Playtest New Rules Centauri

Again, it's a boost to the Skirmish ship. If you built it the other way around, where the Skirmish ship takes the hit for the big ship, well, that's better.
 
CZuschlag said:
Again, it's a boost to the Skirmish ship. If you built it the other way around, where the Skirmish ship takes the hit for the big ship, well, that's better.

But also not that wise except in the case of major ship-killing firepower. A Vorlon Heavy Cruiser's lightning cannon, for instance.

So Katadder, you hate the ideas that have put forward but only have vague, half-formed thoughts of your own to contribute. Nicely done. You're a playtester why, exactly?
 
true but it makes the big ships be chosen more, and in particular the ones that dont see action more.
also if they want to stay under protection they have to move in slowly.

the main thing i see it for is covering the skirmish ships as they come out of their attack runs but manouvre for another attack run as you would expect large centauri ships to do.
 
because i can see the ideas you put forward are overpowered/broken and I know the rules.
maybe they are half thought through but throwing ideas out there that are not broken gives other people ideas.
if you had a clue about the game you might manage to win occasionally. or even come up with ideas that dont boost the centauri into the realms of the truly broken.
 
katadder said:
because i can see the ideas you put forward are overpowered/broken and I know the rules.
maybe they are half thought through but throwing ideas out there that are not broken gives other people ideas.
if you had a clue about the game you might manage to win occasionally. or even come up with ideas that dont boost the centauri into the realms of the truly broken.

No, Katadder, it's because you won a tournament. Well done. The rest of your ego-centric, arrogant post is just your typical bull. You talk out of your backside and just attack anyone that disagrees with you, regardless of how massively wrong you are or whether you've got any stake or interest in the discussion.
 
lol nothing to do with that. its the fact that i knew what i was talking about and made decent comments when at a tourney and matt put out 2e playtest stuff.

also if you came up with a good idea i would back it, i believe i have on other ideas of yours in other posts. has nothing to do with the person.
and I couldnt be further right on your crazy anti-defence ion cannons, how broken is that.

as for attacking people, i believe you started that.

like i said if you had a clue about the game perhaps you too could be a playtester instead of just whinging at me for putting down one of your ideas.

for people i "attack" well most of them i suggested for tier 2 playtesters. why? because i may argue with them but generally constructive stuff comes from it, unlike where you feel the need to insult me due to your obvious lack of intelligence and inability to create a productive argument.

"katadder talks out his ass because he thinks centauri ignoring all defences on a ship is broken"
i think you would find i am not the only one who thinks this.

if it was another tester or any other forum poster post the same as I did you would not have the same reaction.

CZuschlag said:
Oh, heck no. Absolutely not. I'll write up later why, but I don't look forward to Centauri being able to fire side guns on Emine mode as well as main guns on direct-fire mode at the same time on the same target. Extending all Centauri weapons another 3" doesn't make me happy, either.

Barf.

against one of your ideas, did he get abuse? no. you seem to have a problem with me, i dont know why and to be honest i dont care but I am one of the playtesters, live with it or complain to matt that you dont think I am good enough and move on :D dont effect me. i do this because i like the game.

as a matter of interest most fleets interest me due to owning the big 5 plus 2 complete league fleets and parts of 2 more.
 
some more wild ideas - I must admit I'd like to see something for the Big Centauri warships:

so

Idea 1

Armada of Power
The Centauri Republic has always favoured the docturine of overwhelming force - in some case darkening the sky's of invaded planets with war cruisers. Surging into the centre of an enemy fleet, a squadron of centauri ships of the line is a fearsome force. Through practised manuevre the great ships are able to reduce the impact of enemy fire by spreading it amongst their formation

Any Centauri squadron of four or less ships, consisting of vessels of the following classess - Primus, Secondus, Adira, Octurion, may be designated as a Armada of Power. If any ship in the Armada is attacked by an enemy, the Centauri player may force his opponent to roll the attacks against any other ship in the Armada, so long as it is within 6” of the original target, and remains in range and line of sight of the enemy.

Gravitic Engines
The Centauri Republic has partially mastered Gravitic engines. A Centauri Ship of the Line (Adira, Octurion, Primus or Secondus) can engage its gravitic engines to increase their speed

If a Ship of the Line makes a CQ 8 check when making the All Power to Engines! Special order it may double its speed for the turn rather than add 50% as normal

or perhaps instead of this
Gravitic Engines
The Centauri Republic has partially mastered Gravitic engines, enabling its capital ships to manoeuvre surprisingly well for their size.A Centauri Ship of the Line (Adira, Octurion, Primus or Secondus) can engage its gravitic engines to increase their agility, but this can often come at a high cost.

When making a Come About! Special a Centauri ship of the Line may declare it is using its gravitic engines and ignore the Lumbering trait for the turn. After completeing its movement immeditaly roll D6 and apply a appropraite Engines Critical hit.

just thoughts - still trying to think of something to do with Wine Women and Song! :D In a rule I mean :wink:
 
I do like the third one. It seems faily balanced, without being something the Minbari should be able to do. Also it seems like the Centauri might wreck their engines trying to get some extra agility.

I might make it a little easier than Come About, and give an extra 45 and ignore lumbering, given the downside is potentially quite nasty.
 
I agree, seems fun - useful if you have to make that "all or nothing" final shot of a game but not something you'd usually risk.
 
I'd risk it often -- but I play fast and risky! Very cool.

Is the critical treated as Single, Double, or Triple damage?

This is likely the rule we're looking for! Nice job, Da Boss.
 
thanks Guys :)

I would think single damage - although maybe ignore Lumbering and its single damage, add an extra 45 and its double damage?

:)
 
would leave it as single damage as you can go as much as adrift anyway.
also the whole point of come about is 2/45s or 1/90 so wouldnt be as much use if did double damage for going further than 45.
 
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