Playtest Rules - Psi Corps

Ripple said:
Shadow Omega - this is a much higher priority fix than the Nemesis.

beam - it should have a 24 inch beam... the current 18 inch beam seems a relic of the previous editions shadow beam being 18 inches with the shadow omega just not getting the update it should have when the shadows were reviewed. It shouldn't be longer range than the shadow beam, that was what all the flac was about last edition, and seems largely why we ended up with our stubby friend.

shields - it has the spines... the spines are the energy dispersers we're simulating with shields... sooooo.... it should get shields. Frankly, much more than self repair. This is not an organic ship... it's an Omega with a bad parasite condition... what are the shadow bits doing to repair it's earth bits... calling Ship parts world? We can see the shield bits... the self repair has no canon to support it.

Side guns switching with fore/aft - hell yes... again it's like folks went to all the trouble of looking at all the Omega footage but no one stopped to watch the two scenes with these in them before final drop? It's like the last ed stats got shipped over and edited to cover the loudest complaints rather than a rethink... you guys just had too many ships to review at one time. But fix it now if you can...

Shadow scream thing - I need to re-read the rule on this one... still debating how I feel, though I like the idea.

Ripple
I did point out the side/front weapons swapping thing even in 2nd ed. playtesting a couple of times, it just never got changed. Oh well.
 
Triggy said:
Ripple said:
Shadow Omega - this is a much higher priority fix than the Nemesis.

beam - it should have a 24 inch beam... the current 18 inch beam seems a relic of the previous editions shadow beam being 18 inches with the shadow omega just not getting the update it should have when the shadows were reviewed. It shouldn't be longer range than the shadow beam, that was what all the flac was about last edition, and seems largely why we ended up with our stubby friend.

shields - it has the spines... the spines are the energy dispersers we're simulating with shields... sooooo.... it should get shields. Frankly, much more than self repair. This is not an organic ship... it's an Omega with a bad parasite condition... what are the shadow bits doing to repair it's earth bits... calling Ship parts world? We can see the shield bits... the self repair has no canon to support it.

Side guns switching with fore/aft - hell yes... again it's like folks went to all the trouble of looking at all the Omega footage but no one stopped to watch the two scenes with these in them before final drop? It's like the last ed stats got shipped over and edited to cover the loudest complaints rather than a rethink... you guys just had too many ships to review at one time. But fix it now if you can...

Shadow scream thing - I need to re-read the rule on this one... still debating how I feel, though I like the idea.

Ripple
I did point out the side/front weapons swapping thing even in 2nd ed. playtesting a couple of times, it just never got changed. Oh well.

It seems aparant to me that not enough people care for the ship to actually get an update. The fact it was just missed out of the updates listing says alot to me.
 
Foxmeister said:
I think that's part of the whole problem - it's the wrong way around. The Psi Corp should have been a Black-Ops sublist of the standard EA lists.


Your probably right, but as the Psi Corps is currently defined as a separate list I think we have to consider EA as allies and so they should remain in minority in the FAP.

Foxmeister said:
Personally though, I'd be quite happy to leave the status quo as is for the Psi-Corp list, but allow 3rd Age list (and maybe Crusdade) to use up to 2 FAPs from Psi-Corp so that a Clark-style EA fleet could be fielded.

The idea sounds interesting but it would end up to another EA fleet variant and the risk would eventually be to have one day, half of the fleet book used for EA...
 
skavendan said:
It seems aparant to me that not enough people care for the ship to actually get an update. The fact it was just missed out of the updates listing says alot to me.


I'm affraid you are completly right. I guess it's really time to give this ship a chance OR decide it was a prototype model, use it as a side choice and design a real war hull for the Psi Corps.

I'd definitly prefer to keep it and have it enhanced to a real War level ship.

Just as a reminder, you can have 4 white stars for a Shadow Omega.
Given their current statistic, I cannot figure how a dozen of them have been able to almost defeat the White Star Fleet.

For me, in a battle the Shadow Omega is dead before turn 4 without any white star casuality.
 
Ministalker said:
skavendan said:
It seems aparant to me that not enough people care for the ship to actually get an update. The fact it was just missed out of the updates listing says alot to me.


I'm affraid you are completly right. I guess it's really time to give this ship a chance OR decide it was a prototype model, use it as a side choice and design a real war hull for the Psi Corps.

I'd definitly prefer to keep it and have it enhanced to a real War level ship.

Just as a reminder, you can have 4 white stars for a Shadow Omega.
Given their current statistic, I cannot figure how a dozen of them have been able to almost defeat the White Star Fleet.

For me, in a battle the Shadow Omega is dead before turn 4 without any white star casuality.

Try the mission where they take on the whitestars lol

You die by turn 3 no way you can servive to turn 4
 
Skavendan said:
skavendan wrote:
It seems aparant to me that not enough people care for the ship to actually get an update. The fact it was just missed out of the updates listing says alot to me.



I'm affraid you are completly right. I guess it's really time to give this ship a chance OR decide it was a prototype model, use it as a side choice and design a real war hull for the Psi Corps.

I'd definitly prefer to keep it and have it enhanced to a real War level ship.

Just as a reminder, you can have 4 white stars for a Shadow Omega.
Given their current statistic, I cannot figure how a dozen of them have been able to almost defeat the White Star Fleet.

For me, in a battle the Shadow Omega is dead before turn 4 without any white star casuality.


Try the mission where they take on the whitestars lol

You die by turn 3 no way you can servive to turn 4

I know what you are talking about.... :evil:
 
How about this for a Shadow Omega?

Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 48/10
Crew: 62/14
Troops: 3
Craft: 4 Thunderbolt Flights (may upgrade to Shadowfury flights for 1 Patrol FAP)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 20/2d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Heavy Phasing Pulse Cannon: 12" F 6AD AP, Double Damage, Twin-Linked
Heavy Phasing Pulse Cannon: 12" A 4AD AP, Double Damage, Twin-Linked
Light Multi-Phased Cutter: 10" P 12AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 12AD, Mini-Beam, Twin-Linked
 
Sounds ok if they gave it carrier 1 capability it might make up for the lame range / weapons it really should be a ship on par with Omega-class Command Destroyer (Variant) since thats around the same era and class.
 
Triggy said:
Damage: 48/10
Crew: 62/14
Shields 20/2d6

I don't like the idea. The shields are too strong (equivalent to the Armageddon Nemesis) and you have cut down too much the Damage and Crew scores IMHO
I'd prefer to keep the original Damage:75/12 and Crew: 84/18 and go for a humblier version of the shields (I suggested half the Nemesis so 10/1D6)

Triggy said:
Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Heavy Phasing Pulse Cannon: 12" F 6AD AP, Double Damage, Twin-Linked
Heavy Phasing Pulse Cannon: 12" A 4AD AP, Double Damage, Twin-Linked
Light Multi-Phased Cutter: 10" P 12AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 12AD, Mini-Beam, Twin-Linked

Everything about weaponry sounds good to me

Good proposal anyway
Thanks Triggy
 
Ministalker said:
Triggy said:
Damage: 48/10
Crew: 62/14
Shields 20/2d6

I don't like the idea. The shields are too strong (equivalent to the Armageddon Nemesis) and you have cut down too much the Damage and Crew scores IMHO
I'd prefer to keep the original Damage:75/12 and Crew: 84/18 and go for a humblier version of the shields (I suggested half the Nemesis so 10/1D6)

Triggy said:
Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Heavy Phasing Pulse Cannon: 12" F 6AD AP, Double Damage, Twin-Linked
Heavy Phasing Pulse Cannon: 12" A 4AD AP, Double Damage, Twin-Linked
Light Multi-Phased Cutter: 10" P 12AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 12AD, Mini-Beam, Twin-Linked

Everything about weaponry sounds good to me

Good proposal anyway
Thanks Triggy

I like this surgestion shpuld give them an edge against low dice high weapon trait ships
 
Ministalker said:
The idea sounds interesting but it would end up to another EA fleet variant and the risk would eventually be to have one day, half of the fleet book used for EA...

You mean like the list the ISA can choose from?
 
Ministalker said:
I do not agree. The EA is an ally of the Psi Corps not the contrary. If we allowed 4 FA points of EA, this could lead to a standard 5pts Raid battle to have only 1 Raid FAP of Psi Corps and potentialy 4 Raid FAP of EA. Nothing more of a Psi Corps Fleet.

2 FAP of allies seems perfect and shouldn't be change, IMO.

Actually if you read my post, I was not proposing that the amount of allies change for a standard one shot scenario but that they be allowed 4 BATTLE FA points in a CAMPAIGN rather than only two. I agree that for standard games 2 points of allies is sufficient but in a campaign they are rather limited by lack of variety so extra EA allies or some Shadows might may them more interesting and hence fun to play.
 
Everyman said:
Actually if you read my post, I was not proposing that the amount of allies change for a standard one shot scenario but that they be allowed 4 BATTLE FA points in a CAMPAIGN rather than only two. I agree that for standard games 2 points of allies is sufficient but in a campaign they are rather limited by lack of variety so extra EA allies or some Shadows might may them more interesting and hence fun to play.


Oups, Guess I read it too fast :D
 
Another alternative that I'd consider for campaigns is to give Psi Corps an other duty result that increases their standard EA allowance. Call it "Increased Influence" or something. Ideally, I would put this as the 12 result, as for most other races this is the result which gives them free ships, and this seems similar enough in nature.
 
Mr. Blobby said:
Another alternative that I'd consider for campaigns is to give Psi Corps an other duty result that increases their standard EA allowance. Call it "Increased Influence" or something. Ideally, I would put this as the 12 result, as for most other races this is the result which gives them free ships, and this seems similar enough in nature.


I support this idea: no big change, campaign only and it can give the Psi Corps a chance to increase it's allocation point.
 
Shields rather than self repair:

Self repair could be limited to the armour and outer hull but if you use the self repair trait you get a +1 to critical repair as well (which, of course, stacks with Best of the Best). As noted, repairing armour makes sense. Repairing weapons (depending on the level of shadow bitek components) is believable. Repairing engines doesn't.
On the other hand, the White Star is only a hybrid ship too, but on the other other hand, it was built that way from the ground up.
Shields, as noted, represent dispersive armour rather better in the same way that a Victory-class has Adaptive armour but doesn't self-repair.

My only concern is then that raises the expectation of 'why the hell doesn't the hunter have shields' - but the hunter's already a pretty good ship.

I'm not convinced by Shadowfuries on board. Hard to say exactly why, if you're allowing the existance of them after the civil war (EFNI brightwarrior project springs to mind) but no.



Secondary weapons:

We see the light slicer beams firing in much the same aspect as a regular omega's light lasers - in fact it's a pretty obvious weapon swap as the two do much the same job.
More to the point having the light cutters and phasing pulse cannon one way round on the omega variant and t'other way around on the warlock variant seems a bit odd.

Main gun:
Upping to triple damage gives it the same punch as a warlock's GOD particle cannon. There's no issue with power, but range is a perenial concern, as is the amount of backup power the railguns and missiles give the warlock. There's no need for the stupidly long range of a Nemesis, but either give it a slight boost or give it a rear boresight (there's ship a mounting for one in the basic omega design that you've used, why not fit one?) since that helps it to stand out from the warlock, which only has railguns as a primary weapon covering its back end.
 
Why? Given that the playtest pack has been issued out, things are clearly still in a state of flux.


The nemesis is now a much more capable ship - with shields 20/2d6 for its dispersive armour, and almost as importantly the Track That Target! special order (which Best of the Best complements nicely).
 
locarno24 said:
Why? Given that the playtest pack has been issued out, things are clearly still in a state of flux.


The nemesis is now a much more capable ship - with shields 20/2d6 for its dispersive armour, and almost as importantly the Track That Target! special order (which Best of the Best complements nicely).

The Track that target was needed for the Narn far more than the Corp due to the number of lumbering ships they have.

There was a huge file sent out with list of changes and additions and not a hint or sniff of the Shadow Omega.

And I never had a problem with the nemisis as it was. So frankly I got a free bonus but my Shadow Omega's remain paper weights.

Ok you can debating the update of it. But people have been posting suggestions for it since I joinned this board and it didn't even get a mention in the update so my conclusion would be no update for shadow omega.
 
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