Keep in mind we also don't see anything but Vorlon expeditionary fleets.
We never see anything not designed for long range attack.
I could easily see maternal ships hanging around the home worlds protecting the young ships, short endurance ships with bigger guns but needing local stars or tenders to feed, immature versions of the other ships that are tad pole like to frogs, different in form and function until ready to grow into full warships.
Katadder, you seem to have a very limited view of what the Vorlons do. I liked your suggestion, but not so sure I agree with your general assumption about the fighters.
Why do you assume that the fighters around the Vorlons ships are not launched from it as a CAP? We really don't see the Vorlons caught by surprise, and being boy scout types they are they could easily have launched them before emerging from hyper, so they don't waste time.
They don't have to fear hyper the way humans do (they make pocket dimensions) so why not have some launched in hyper. I assume the EA launches at the beginning to avoid losing any to hyper.
Anyway... just saying that there are lots of options, we know nothing of the Vorlons... but in a campaign we can assume we're chasing them to their homes...
Grumvald -
Fleet carrier still boosts dogfight.
Any save is better than none.
And it could appear in a number of sizes of battles. It just wouldn't choose to be in any but larger fights. But as the shadows found out when the Vorlons ambushed them, sometimes the fight chooses you.
Against a race that doesn't have much in the range of long range weapons could have this ship in close support of the flights that are protecting the ships. Even against long range if folks want to target your carrier rather than you beam ships, more power to them.
Ripple