I have justed starting playing Vorlons & I have been playing ACTA for less than a year (I started about 2 weeks before Mongoose announced they would discontinue making their B5 Miniatures).
The Vorlons are good but are certainly not invincible or broken based upon my initial experience. They also need to be played differently than, say the Drakh & Centauri (my other2 fleets + League). I have really just played them four times so far and have more to learn:
1) First Game: Vorlin versus the Narn: 2 Lt Cruisers & a Destroyer + some good beam rolls destroyed the best 4 ships the Narn had in the first 2 turns including a G'Vahn; game over. I was thinking - Gee maybe they are pretty good.
2) 2nd Game: An experiment - a Vorlon Lt Cruiser + 2 Transports vs. Poseidon Carrier with some upgraded fighters. Poseidon launched most of its fighters but died in 2 turns after 2 volleys from the Lt Cruiser destroyed it (54 damage on first volley + 45+ on the second volley (wow). The 2 Transports got killed and the remaining fighters stayed behind the Cruiser. They could not do much with 2d6 self-repair but with 1 ship I could get them. I decided to jump out for one hour and come back after the fighters air supply was gone but razin felt I had retreated from the field. Laughs by both of us. Still thinking - wow - the Vorlons seem pretty good.
3) 3rd Game vs. eldiablito's Vree. I experimented from Game 1 and started with 1 Lt. Cruiser, 2 Destroyer, 2 Transports and some Patrol choices of Fighters. The Transports & Fighters were to hang back to protect my rear and the Lt Cruiser was to anchor my right flank as there was space debris in the middle of the board and the more numerous Vree Fleet set-up first, spread across the board and I concentrated on their right flank trying to take advantage of the "terrain." Overall I was satisfied with my Fleet set-up but see Lessons comments below.
Eldiablito said:
eldiablito said:
Now this is OT; the vorlon versus vree fight was to address a local meta game complaint where some people believe that the vorlons are too good. I simply wanted to see if I could do it. Now, I know it can be done but it was a tough fight (even after my super-lucky critical against the light cruiser, I only one by margin of 1 patrol selection of vorlon fighters and a vorlon transport). I plan to test this out again with the shadows one day (as a way to see if it was the super maneuverability or if it was simply a case of swarm fleets break the game...
All true plus he got 2 lucky crits: Turn 1, first volley from a Vree Patrol ship - Lose 1 Arc (no shooting for a Vorlon)

on the Vital Systems Crit Table (My Lt Cruiser got poinded until it died (appropriate for a Vorlon ship))(#@!*) and Turn 2 Lost my Self=Repair Trait. My Destroyers were getting good beam rolls and doing ALOT of damage but that 1 Lt Cruiser represented almost half of my firepower! Eldiablito loves the Vree and plays them well (he is a very good player with a sense of humor - a good person to learn from). All those ships with their nasty antimatter weapons are a good challenge for the Vorlons. The game seemed to be how quickly can the Vorlons start killing ships before the Vree get close, concentrate their attacks and start picking off Vorlon ships one by one.
Mistakes & Lessons:
I did not use the Vorlon Fighters effectively. I was not taking full advantage of their Advanced Anti-Fighter Trait by getting within 2 inches but not dogfighting the Vree Fighters. I also probaly should have kept them back one more turn than I did. My poor fighter rolls were not the ships' faults.
Transports - did not impress at all. I believe that if I had a good Raid selection, I would have taken that over the 2 Transports OR, better, maybe - more fighters to deal with Vree patrol boats and fighters. I probably will be more reluctant to use them but I am still experimenting. However, except for fighters, it does NOT seem worthwhile to buy "down" with the Vorlons. Eldiablito & I will have a match-up. He is a very good player & has a good sense of humor (nice combination).
Things I think I did right: sit back and kills things - alot of All Stops - and set-up - concentrate on one side of the board and take out the enemy fleet in parts.
4) Game 4 - 2nd game late afternoon quickie - 5 point Batlle against Razin's ISA which I had predicted could be a good match-up for the ISA (firepower, speed and get behind the Vorlons). Vorlon Fleet: 5 Destroyers. ISA Fleet a Gunship + a ton of Whitestar Scouts & Bluestars. Leadman helped me with some good insights/advice.
Close but ISA won. ISA seemed to be out-rolling the Vorlons on crits but the Vorlons were killing the Whitestar Scouts & Gunship. The surprising difference seemed to be the Bluestars + scouting allowed those annoying double damage 4 AD little patrol B******* (choices) to dish out ALOT of damage and they were alot of them (8; under the P&P rules, there would be about 5).
Those Bluestars are terrific patrol choice (dodge; speed; AD - 8 inch range the one drawback)(The Vree patrol ships were also great - rough last 2 games for the Vorlons). The accurate guns are also good against fighters and my Drakh Raiders

Razin (who earlier commented about how good the Vorlons were) did a good job with his ISA! (Razin has been playing the game for less time than I have and is doing great.) Not sure how to handle the ISA. (I know - a comment that will invite both thoughtful and stupid opinions) If Mongoose nukes the Whitestar in P&P, I will be alright (lol).
B5 ACTA has been my first miniatures game and I like the flavor and game. Of course, the game can be improved with some tweaks and experienced players have made many, many worthy recommendations.