grauenwolf said:Is there going to be a conversion guide for the supply catalog and vehicles supplements?
There is going to have to be.....
grauenwolf said:Is there going to be a conversion guide for the supply catalog and vehicles supplements?
Infojunky said:The problem I keep hitting is the scaling factor, instead of manipulating the resulting damage why not manipulate the base dice? My initial thought is a 3x scaling. As such the damage from an Assault Rifle is 3d at the personal level would do 1d at the vehicle level, and scratch the paint at the Starship level (The reverse is a 1d6 Beam Laser at the Starship scale, does 3d6 at the Vehicle Scale and 9d6 at the Personal scale).... This saves lots of effort in game and eliminates any ambiguity.
Infojunky said:Note this is just a back of the envelope idea right now, but it looks like it could work, though I suspect that it would mean that Heavy MBT's are going to have Starship Scale Weapons and Armor, but we all were going that direction anyways....
grauenwolf said:Is there going to be a conversion guide for the supply catalog and vehicles supplements?
I believe he is asking about 1st ed to 2nd ed conversions. I could be wrong though, but that is how I read his comment.msprange said:grauenwolf said:Is there going to be a conversion guide for the supply catalog and vehicles supplements?
Sorry, not with you - to convert what?
I would like that a lot. Not sure how it would affect sales. Having PDFs that help convert from MgT1 to MgT2 would mean that my old books are still usable. It also may make it easier to have a MgT1 gaming group transition to MgT2. Then the old books could be passed on as the new books bought.-Daniel- said:I believe he is asking about 1st ed to 2nd ed conversions. I could be wrong though, but that is how I read his comment.
msprange said:Infojunky said:The problem I keep hitting is the scaling factor, instead of manipulating the resulting damage why not manipulate the base dice? My initial thought is a 3x scaling. As such the damage from an Assault Rifle is 3d at the personal level would do 1d at the vehicle level, and scratch the paint at the Starship level (The reverse is a 1d6 Beam Laser at the Starship scale, does 3d6 at the Vehicle Scale and 9d6 at the Personal scale).... This saves lots of effort in game and eliminates any ambiguity.
It needs (or should) to be 10x because of the granularity neededeach scale. In your example above, what do you do with a 4D weapon? You can apply it to damage, but no one wants to divide by three during the game.![]()
msprange said:10 is the logical multiplier and divider because a) everyone can do it quickly and b) it provides a good spread of damage dice before you get to DD weapons.
Infojunky said:Note this is just a back of the envelope idea right now, but it looks like it could work, though I suspect that it would mean that Heavy MBT's are going to have Starship Scale Weapons and Armor, but we all were going that direction anyways....
Or vehicle scale, but Destructive...
Infojunky said:Note this is just a back of the envelope idea right now, but it looks like it could work, though I suspect that it would mean that Heavy MBT's are going to have Starship Scale Weapons and Armor, but we all were going that direction anyways....
Nerhesi said:I have yet to hear a single reason for why we need x10 or /10. I'm not opposed to "tiering" - but damage/armour doesn't need to be tiered. It was never an issue. We can have DD weapons without Tiering. If we are worried about a ton of dice, introduce a simple "DDD" or something. But you don't need to introduce an arbitrary divisor/multiplier!
Nerhesi said:I apologise for any emotion that leaked through here![]()
Fully agree with Nerhesi. For an exercise, lets take some of the armour values from page 94 and apply the vehicle scale to them (divide by 10, drop fractions):Nerhesi said:Absolutely in agreement with you regarding the buckets of dice. And to reiterate, I have no issue with "tiering" in such manner that we're just not messing around with damage and armor divisors/multipliers. Lets add to hit/targetting modifiers, rules for grouping 10 dice into 1 die (DD, and even DDD), etc
Nerhesi said:I think its very elegant to keep the scales as is (MGT1) as you gents (designers) had it before, but with the due diligence and the clarity we have in MGT2. Random examples below:
Snip excellent list...
IanBruntlett said:I would like that a lot. Not sure how it would affect sales. Having PDFs that help convert from MgT1 to MgT2 would mean that my old books are still usable. It also may make it easier to have a MgT1 gaming group transition to MgT2. Then the old books could be passed on as the new books bought.
Infojunky said:Ok, a 4d personal scale weapon, would do 1d+1 on the vehicle scale... The concept is to reduce the math to counting dice instead of final numbers.....
Nerhesi said:Examples:
TL15 G-carrier, 6 armour, 20 hull.
TL13-15 Fusion Cannon variants - 2DD.
20-120 dmg versus 6+20. Instant annhilation of multiple vehicles.
Nerhesi said:1970s tank using regular "Cannon". 1DD.
10-60 damage. So that tank is more often than not annihilating the TL15 vehicle.
That's using base ammo - if APDS ammo is used, gone! That 30 AP vehicle scale!!
Nerhesi said:Infantry suits are not even going to be compared - considering a base 1940 vehicle machine gun is going to be cutting through TL14 battle dress. The only question is do you cut through 2 suits or 4 suits trivially with one shot, depending on the ammo you use (available 1940 to 1970).
Nerhesi said:Then look at gauss weapons. They don't do DD? Excuse me? My TL7 cannon or TL5 artillery does 10 times more than my gauss and possibly many times more because it can it can use crazy ammo? I thousands of years later, we have developed gauss weaponry that does 10 times less dmg but hey, it fires slightly slower than a machine gun at further distances? Except it penetrate anything!
Nerhesi said:Guys - it's crystal clear to me here. Multipliers are bad. By attempting to save someone from rolling 10 dice vs 1, we have completely knackered the system in this small but critical area. MGT1 in this regard was leagues above and beyond MgT2 - any this is from someone who believes every other change we've done so far in MGT2 is spot on.
Sam W
FallingPhoenix said:I think you're right about a times ten multiplier, but a times three multiplier is much more doable, and easy to implement with d6s. The only time you end up with an unreasonable number of dice, it's likely to be so many that you don't even need to roll, as the minimum number will kill your target (e.g. Pulse Laser vs. character is 18D (times 3 to vehicle scale, then times 3 again to character scale), unless they're wearing Battle Dress, which actually gives a good case to make Battle Dress vehicle scale armor, maybe?