Potential errata required to CoG1

gamesmeister

Banded Mongoose
I wanted to try and get a list of what are thought to be errors in Cults of Glorantha 1, in general based on earlier printing of the cults. If the PtB at Mongoose then decide to publish errata for the book, the info is right here at their fingertips.

Please don't turn this thread into another "the books too small / the new pig-trolls suck" thread - just list any errors you've noticed and post the other stuff in the alternate thread http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=22969&postdays=0&postorder=asc&start=0

I'll start by adding those mentioned in the above thread along with a few of my own

Chalana Arroy: Does not have access to Regrow Limb or Resurrect (both have been staple spells throughout the games history). Erissa may also be entitled to these, although her focus seems to be slightly different.

Humakt: Missing Sever Spirit, Oath and Turn Undead (ditto)

Zorak Zoran: Has no associated cults (should gain Solace from Xiola Umbar and Face Chaos from Urox/Storm Bull). Should also have Sever Spirit.

Divine Magic: The spells Crush, Hie Wagon, and Wachaza's Fang have all been downgraded to the level of Rune Magic but kept their Divine Magic costs.

I'm going to have another read tonight and I'll add any more I find

Edited: Removed Bind Ghost from Humakt as I just noticed it was cut from RQ3

Cheers
Gerry
 
gamesmeister said:
I wanted to try and get a list of what are thought to be errors in Cults of Glorantha 1, in general based on earlier printing of the cults. If the PtB at Mongoose then decide to publish errata for the book, the info is right here at their fingertips.

Please don't turn this thread into another "the books too small / the new pig-trolls suck" thread - just list any errors you've noticed and post the other stuff in the alternate thread http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=22969&postdays=0&postorder=asc&start=0

I'll start by adding those mentioned in the above thread along with a few of my own

Chalana Arroy: Does not have access to Regrow Limb or Resurrect (both have been staple spells throughout the games history). Erissa may also be entitled to these, although her focus seems to be slightly different from CA

Humakt: Missing Sever Spirit, Oath, Bind Ghost and Turn Undead (ditto)

And Detect Lie, whose flavor text still mentions Humakt.

True (Weapon) was deleted from the ms but many cults (such as Humakt) refer to it in their writeups.

But the River Gods have it as an un-documented Rune spell (True Spear).

Zorak Zoran: Has no associated cults (should gain Solace from Xiola Umbar and Face Chaos from Urox/Storm Bull). Should also have Sever Spirit.

Divine Magic: The spells Crush, Hie Wagon, and Wachaza's Fang have all been downgraded to the level of Rune Magic but kept their Divine Magic costs.

I'm going to have another read tonight and I'll add any more I find

Cheers
Gerry

Several enchantments have been turned into divine spells. Several cults which are noted for their important mythological position are missing (Asrelia, City Gods, Herd Goddesses, and so forth) but as they are non-adventuring cults, this is understandable.

Jeff
 
A couple of maybe omissions when compared to RQ3 (may have missed some -or misread as a little drunk when I made the list):
Some or most of these may have be ditched for game balance reasons... others may have been scattered on the cutting room floor.

Spells - Deity
Cure Chaos wound, Resurrect, Regrow limb - Chalana Arroy
Earth Power - Ernalda (Different emphasis MPs makes this broken anyway)
Second Mouth - Gorgorma
Oath, Beserk- Humakt
Pathwatch -Issaries
Coin Wheel - Lokarnos
Whirl Pool - Magasta
WindWarp - Orlanth
Reproduce, Erotocomose Lucidity - Uleria
Beserk - Urox
Drown - Wachaza
Attract Attention, Shield of Darkness - Xiola Umbar
Bless Worshippers - Yelm
Beserk, Severspirit - Zorak Zoran

They're a couple of references to spells granted at shrines that don't get listed in the cult description as well....

But it would be interesting to know what should and shouldn't have been cut, and why (I'm just nosy).


Is Asrelia a spirit/Animist cult? (Heroquest tends to lump her with Ty Kora Tek)

Sever Spirit
As it stands it looks like it would have been lethal against a divine magic user with a full compliment of Divine spells.
Ops 1MP left.... here comes the after life.
But it could have be tweaked rather than removed-
Resisted with by Resilience - with Death on a fumble, Con Damage of a fail.
 
Voriof said:
True (Weapon) was deleted from the ms but many cults (such as Humakt) refer to it in their writeups.

True (Weapon) is in the Companion, so stats for it in CoG1 would have been unnecessary duplicaton.
 
True (Weapon) is in the Companion, so stats for it in CoG1 would have been unnecessary duplicaton.

True, but the spell is listed as being taught at shrines in the main description, but it fails to mention it in the spell list
 
Remeber though, that some cults have more spells than are listed in CoG.

Some cults in CoG have a Type section with corresponds to the Type section in the Companion. Some cults implicitly get some spells that aren't explicitly listed in the cults description.

Humakt has the Type:War so gets Shield, Berserker and True (Weapon) from the Companion, as these spells have the Type War. Oddly if Chalana Arroy had the Type Fertility she would have got Resurrect and Regrow Limb, its strange that she hasn't as she has got the Fertility Rune.

This also means that some cults get perhaps more than the should/used to as Urox has the Type War so would get True (Weapon) also Ernalda has Fertility which means she gets Resurrect (I can't remeber and I'm at work if she used to have it). There are a couple of others like this.
 
I confess that my entirely selfish niggle about CoG:I -- and another one for which it seems Jeff bears no responsibility -- is the lack of acknowledgements to, say, someone who continuted one of the cult write-ups...

All the best

Mark
 
simonh said:
Voriof said:
True (Weapon) was deleted from the ms but many cults (such as Humakt) refer to it in their writeups.

True (Weapon) is in the Companion, so stats for it in CoG1 would have been unnecessary duplicaton.

The spell, no. But the reference in the cult spell lists, yes.
 
Itto said:
Remeber though, that some cults have more spells than are listed in CoG.

Some cults in CoG have a Type section with corresponds to the Type section in the Companion. Some cults implicitly get some spells that aren't explicitly listed in the cults description.

Humakt has the Type:War so gets Shield, Berserker and True (Weapon) from the Companion, as these spells have the Type War. Oddly if Chalana Arroy had the Type Fertility she would have got Resurrect and Regrow Limb, its strange that she hasn't as she has got the Fertility Rune.

This also means that some cults get perhaps more than the should/used to as Urox has the Type War so would get True (Weapon) also Ernalda has Fertility which means she gets Resurrect (I can't remeber and I'm at work if she used to have it). There are a couple of others like this.

And there is the rub. I thought they forgot to add cults also get the Divine spells for their 'type'. Hence Humakt gets the War gods spell Shield etc.

But it does not follow, for example, Death cults should also get Resurrect according to the MRQ Companion. Not something I imagine Humakt subscribes to...

So it is left to the reader to fill in the gaps. This is not heavy handed editing. It is just poor editing. However if the editor got the final version of the MRQ rules late it would be a better ploy to say sorry and send out an erreta ASAP.

I hope Mongoose is going to keep to their (relayed) word and have better checks in the system from now on. Although they do have my sympathy in what is a pain in the arse process.
 
simonh said:
Voriof said:
True (Weapon) was deleted from the ms but many cults (such as Humakt) refer to it in their writeups.

True (Weapon) is in the Companion, so stats for it in CoG1 would have been unnecessary duplicaton.

That's the problem with spreading the necessary rules over many slim rulebooks. What of people whose first purchase after the main rule book is GoG1?

It would have been nice if there had least been a cross reference to the Companion to help one find the spell.
 
That's the problem with spreading the necessary rules over many slim rulebooks. What of people whose first purchase after the main rule book is GoG1?

To be fair:
You could say the same about Avalon hills edition
If you bought the Gods of Glorantha and just the players Edition you'ld still need the refs edition for the full spell list.
But you did have a cross reference, if I remember right.
 
Itto said:
Remeber though, that some cults have more spells than are listed in CoG.

Some cults in CoG have a Type section with corresponds to the Type section in the Companion. Some cults implicitly get some spells that aren't explicitly listed in the cults description.

Humakt has the Type:War so gets Shield, Berserker and True (Weapon) from the Companion, as these spells have the Type War. Oddly if Chalana Arroy had the Type Fertility she would have got Resurrect and Regrow Limb, its strange that she hasn't as she has got the Fertility Rune.

This is just assumption though, as it's not stated anywhere that this is the case. In fact, the Companion states that it's up to the GM to decide, which is true in a home grown world but less so in an established world like Glorantha (although the age old adage YGWV still stands of course, so you can do as you like).

I did consider this might be the case before I started this thread, but to be honest it makes less sense than the situation as it currently stands. Humakt with Berserk? Yelmalio with Berserk and Resurrect?

No, Mongoose should just identify what mistakes have been (as already stated, some of this may be a conscious decision), and publish errata. Hopefully this thread will help them do that.
 
Itto said:
Remeber though, that some cults have more spells than are listed in CoG.

Some cults in CoG have a Type section with corresponds to the Type section in the Companion. Some cults implicitly get some spells that aren't explicitly listed in the cults description.

Humakt has the Type:War so gets Shield, Berserker and True (Weapon) from the Companion, as these spells have the Type War. Oddly if Chalana Arroy had the Type Fertility she would have got Resurrect and Regrow Limb, its strange that she hasn't as she has got the Fertility Rune.

This also means that some cults get perhaps more than the should/used to as Urox has the Type War so would get True (Weapon) also Ernalda has Fertility which means she gets Resurrect (I can't remeber and I'm at work if she used to have it). There are a couple of others like this.

The thing is that the Generic Cult listsings were never intended for Gloranthan use. Using them can cause considerable anomalies such as Ernalda having Resurrection, Humakt getting Ressurection, and so forth.

Which is why I resorted to very specific spell lists. I was tasked to write a book on Gloranthan cults, not a book on generic cults and did my best to adhere to Gloranthan mythology.

Jeff
 
Which is why I resorted to very specific spell lists. I was tasked to write a book on Gloranthan cults, not a book on generic cults and did my best to adhere to Gloranthan mythology.
Voriof any chance you could post the list of divine spell per cult as you intended them... Please...

Also what happen to Trickster, didn't the god learners construct a Trickster Cult?
 
Exubae said:
Voriof any chance you could post the list of divine spell per cult as you intended them... Please...

That would be up to Mongoose, really. I've been intransigent enough as it is.

Also what happen to Trickster, didn't the god learners construct a Trickster Cult?

Cults II? But Trickster is a very complex cult and I would completely understand its being cut, despite its place as one of the most loved/hated cults in the place. That said, Greg and I sat down and constructed a list of all the Tricksters we could come up with and made it a part of the Curricula at the Hafandos the Non-Wise's Trickster Study Instituite.

Someday, I really ought to sit down and write out that Too Many Trickster's campaign set on campus there.

Jeff
 
JonGeere said:
So it is left to the reader to fill in the gaps. This is not heavy handed editing. It is just poor editing. However if the editor got the final version of the MRQ rules late it would be a better ploy to say sorry and send out an erreta ASAP.

Mistakes happen, that's just a fact of life and we all know that in the current RPG industry a fast turnaround and release cycle are vital for a company's survival.

I've pointed out before that previous editions of RQ have been far from immune to problems, with reprints and several pages of errata the norm. I hope Mongoose just takes these issues in their stride, take a cool objective look at what needs fixing or improving, issues the updates and moves on.

Realistically speaking this process will take a while. Not all issues will show up immediately, and some may not prove to need fixing in the long term anyway. Perhaps in the new year, when the initial body of releases are out there and the first wave of core products for RQ and Glorantha are out there, Mongoose can review the line and bring out a comprehensive PDF download with fixes and updates.

To me, that would be the most I could hope for form any publisher. However in the meantime I think it's reasonable for myself and others to comment on what we feel is lacking or broken. I have always tried to do so cautiously, and politely and some of the most egregious "oh my got, it's all shit" posts have made me cringe as much as anyone.
 
I've pointed out before that previous editions of RQ have been far from immune to problems, with reprints and several pages of errata the norm.
No one has ever denied that.
I'm just pleading for errata for whats in print now.

I hope Mongoose just takes these issues in their stride, take a cool objective look at what needs fixing or improving, issues the updates and moves on.
If we try to keep a relatively non-bitchy list of what we think may be actually be amiss, hopefully it will help Mongoose put together any corrections/amendments, or dismiss the point as being covered in an upcoming publication.
 
I saw:
- Yelm provides Sunspear to Yelmalion, wich he has not in his list. Or is it common divine magic ? But then, Yelmalion is Sun type and have it too.
- I cannot manage to find the Thunderbolt spell description
- it is said (p22) that Chalanna Arroy don't learn the Sleep spell to anyone outside the cult. Then she give it as an associated cult (Orlanth and Issaries for example)
- Detect Truth is a Lank(h)or Mhy spell, then it speak of Humakt in the description
- Tolat's Fury is automatically cancelled by Fear (why not) and Demoralise, a mere Runespell
- Hie Wagon mention rolling an amount, but the effect is fixed
- Hurl Javelin has a typo ("is")
- Yinkin receive Outlaw from Orlanth: for what purpose ?
- Increase Winter Wind do a two step increment, so the example is false (should be light wind to stiff wind)
- Purify Water does not mention Oslira in his cults
- Lodril mention a Summon Lodril spell (should be Awaken Lodril I think)

It's gonna be a hell of an errata !

The Oslira picture is good. You're going on French standard ! :twisted:
 
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