nekomata fuyu
Mongoose
That's been suggested several times as one of the armour/redundancy proposals.
sidewinder said:What if all ships had a save of some sort against crits? Similar to the proposed 6+ save the narn get if they use CBD, but all ships would get it. Granted, most ships under raid probably wouldnt see it but the larger ones would.
For example, while a sharlin and a warlock are both warlevel, the sharlin might only have a 6+ save( it already has stealth after all) while the warlock could have a 5+. Part of the save could just be based off the size of the ship, while part could also be based off, say, the armor of a ship. The warlock is supposed to have some pretty advanced armor after all. While it doesnt self repair or adapt or anything but it is more advanced then any regular type of passive armor. You cant give it an armor value of more then 6 so this would be another way to say this ship, and others, have badass armor. And a straight save is easier to keep track of then redundency or something like that.
And the narn rule, if they keep it, could just add a +1 to the save.
hiffano said:sinmilar things have been suggested many, many... many many many many times. . . .probably a few more many's are needed.
If you have any complaints against the save version of redundancy, by all means bring it up. It might actually trigger discussion...silashand said:No real complaints? You tend to see plenty of agreement that crits are an issue, but little response or willingness to change. Thus I think people just give up. I know for the most part I have anyway as I realize (esp. after seeing the P&P playtest updates) little of what I have to say will be considered, if any of it would be. Discussing it has become for myself at least a meaningless exercise to pass time. I certainly don't expect anything to come of it.
Cheers, Gary
Target said:I honestly believe there is nothing wrong with beams, it's the crit chart & the doubling/trebling of damage that makes them horrible. More hit's more crits. The original damage is not that bad.
Target said:I honestly believe there is nothing wrong with beams, it's the crit chart & the doubling/trebling of damage that makes them horrible. More hit's more crits. The original damage is not that bad.
Tolwyn said:The secodn thing I dislike is the 4+ rule. This penalizes high hull (aka level) ships and favours lsmaller ones and swarms.
It's the rerolls.Lord David the Denied said:For some reason people used to moan that hull 4 ships were just dead meat in a fight with an opponent that had SAP beams. Not sure why that was only true of SAP beams and not other weapons with the SAP trait...