stepan.razin
Mongoose
Hmm, from what I can see none of the main issues that make this game unbalanced and frustrating have been addressed. Maybe 3rd time's the charm.
Compared to flash missiles you're going from 20" to 12" and losing precise, however you're gaining super AP as well as triple damage. This is what still makes heavy missiles worth it, particularly as a "secondary weapon" on the opposite side of a ship such as the Apollo or Sagittarius to the one firing flash/normal missiles.sidewinder said:One thing I was wondering, why was precise taken off the EA heavy missle? Its only got a 12" range. The regular and flash missles have precise. Yeah, your getting triple damage but your trading a lot of range for it too, I wouldnt think thats worth getting penalized even more for.
AP and DD is about 40% better than SAP - that's huge.sidewinder said:And compared to the regular missle your going from 30 to 12 for triple damage. its a big difference. I never saw why they took flash missles from 30 to 20 anyways. People complained but so what. You were trading SAP for AP DD. Whats wrong with that?
ATN082268 said:In my view, A Call to Arms (ACTA) has 3 areas which need vast improvement:
1. The Fleet Allocation Point (FAP) System. If the ships aren't balanced in general, then the game isn't worth playing. This is true not only for ships within a particular race but also how ships from different races stack up again other races in general. Basically make smaller ships significantly more costly in a revised FAP.
2. Critical hits. You could give Armageddon ships the ability to ignore 3 critical hits of their choice and War level ships could ignore 2 critical hit of their choice and Battle could ignore 1 critical hit of their choice; If you combine this with a more balanced FAP, then things might work out.
3. Initiative. A side with more units will always have an advanatage, with all other things being equal. Even if you don't want a proportional type system which would probably work better than the existing system in general, you still have options. Limit numbers for particular levels of scenarios. Or give the side with a smaller force a bonus of some kind, which could include more forces.
AdrianH said:ATN082268 said:In my view, A Call to Arms (ACTA) has 3 areas which need vast improvement:
1. The Fleet Allocation Point (FAP) System. If the ships aren't balanced in general, then the game isn't worth playing. This is true not only for ships within a particular race but also how ships from different races stack up again other races in general. Basically make smaller ships significantly more costly in a revised FAP.
2. Critical hits. You could give Armageddon ships the ability to ignore 3 critical hits of their choice and War level ships could ignore 2 critical hit of their choice and Battle could ignore 1 critical hit of their choice; If you combine this with a more balanced FAP, then things might work out.
3. Initiative. A side with more units will always have an advanatage, with all other things being equal. Even if you don't want a proportional type system which would probably work better than the existing system in general, you still have options. Limit numbers for particular levels of scenarios. Or give the side with a smaller force a bonus of some kind, which could include more forces.
1: A horde of small ships is only better than a few large ships because of init sinking and critical hits. Fix problems 2 and 3, and problem 1 pretty well disappears.
2: Various ways of making bigger ships more resilient to critical hits have been proposed. The only ones I don't like are the ones which take account of the size of the firing ship; a fusion cannon should have the same chance of doing a critical regardless of whether it's on a Torotha or a Sharlin.
3: Various ways of fixing the movement system have been proposed, and almost all run into the problem of the Drazi and their boresight weapons - basically, the idea is to reduce the effectiveness of a swarm fleet, but the Drazi fleet appears specifically designed to be a swarm. My suggestion is to make Drazi weapons forward arc, then they no longer get in the way of solutions to the init sink problem.
Lord David the Denied said:Why do people sign their posts? You can't all be from the long-gone era when message boards didn't record who'd made the post, and even if you are those days are long gone...