Personally, faced with a Kzinti Frigate pack whole insists on staying at standoff range, I'd accept that casaulties are inevitable and that I must just endeavor to close as fast as possible. In other words.
"DAMN THE DRONES! FULL SPEED AHEAD!"
APE! Is IMO your best bet against a Kzinti who wants to just hang back and lob drones, for non Klingons I'd recommend turning at the end of the move so that his fleet is out of your front arc so you can get those dodge chances. Klingons might want to just trust in their double-front shields. Unfortunately larger Gorn ships lack the turning ability to potentially use this tactic (the HDD/BDD can use it just fine though).
I definitely recommend including one or two Fast ships. They can move a blistering 21" under All Power to Engines, so he will either have to focus fire on the Fast Ship(s) giving the rest of your fleet to advance, or ignore it, in which case he's got a ship or two in his face picking off frigates.
As Gorn, I'd probably try to just rush ahead, use terrain where possible, and trust in your shields, tractors, and phasers to lessen the damage. Once you get in range Plasma
will slaughter the little kitty frigates. Especially Frigates, who don't have a lot of phasers.
Fleet composition would be the usual HDD pack with a few heavier ships, except I might trade the usual CMs/CC for Velociraptor BCFs. They only has two Plasma-S but that is probably enough to give a Kitty a bad day, a Z-FF can only muster a maximum of 4 phasers (6 when centerlined) against the G-BCF's 8 AD of plasma, and probably will only stop 3.
Anyways, would this work? I have no idea! But it is what I'd try.
