, Influence +10%, Insight +10%, Lore (Regional) +5%, Persistence +10%
Advanced Skills: Select any one of the following skills and receive it with a +10% bonus: Healing, Lore (Astrology), Lore (Nature), Oratory, Profession (Priestess)
Combat Styles: None.
Magic Skills: Theology (Moon Goddess) +10% and Piety (Moon Goddess) +10%
Amazon Commander (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Brawn +5%, Culture (Amazon) +5%, Evade +5%, Resilience +10%, Unarmed +5%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Command, Intimidation, Lore (Logistics), Lore (Tactics), Profession (Soldier)
Combat Styles: Select any two of the following Combat Styles: Axe Fighting +10%, Archery +10%, Knife Fighting +10%, Shortsword and Shield, Spear and Shield +10%
Magic Skills: None.
Amazon Huntress (Female Only)
Cultural Background: Barbarian
Common Skills: Athletics +10%, Culture (Amazon) +5%, Evade +5%, Lore (Regional) +10%, Resilience +10%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Healing, Intimidation, Lore (Nature), Profession (Huntress), Survival, Track
Combat Styles: Archery +10% or Bola +10% or Spear and Shield +10%
Magic Skills: None.
Animal Trainer
Cultural Background: Civilised
Common Skills: Driving +5%, First Aid +5%, Lore (Regional) +20%, Persistence +10%, Resilience +5%, Riding +5%
Advanced Skills: Animal Handling at +20% and select two of the following skills at the base score: Healing, Lore (Nature), Profession (Animal Trainer)
Combat Styles: None.
Magic Skills: None.
Archer
Cultural Background: Civilised
Common Skills: Athletics +5%, Brawn +5%, Evade +5%, Perception +10%, Resilience +5%
Advanced Skills: Select two of the following skills and receive both of them with a +10% bonus: Craft (Fletching), Lore (Tactics), Profession (Soldier)
Combat Styles: Archery +20%, and either Shortsword +10% or Knife Fighting +10%
Magic Skills: None.
Assassin
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +10%, Evade +5%, Insight +5%, Influence +5%, Perception +5%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Culture (Other), Disguise, Fast Talk, Lore (Poisons), Language (Other), Profession (Assassin), Streetwise.
Combat Styles: Pick a single Combat Style appropriate to your culture and receive it with a +20% bonus.
Magic Skills: None.
Bandit / Brigand
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +5%, Evade +10%, Lore (Region) +10%, Resilience +5%, Stealth +10%
Advanced Skills: Select any two of the following skills and receive both of them with a +10% bonus: Intimidation, Lore (Nature), Streetwise, Survival. Select one of the remaining skills and receive it at the base score.
Combat Styles: Pick any one Combat Styles appropriate to your culture, receiving it at a +10% bonus.
Magic Skills: None.
Bard / Minstrel
Cultural Background: All
Common Skills: Dance +5%, Influence +10%, Insight +5%, Lore (Regional) +5%, Perception +5%, Sing +10%, Sleight +10%
Advanced Skills: Play Instrument at +20% and select two of the following skills and receive both of them at the base score: Culture (Other), Fast Talk, Intrigue, Language (Other), Lore (History), Oratory, Profession (Bard), Streetwise
Combat Styles: None.
Magic Skills: None by default, but many bards learn Common Magic.
Beggar
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Influence +10%, Insight +10%, Perception +10%, Resilience +20%, Sleight or Stealth +10%
Advanced Skills: Select one of the following skills and receive it at +10%: Disguise, Fast Talk, Profession (Beggar), Streetwise. Then select another one of the advanced skills in the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Blacksmith
Cultural Background: Barbarian, Civilised
Common Skills: Brawn +20%, Culture (Own) +5%, Evaluate +10%, Lore (Regional) +5%, Resilience +10%
Advanced Skills: Craft (Blacksmith) at +20%, plus either Lore (Metalworking) or Profession (Blacksmith) at the base score.
Combat Styles: Hammer +10%
Magic Skills: None.
Boatman / Ferryman
Cultural Background: Civilised
Common Skills: Athletics +10%, Lore (Region) +20%, Perception +5%, Resilience +5%, Swim +10%
Advanced Skills: Boating at +20% plus two of the following additional skills at the base score: Commerce, Culture (Other), Language (Other), Streetwise
Combat Styles: None.
Magic Skills: None.
Bounty Hunter
Cultural Background: Civilised
Common Skills: Athletics +10%, Lore (Region) +10%, Perception +10%, Resilience +10%
Advanced Skills: Investigation at +20% plus two of the following additional skills at the base score: Fast Talk, Intimidation, Profession (Bounty Hunter), Research, Streetwise
Combat Styles: Pick any one Combat Style appropriate to your culture and receiving it at a +10% bonus.
Magic Skills: None.
Caravan Guard
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +5%, Evade +5%, Evaluate +5%, Resilience +10%, Riding +10%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it with a +10% bonus: Commerce, Command, Intimidation, Lore (Logistics), Lore (Geography), Navigation, Profession (Soldier), Survival. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Cat Burglar
Cultural Background: Civilised, Decadent
Common Skills: Athletics +20%, Evaluate +10%, Perception +10%, Stealth +10%
Advanced Skills: Acrobatics at +10% and select one of the following skills and receive it at +10%: Disguise, Fast Talk, Mechanisms, Profession (Thief), Streetwise. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Charioteer
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +10%, Culture (Own) +5%, Driving (Chariot) +20%, Lore (Regional) +5%, Resilience +10%, Riding +10%
Advanced Skills: Animal Handling +10%.
Combat Styles: Select one of the following combat styles: Spear or Javelin or Shortbow and receive it at +20%
Magic Skills: None.
Courtier
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Influence +20%, Insight +10%, Lore (Region) +10%, Perception +5%, Sleight or Dance +5%
Advanced Skills: Select two of the following skills and receive them at +10%: Courtesy, Intrigue, Lore (Art), Lore (Heraldry), Lore (Philosophy), Play Instrument. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Courtesan
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Dance or Sing +5%, Evaluate +5%, Influence +10%, Insight +10%, Perception +5%, Persistence +5%.
Advanced Skills: Seduction at +20% plus select one of the following skills and receive it at +10%: Courtesy, Intrigue, Lore (Philosophy), Play Instrument, Oratory. Also select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Craftsman
Cultural Background: All
Common Skills: Evaluate +20%, Influence +5%, Insight +5%, Persistence +10%.
Advanced Skills: Craft (Any) at +20% plus select one of the following skills and receive it at +10%: Craft (Other), Commerce, Engineering, Mechanisms. Then select another one of the advanced skills from the list and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Cutpurse
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Evade +20%, Lore (Specific City) +5%, Perception +5%, Sleight +20%, Stealth +10%
Advanced Skills: Select one of the following skills and receive it at +10%: Disguise, Fast Talk, Profession (Thief), Streetwise. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Dancing Girl
Cultural Background: Civilised, Decadent
Common Skills: Dance +20%, Evaluate +10%, Influence or Insight +10%, Lore (Specific City) +5%, Perception +5%, Resilience +5%, Sing +5%
Advanced Skills: Seduction +10% and Streetwise +10%
Combat Styles: None.
Magic Skills: None.
Diplomat
Cultural Background: Civilised
Common Skills: Culture (Own) +10%, Dance +5%, Influence +20%, Insight +5%, Perception +10%
Advanced Skills: Courtesy at +20% plus select two of the following skills and receive them at the base score: Culture (Other), Intrigue, Language (Other), Lore (Any), Research.
Combat Styles: None.
Magic Skills: None.
Druid
Cultural Background: Barbarian, Civilised
Common Skills: Insight +10%, Persistence +10%
Advanced Skills: Lore (Nature) at +10% and select one of the following skills and receive it at +10%: Healing, Lore (Spirits), Survival
Combat Styles: None.
Magic Skills: Theology (Nature Deity or Pantheism) at +10% and Piety (Nature Deity or Pantheism) at +10%.
Executioner
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +5%, Brawn +10%, First Aid +5%, Insight +10%, Persistence +10%,
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Healing, Intimidation, Lore (Law), Mechanisms, Profession (Executioner), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Two-Handed Axe at +10%
Magic Skills: None
Explorer
Cultural Background: Barbarian, Civilised
Common Skills: Lore (Regional) +20%, Perception +10%, Resilience +10%
Advanced Skills: Select two of the following skills and receive them at +10%: Language (Other), Lore (Astronomy), Lore (Geography), Navigation, Shiphandling, Survival. Then select another two of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None.
Farmer
Cultural Background: Primitive, Barbarian, Civilised
Common Skills: Athletics +5%, Brawn +10%, Driving (Cart) +5%, Lore (Region) +20%, Resilience +10%
Advanced Skills: Agriculture +20% plus Lore (Nature) at the base score. In addition, select either Craft (Any) or Profession (Farmer) at the base score.
Combat Styles: None.
Magic Skills: None.
Fisherman
Cultural Background: All
Common Skills: Athletics +10%, Lore (Regional) +10%, Resilience +10%, Swim +10%
Advanced Skills: Boating at +20% and select one of the following skills and receive it at +10%: Craft (Any), Profession (Fisherman), Navigation, Shiphandling, Survival. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Gladiator
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Brawn +10%, Evade +10%, Resilience +10%, Unarmed +10%
Advanced Skills: Select one of the following skills and receive them at +10%: Intimidation, Lore (Tactics), Lore (Monsters), Profession (Gladiator), Streetwise. Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving both at a +10% bonus
Magic Skills: None.
Gravedigger
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Athletics +5%, Brawn +10%, Evaluate +5%, Lore (Region) +5%, Persistence +10%, Resilience +10%, Stealth +5%
Advanced Skills: Select two of the following skills and receive both of them a +10% bonus: Craft (Embalming), Intimidation, Lore (Undead), Profession (Mortitian), Streetwise. Then select another one of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None
Gypsy
Cultural Background: Civilised, Decadent
Common Skills: Culture (Gypsy) +10%, Dance +10%, Drive (Gypsy Wagon) +10%, Evade +5%, Evaluate or Influence +5%, Sleight or Stealth +10%
Advanced Skills: Select one of the following skills and receive them at +10%: Commerce, Lore (Fortune Telling), Play Instrument, Seduction, Streetwise. Then select another two of the listed advanced skills and receive them at the base score.
Combat Styles: Select one of the following combat styles: Knife Fighting or Sap at +10%
Magic Skills: None.
Harlot
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Dance or Sing +5%, Evaluate +5%, Influence or Insight +10%, Lore (Specific City) +5%, Perception +5%, Resilience +10%, Sleight or Stealth +10%
Advanced Skills: Seduction at +20% and select two of the following skills and receive them at the base score: Fast Talk, Intrigue, Streetwise, Profession (Harlot).
Combat Styles: None.
Magic Skills: None.
Herdsman
Cultural Background: Barbarian, Civilised, Nomad, Primitive,
Common Skills: First Aid +10%, Lore (Region) +20%, Resilience +20%
Advanced Skills: Animal Handling at +10% and Lore (Nature) and either Survival or Track at the base score.
Combat Styles: Staff or Spear at +10%
Magic Skills: None.
Hunter
Cultural Background: Barbarian, Civilised, Nomad, Primitive
Common Skills: Athletics +10%, Lore (Region) +10%, Resilience +10%, Stealth +10%
Advanced Skills: Track at +10% plus Lore (Nature), Profession (Hunter), and Survival at the base score.
Combat Styles: One missile weapon style appropriate to your culture and receive it with a +10% bonus
Magic Skills: None.
Knight / Champion
Cultural Background: Civilised
Common Skills: Athletics or Brawn +5%, Influence +5%, Riding +10%
Advanced Skills: Select two of the following skills at +10%: Courtesy, Culture (Other), Lore (Heraldry), Oratory, Play Instrument, Profession (Soldier). Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Mercenary
Cultural Background: Barbarian, Nomad, Civilised, Decadent
Common Skills: Athletics +10%, Evade +5%, Evaluate +5%, Resilience +10%, Riding +5%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it with a +10% bonus: Command, Intimidation, Lore (Logistics), Lore (Tactics), Profession (Soldier). Then select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving one at a +20% bonus and the other at a +10% bonus.
Magic Skills: None.
Merchant
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Evaluate +20%, Influence +10%, Insight +5%, Lore (Region) +5%
Advanced Skills: Commerce at +10% plus select one of the following skills and receive it with a +10% bonus: Language (Other), Lore (Logistics), Profession (Merchant), Shiphandling. In addition, select another two of the listed advanced skills and receive them at the base score.
Combat Styles: None.
Magic Skills: None.
Miner
Cultural Background: Barbarian, Civilised
Common Skills: Athletics +10%, Brawn+10%, Resilience +10%
Advanced Skills: Lore (Mineral) and Profession (Miner), both at +10%. In addition, select two of the following skills at the base score: Craft (Stonemason), Engineering, or Mechanisms.
Combat Styles: Hammer or Pick at +10%
Magic Skills: None.
Mystic
Cultural Background: Civilised, Enlightened
Common Skills: Insight +20%, Influence +5%, Lore (Regional) +5%, Persistence +10%
Advanced Skills: Meditation at +20% plus select one of the following skills and receive it with a +10% bonus: Healing, Language (Ancient), Lore (Philosophy), Oratory. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None by default, although many acquire Divine Magic during their later career.
Necromancer
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Persistence +10% and either Influence +10% or Insight +10%
Advanced Skills: Lore (Undead) at +10% plus plus select one of the following skills and receive it with a +10% bonus: Language (Ancient), Lore (Arcane), Research
Combat Styles: None.
Magic Skills: Sorcery (Grimoire) at +10% plus Manipulate and Ritual Magic, both at the base score. Learned spells should have a necromantic theme.
Noble
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Culture (Own) +5%, Dance +5%, Influence +10%, Persistence +5%, Riding +5%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Courtesy, Culture (Other), Intrigue, Language (Other), Lore (Courtly Love), Lore (History), Lore (Heraldry), Play Instrument, Profession (Noble). In addition, select another two of the listed advanced skills and receive them at the base score.
Combat Styles: Sword or Rapier at +10%
Magic Skills: None.
Nomad Raider
Cultural Background: Nomad
Common Skills: Athletics +5%, Culture (Horse Nomads) +5%, Lore (Region) +5%, Ride +20%, Resilience +5%
Advanced Skills: Select one of the following skills at +10%: Intimidation, Lore (Nature), Navigation, Survival, Track. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Horse Archery at +20% and another single Combat Style appropriate to your culture at a +10% bonus.
Magic Skills: None.
Nomad Outrider
Cultural Background: Nomad
Common Skills: Athletics +5%, Culture (Horse Nomads) +5%, Evade +10%, Ride +20%, Perception +5%, Resilience +5%, Stealth +10%
Advanced Skills: Select one of the following skills at +10%: Intimidation, Lore (Nature), Navigation, Survival, Track.
Combat Styles: Horse Archery at +20%.
Magic Skills: None.
Oracle
Cultural Background: Civilised, Enlightened
Common Skills: Insight +20%, Influence +10%, Persistence +10%
Advanced Skills: Select two of the following of the following skills and receive them with a +10% bonus: Lore (Astrology), Lore (Fortune Telling), Oratory, Profession (Priest).
Combat Styles: None.
Magic Skills: Lore (Specific Theology) and Piety (Cult or God), both at the base score.
Philosopher
Cultural Background: Civilised, Enlightened
Common Skills: Culture (Own) +5%, Insight +5%, Influence +10%, Lore (Regional) +5%, Persistence +5%
Advanced Skills: Lore (Philosophy) at +20% plus select two of the following of the following skills and receive them with a +10% bonus: Language (Ancient), Language (Other), Lore (History), Lore (Literature), Oratory, Research.
Combat Styles: None.
Magic Skills: None by default, although some philosophers later acquire Sorcery.
Physician / Healer
Cultural Background: Civilised, Enlightened
Common Skills: Evaluate +5%, First Aid +20%, Lore (Regional) +5%, Perception +10%
Advanced Skills: Healing at +20% plus select select one of the following of the following skills and receive it with a +10% bonus: Herbalism, Language (Ancient), Lore (Physiology), Profession (Healer), Research. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None.
Magic Skills: None.
Pirate
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +5%, Evade +5%, Evaluate +10%, Lore (Region) +5%, Resilience +5%, Swim +10%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Acrobatics, Boating, Culture (Other), Intimidation, Language (Other), Lore (Geography), Navigation, Shiphandling, Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pirate Weapons (Cutlass and Knife) at +10%
Magic Skills: None.
Pit Fighter
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Brawn +10%, Evade +5%, Resilience +5%, Unarmed +10%
Advanced Skills: Select two of the following skills and receive them with a +10% bonus: Intimidation, Lore (Tactics), Profession (Pit Fighter), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Pick any one Combat Style appropriate to your culture, receiving it at a +10% bonus
Magic Skills: None.
Priest
Cultural Background: Barbarian, Civilised, Decadent, Depraved
Common Skills: Influence +20%, Insight +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at the base score: Healing, Intrigue, Language (Ancient), Lore (Astrology), Lore (Demonology), Lore (History), Lore (Multiverse), Oratory, Profession (Priest), Research
Combat Styles: None
Magic Skills: Lore (Specific Theology) and Piety (Cult or God), both at +10%
Sailor
Cultural Background: Barbarian, Civilised, Decadent
Common Skills: Athletics +10%, Lore (Regional) +5%, Resilience +5%, Swim +10%
Advanced Skills: Shiphandling at +20% plus select two of the following skills and receive both of them at +10%: Boating, Culture (Other), Language (Other), Lore (Geography), Navigation, Profession (Sailor).
Combat Styles: None
Magic Skills: None
Scholar
Cultural Background: Civilised, Decadent
Common Skills: Culture (Own) +10%, Evaluate +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Culture (Other), Language (Ancient), Language (Other), Lore (Any), Profession (Scholar), Research. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Scribe
Cultural Background: Civilised, Decadent
Common Skills: Culture (Own) +10%, Language (Own) +20%, Lore (Region) +5%, Persistence +5%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Craft (Bookbinding), Craft (Calligraphy), Craft (Cartography), Culture (Other), Language (Ancient), Language (Other), Profession (Scribe). In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Shaman
Cultural Background: Barbarian, Nomad, Primitive
Common Skills: First Aid +5%, Influence or Insight +10%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills, receiving both of them at the base score: Healing, Lore (Any), Lore (Spirits), Oratory, Profession (Shaman), Survival.
Combat Styles: None
Magic Skills: Spirit Walking and Spirit Binding, both at +10%
Slave
Cultural Background: All except Enlightened
Common Skills: Athletics +10%, Lore (Region) +5%, Perception +5%, Persistence +10%, Resilience +20%.
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Culture (Other), Language (Other), Streetwise
Combat Styles: None
Magic Skills: None
Slave Trader
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Evaluate +20%, Influence +10%, Insight +5%, Lore (Region) +5%
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Commerce, Language (Other), Lore (Logistics), Streetwise
Combat Styles: Whip at +10%
Magic Skills: None
Soldier / Warrior
Cultural Background: All
Common Skills: Athletics +10%, Brawn +5%, Evade +5%, Resilience +10%, Riding +5%, Unarmed +5%
Advanced Skills: Select one of the following skills and receive it at the base score: Command, Intimidation, Lore (Tactics), Profession (Soldier or Warrior).
Combat Styles: Pick any two Combat Styles appropriate to your culture, receiving both receiving one at a +20% bonus and the other at a +10% bonus
Magic Skills: None
Soothsayer
Cultural Background: Civilised, Enlightened
Common Skills: Evaluate +5%, Insight +5%, Influence +10%, Persistence +10%
Advanced Skills: Either Lore (Astrology) or Lore (Fortune Telling) at +10% plus select one of the following skills and receive it at the base score: Lore (Arcane), Language (Ancient), Oratory, Profession (Soothsayer), Research
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate, both at +10%.
Sorcerer
Cultural Background: Civilised, Enlightened, Depraved, Decadent
Common Skills: Insight +5%, Lore (Region) +5%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Alchemy, Intrigue, Language (Ancient), Lore (Arcane), Lore (Astrology), Lore (Demonology), Lore (Multiverse), Profession (Sorcerer), Research.
Combat Styles: None
Magic Skills: Sorcery (Grimoire) and Manipulate, both at +20%
Spy
Cultural Background: Civilised, Depraved, Decadent
Common Skills: Evade +5%, Insight +10%, Lore (Region) +5%, Perception +10%, Persistence +5%, Sleight or Stealth +5%
Advanced Skills: Fast Talk at +10%, plus select two of the following skills and receive both of them at +10%: Disguise, Culture (Other), Fast Talk, Language (Other), Profession (Spy), Track
Combat Styles: None
Magic Skills: None
Street Thug (Footpad)
Cultural Background: Civilised, Decadent
Common Skills: Athletics +5%, Evade +10%, Lore (Region) +10%, Resilience +5%, Stealth +10%, Unarmed +20%
Advanced Skills: Select one of the following of the following skills and receive it at +10%: Fast Talk, Intimidation, Profession (Footpad), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Select one of the following combat styles: Cudgel or Knifefighting or Sap at +10%
Magic Skills: None
Swindler
Cultural Background: Civilised, Decadent
Common Skills: Evaluate +10%, Evade +10%, Insight +20%, Persistence +5%, Sleight +10%, Stealth +5%
Advanced Skills: Fast Talk or Oratory at +20% and Streetwise at the base score.
Combat Styles: None
Magic Skills: None
Thief
Cultural Background: All except Enlightened
Common Skills: Athletics +5%, Evaluate +10%, Lore (Region) +5%, Perception +10%, Sleight +10%, Stealth +20%
Advanced Skills: Select two of the following of the following skills, receiving one at a +10% bonus and the other at the base score: Disguise, Fast Talk, Intrigue, Mechanisms, Profession (Thief), Streetwise
Combat Styles: None
Magic Skills: None
Torturer
Cultural Background: Civilised, Decadent, Depraved
Common Skills: First Aid +5%, Influence +10%, Insight +10%, Perception +5%, Persistence +10%,
Advanced Skills: Select two of the following of the following skills, receiving one at a +20% bonus and the other at a +10% bonus: Healing, Intimidation, Investigation, Lore (Torture), Mechanisms, Profession (Torturer), Streetwise. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: None
Magic Skills: None
Town Guard
Cultural Background: Civilised, Decadent
Common Skills: Athletics +5%, Brawn +10%, Evade +5%, Lore (Regional) +20%, Persistence +10%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Command, Intimidation, Investigation, Lore (Law), Lore (Tactics), Profession (Soldier), Streetwise
Combat Styles: Select one of the following combat styles: Polearm or Crossbow or Sword and Shield +10%
Magic Skills: None
Tracker
Cultural Background: Barbarian, Nomad, Primitive
Common Skills: Athletics +10%, Perception +10%, Resilience +10%, Stealth +10%
Advanced Skills: Track at +20% plus select one of the following of the following skills and receive it at +10%: Lore (Nature), Profession (Tracker), Survival
Combat Styles: Select one weapon style appropriate to your culture +10%
Magic Skills: None
Warlock
Cultural Background: Civilised, Decadent, Depraved
Common Skills: Influence +5%, Insight +5%, Persistence +10%
Advanced Skills: Select one of the following skills: Intimidation, Intrigue, Language (Ancient), Lore (Arcane), Lore (Demonology), Lore (Multiverse), Profession (Warlock), Research
Combat Styles: None
Magic Skills: Sorcery (Grimoire) at +20%, Manipulate at +10% and either Summon (Demon) +10%
Warrior Monk
Cultural Background: Civilised, Enlightened
Common Skills: Athletics +10%, Brawn +5%, Evade +20%, Resilience +5%, Unarmed (Martial Arts) +20%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Acrobatics, Healing, Lore (Philosophy), Meditation.
Combat Styles: None
Magic Skills: None
Witch
Cultural Background: All
Common Skills: First Aid +10%, Insight +5%, Lore (Regional) +5%
Advanced Skills: Select one of the following skills: Healing, Herbalism Lore (Any), Survival
Combat Styles: Select one of the following combat styles: Knife or Staff +10%
Magic Skills: Choose from: Spirit Walking and Spirit Binding or Lore (Specific Theology) and Piety (Cult or God) or Manipulate and Sorcery (Grimoire)
Woodsman
Cultural Background: Barbarian, Civilised, Primitive
Common Skills: Athletics +10%, Brawn +5%, Lore (Region) +10%, Resilience +10%, Stealth +5%
Advanced Skills: Select two of the following skills and receive both of them at +10%: Animal Handling, Herbalism, Lore (Nature), Profession (Forester), Survival, Track. In addition, select another one of the listed advanced skills and receive it at the base score.
Combat Styles: Select one of the following combat styles: Axe or Archery at +10%
Magic Skills: None