I suppose I will be when Monster Island is released...DamonJynx said:Ahh, well, you are the competition now...
I suppose I will be when Monster Island is released...DamonJynx said:Ahh, well, you are the competition now...
PeteN said:I suppose I will be when Monster Island is released...DamonJynx said:Ahh, well, you are the competition now...
The Wolf said:I am looking at the way the NPCs ramp up too, so expect the stats to alter. I'm going to adopt your 1 for 1 skill transfer too Prime_Evil. I really like that, so thanks for the previous headsup and thanks too for the support.
PeteN said:I wouldn't be so sure, considering I still haven't even received a courtesy copy of the lamentably butchered Blood Magic...DamonJynx said:Send a chapter or two to each interested party (3-4 people maximum) - if he likes the work, a mention in the credits would probably be sufficient and perhaps a free PDF copy of the book if he's in a generous mood.
I like this. I'm a bit confused by the POW stat though. Why wouldn't you just use WIS as is? IMO it's a pretty close match.Prime_Evil said:The Wolf said:I am looking at the way the NPCs ramp up too, so expect the stats to alter. I'm going to adopt your 1 for 1 skill transfer too Prime_Evil. I really like that, so thanks for the previous headsup and thanks too for the support.
My normal approach to d20 conversion is to do the stats first. Calculating SIZ and POW can be a bit tricky, and is more an art than a science. However, the rest of the stats port across easily as shown :
STR = STR
CON = CON
SIZ = (STR+CON)/2
INT = INT
POW = (WIS + CHA)/2
DEX = DEX
CHA = CHA
Once you've got the characteristics, calculate attributes such as Combat Actions, Damage Modifier, etc using the standard Legend rules. Then calculate the character's base chance with the various basic skills - I use a spreadsheet to automate this.
If I'm in a hurry, I give the converted NPC a bonus to important skills equal to +5% x level and minor skills equal to +2% x level. This often gives you figures that "feel right" without much effort...
DamonJynx said:I like this. I'm a bit confused by the POW stat though. Why wouldn't you just use WIS as is? IMO it's a pretty close match.
Sorry mate, I must be a bit thick. :?Bilharzia said:http://www.d20pfsrd.com/classes/core-classes/sorcerer
DamonJynx said:Sorry mate, I must be a bit thick. :?Bilharzia said:http://www.d20pfsrd.com/classes/core-classes/sorcerer
The only Stat not in D&D is SIZ and prime-evil's conversion handles that nicely.
I'm aware that D20 (particularly D&D 3.+ incl PFRPG) sorcerers use CHA as their primary ability for determining Spells Known & DC's etc, but I believe Prime_Evil is talking about generic conversions, not Class specific ones.
For Sorcerers I would simply swap the CHA (which should be higher than their WIS if they've built the character properly) & WIS values so that CHA=POW, WIS=CHA. It wouldn't matter for D20 Clerics as WIS should be their highest score anyhow.
What do you do then in the case of D&D Wizards whose primary score is INT?
DamonJynx said:Of course, this is provided you work from the base score, not the score after level increases. If you're using the scores adjusted for level, well then yes, an average of WIS & CHA would most likely be more fitting.:wink:
Yep it was in part, but it actually originated in the Conan story "The People of the Black Circle". Most of the book is homage to S&S or provides an insight into the practices of religions and cults of our own world.The Wolf said:Hey Pete, good to see you mate. I notice there's a homage to Sword and the Sorcerer in Blood Magic. Good old Richard Moll (as the Sorcerer). At least it appears to be a homage to that classic heart-tearing B-movie spell.
Thanks. Good luck with the conversion!I love it by the way.
The Wolf said:I'd forgotten about this thread. Thanks for the clarification Prime_Evil
I would use Streetwise for GI & as Loz mentioned in a post somewhere, you needn't have specialised skill for intimidate - though Influence does do the job, just have the opponents make opposed Combat Styles and give appropriate bonus' & or penalties.Prime_Evil said:The Wolf said:I'd forgotten about this thread. Thanks for the clarification Prime_Evil
No problems!
One quick question that popped into my mind - how do you plan to convert d20 skills that don't have a Legend equivalent, such as Intimidate and Gather information?
(FYI, I've been wondering for a while whether it might be worth introducing an advanced skill called Intimidation with a base chance of either STR + CHA that is a specialized form of the Influence skill. Indeed, it would bear the same kind of relationship to the Influence basic skill as the existing Seduction skill does...)
Prime_Evil said:WIS and POW are fairly close
The Wolf said:I'd be tempted to do something along the same lines as Loz mentioned. It's a good way to use Streetwise and as for Intimidation, Influence definitely can work that way. I do kind of like the idea of a seperate Intimidation skill, but that might turn up in a future thing - especially if I can put something together myself.