Playtest Rules - Psi Corps

The Shadow Omega needs to be able to fire the minibeams in every arc. It's clearly shown on screen. Ditch the phasing pulse cannons, there's no support for them, and make the minibeams the secondary gun, Minbari style, in every arc.

I'm for leaving the self-repair and just adding shields to make the ship fit its bastardised Shadow-tech background. It's an Omega covered in Shadow skin, that has to have infiltrated pretty much every part of the ship. Let it self-repair the same as the White Star can.

I like the range upgrade on the slicer, and I like the idea of a rear bore as well.
 
I liked Triggy's shadow... but agree the shields should be a tad smaller and the damage a tad higher... Not entirely sure why though...

Ripple
 
Ripple said:
I liked Triggy's shadow... but agree the shields should be a tad smaller and the damage a tad higher... Not entirely sure why though...

Ripple
Cheers, the tweaking of numbers is simple. I only based the Damage/Crew on a standard Omega, not the current Shadow Omega. Revert the Damage/Crew to the current Shadow Omega and drop the Shields to 10/1d6 and you'd have a similar ship.
 
Lord David the Denied said:
The Shadow Omega needs to be able to fire the minibeams in every arc. It's clearly shown on screen. Ditch the phasing pulse cannons, there's no support for them, and make the minibeams the secondary gun, Minbari style, in every arc.

I'm for leaving the self-repair and just adding shields to make the ship fit its bastardised Shadow-tech background. It's an Omega covered in Shadow skin, that has to have infiltrated pretty much every part of the ship. Let it self-repair the same as the White Star can.

I like the range upgrade on the slicer, and I like the idea of a rear bore as well.
Firing in every arc is no bad thing, we could make them turreted... however we never see the main (front) guns fire at all, be that slicer beams or phasing pulse cannon. There's just no evidence for them one way or the other. Most people want to see the slicer beams and it fits the EA philosophy to have that sort of weapons fit.
 
Triggy said:
Firing in every arc is no bad thing, we could make them turreted... however we never see the main (front) guns fire at all, be that slicer beams or phasing pulse cannon. There's just no evidence for them one way or the other. Most people want to see the slicer beams and it fits the EA philosophy to have that sort of weapons fit.

I'm completely sure we see the front gun mounts fire the minibeams, but nothing else. I will check.

*EDIT*

If you watch this, you can see the minibeams fire from the front and rear gun mounts. It's hard to spot since you can only see the silhouettes of the Omega-x destroyers, but it is there.

http://uk.youtube.com/watch?v=Rg7ZWM-FaUI
 
I checked the DVD rather than that clip (I was actually building my Shadow Omega and wanted to get the spines right) - there are blue beams coming from the main front and aft guns. However, it's impossible to tell whether they're heavier or lighter versions of the weapons. I'm happy with the mix of weapons we have.
 
Well, I'm not, damn you, Triggy! :P

There's no evidence for the slicer beam or phasing pulse cannons. I think the whole weapons fit needs looking at in light of the canon evidence.
 
I'm coming round to dropping the Phasing Pulse Cannon. However, I'd still keep the forward Slicer Beam as there is a great deal made about the White Stars staying out of arc and knowing the weaknesses of the Omegas (even Shadow Omegas). Also, I don't think anyone would ever take them if we curtailed their range even more! How about this revision then?

Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Flights (may upgrade to Shadowfury flights for 1 Patrol FAP)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 10/1d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Light Multi-Phased Cutter: 10" A 10AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" P 16AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 16AD, Mini-Beam, Twin-Linked[/quote]
 
looks quite good :)

but doesn't it make some of the War level choice look rubbish - I'm thinking Fireraptor here...........about same damage but layered defences and bells and whistle..................
 
The Fireraptor has way more firepower through and in particular, can focus more than twice as much fire on a single target at a time. Not to mention it's much faster and has two turns. I know it has downsides too but the Shadow Omega's strength is being a bastion, with Self-Repair (and hopefully Shields) it can withstand and repair a lot of punishment and hit back with moderate force for a War PL ship.
 
Triggy said:
The Fireraptor has way more firepower through and in particular, can focus more than twice as much fire on a single target at a time. Not to mention it's much faster and has two turns. I know it has downsides too but the Shadow Omega's strength is being a bastion, with Self-Repair (and hopefully Shields) it can withstand and repair a lot of punishment and hit back with moderate force for a War PL ship.

Er not really

they are the same speed ( 8 ), the Raptors beam is slow loading, and the other is merely Beam, both are shorter in range.
the rest of its guns are Meh at best! 10AD Tl and 8 DD vs 10AD TL MB (plus the other arcs)

OK it has 6 AD SL Prec missiles but I don't think that and 2 45 turns compensate for:
Shields, self repair, AJP, flight computer, interceptors, 6
dice extra AF

even with damage to match the SO now its still a big pile or rubbish :P not that I play Drazi so its nto a major problem for me :)
 
Triggy said:
Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Flights (may upgrade to Shadowfury flights for 1 Patrol FAP)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 10/1d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Light Multi-Phased Cutter: 10" A 10AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" P 16AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 16AD, Mini-Beam, Twin-Linked

On the whole i'd say a vast improvement over what we have at the minute, but i'd at least give it a couple of AD in front arc still maybe 5 or 6 going on what you've just put up. (it shows it in the episodes fireing forward from its turrets but with the added space for the bore weapon it going to be a lot less firepower up front than to the rear).
 
Triggy said:
I'm coming round to dropping the Phasing Pulse Cannon. However, I'd still keep the forward Slicer Beam as there is a great deal made about the White Stars staying out of arc and knowing the weaknesses of the Omegas (even Shadow Omegas). Also, I don't think anyone would ever take them if we curtailed their range even more! How about this revision then?

Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Flights (may upgrade to Shadowfury flights for 1 Patrol FAP)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 10/1d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Light Multi-Phased Cutter: 10" A 10AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" P 16AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 16AD, Mini-Beam, Twin-Linked

Trig... where are the front-arc weapons?
 
Lord David the Denied said:
Triggy said:
I'm coming round to dropping the Phasing Pulse Cannon. However, I'd still keep the forward Slicer Beam as there is a great deal made about the White Stars staying out of arc and knowing the weaknesses of the Omegas (even Shadow Omegas). Also, I don't think anyone would ever take them if we curtailed their range even more! How about this revision then?

Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Flights (may upgrade to Shadowfury flights for 1 Patrol FAP)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 10/1d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Light Multi-Phased Cutter: 10" A 10AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" P 16AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 10" S 16AD, Mini-Beam, Twin-Linked

Trig... where are the front-arc weapons?

Front arc is 3AD of Molecular Slicer :D
 
shadow omega from a supplement I am working on, it has an ISD of 2261+

Shadow Omega-class Advanced Destroyer War
Created in highly secret development programmes initiated by President Clark during his reign, Earth opened its doors to dangerously advanced Shadow technology. Using basic Omega hulls that were to be iconic representations of Clark’s power, Shadow agents still upset with their masters’ defeat during the Shadow War converted the ships into advanced destroyers. It was to give President Clark a weapon that would be immeasurably superior to anything Captain Sheridan and his alien allies could come up with.

Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Starfury Flights*
Special Rules: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repairing 1d6, Shields 10/5
In Service: 2261+

Weapon Range Arc AD Special
Molecular Slicer Beam 30 B 6 Beam, Triple Damage
Light Multi-Phased Cutter 10 F 8 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 A 8 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 P 16 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 S 16 Mini-Beam, Twin-Linked

*may exchange for 2 shadow fury flights after 2261.
 
It looks good - 8) they both do

and I still contend way way better than the FireRaptor

as they are the same speed ( 8 ), the Raptors beam is slow loading, and the other is merely Beam, both are shorter in range. the rest of its guns are Meh at best! 10AD Tl and 8 DD vs 10AD TL MB (plus the other arcs) or 8 MB TL in Katadders

OK it has 6 AD SL Prec missiles but I don't think that and 2 45 turns compensate for: Shields, self repair, AJP, flight computer, interceptors,
6 dice extra AF
 
and i allowed mine to be used outside of that one year with shadow furies.
after all if the psi-corps fleet can exist as a standalone fleet long after the destruction of the psi-corps then the omega-X can exist after that battle too.

oh and heres my upgraded fireraptor for my LONAW supplement:
Speed: 8 Damage: 75/20 Craft: 1 Sky Serpent Flight, 4 Star Snake Flights
Turns: 2/45 Crew: 88/24 Special Rules: Anti-Fighter 2, Carrier 2,
Command +1, Jump Engine
Hull: 6 Troops: 6 In Service: 2269+

Weapon Range Arc AD Special
Solar Cannon 18 B 6 Beam, Triple Damage, Slow Loading
Heavy Particle Cannon 15 B 6 Beam, Double Damage
Heavy Particle Blaster 8 F 8 Double Damage
Particle Repeater 12 F 14 Twin-Linked
Missile Rack 30 F 6 Precise, Slow-Loading, Super AP

2nd beam is double damage (as the battle level ship manages this) and more dice on the repeater.
 
katadder said:
shadow omega from a supplement I am working on, it has an ISD of 2261+

Shadow Omega-class Advanced Destroyer War
Created in highly secret development programmes initiated by President Clark during his reign, Earth opened its doors to dangerously advanced Shadow technology. Using basic Omega hulls that were to be iconic representations of Clark’s power, Shadow agents still upset with their masters’ defeat during the Shadow War converted the ships into advanced destroyers. It was to give President Clark a weapon that would be immeasurably superior to anything Captain Sheridan and his alien allies could come up with.

Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Starfury Flights*
Special Rules: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repairing 1d6, Shields 10/5
In Service: 2261+

Weapon Range Arc AD Special
Molecular Slicer Beam 30 B 6 Beam, Triple Damage
Light Multi-Phased Cutter 10 F 8 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 A 8 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 P 16 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 S 16 Mini-Beam, Twin-Linked

*may exchange for 2 shadow fury flights after 2261.

That actually sounds good. I must be dreaming about the forum damn thats sad. I'll see if this post is still here when I wake up.
 
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