Place your mark on Magnamund!

I don't have any specific classes to add right now (working my way through the books again in prep for starting a campaign/"book series"), but I am hoping that August (or whoever writes further supplements for LWd20) keep to the "region/race-specific class" archtypes as done in the core book. No generics! If there has to be a "summoner" class, for instance it should be something like Summoner of Suchandsuch.

This is probably already the policy, and it certainly seems to be supported by all the class suggestions so far, but I wanted to state it explicitly. ;p
 
The Noodnics didn't have any kind of spellcasters mentioned in the books did they? For that matter, were they in any book other than the second? I wonder if they had any magic-users.
 
In order from most wanted to see to least
1: Vakeros
2: Cener Druid
3: Herbwarden
4: Vassagonia Sorcerer (Mujhan?)
5: Skakadine Wytch
6: Kundi Shaman
As for the last four...if there are any other variations upon specific groups that studied wizardry within the world (IE branches of the Brotherhood,etc.) that did not follow the same teachings of the Brotherhood of the Crystal Star then I would love to see them. It is mentioned several times that there were "other" forms of magic and spellcraft that mortal humans mastered...the different tribes of humanity discovered wizardry in different ways. I would love to see more information upon those different ways.
 
Oh yes,I forgot to add;

definately the Mahjan (Vassagonian Warrior-Magii) Ooh I can just imagine weliding a two handed Tulwar in one hand, while throwing fireballs with the other. ;)
 
Erm ... guys? Correct me if I'm on the wrong track here, but isn't Majhan just what the Vassagonians called the Shianti? :?:

But these Vassagonian Sorcerers cropping up all over the thread sound interesting. Can anyone point out where they appear in the books? (Can't for the life of me remember ... :oops:)

As the Nadziranim seem to be more or less covered in the Darklands book (must have misinterpreted the Dark Cultist earlier), I have a free spot in my top ten list; maybe they could take that over ... :wink:


Paido


edit: Oi, Ordovician, you sneaky Weasel! :wink: Got here faster again, eh? Getting old here ... :(
 
Paido said:
Erm ... guys? Correct me if I'm on the wrong track here, but isn't Majhan just what the Vassagonians called the Shianti? :?:

Yes, that's what I thought. That would also explain why the blue stone triangle worked inside the Tomb of the Majhan.

Paido said:
But these Vassagonian Sorcerers cropping up all over the thread sound interesting. Can anyone point out where they appear in the books? (Can't for the life of me remember ... :oops:)

AFAIR, there's nothing like a Vassagonian Sorcerer in the gamebooks (Kimah's power came from the Orb of Death).
 
Nyxator said:
Paido said:
Erm ... guys? Correct me if I'm on the wrong track here, but isn't Majhan just what the Vassagonians called the Shianti? :?:

Yes, that's what I thought. That would also explain why the blue stone triangle worked inside the Tomb of the Majhan.

You are right of course. I think the confusion is coming from here:

  • Page 191, LWRPG, Rise of the Vassagonian Empire:
    The source of the great power possessed by the Majhan, the sorcerer-lords of the Empire...
[/list]
 
Thanks for that reference, Eternalknight!

Makes the matter more complicated again, though ... :shock: When browsing that chronology, I stumbled over the fact that the Majhan are supposed to have ruled Vassagonia about 1500 years after the Shianti retreated to the Isle of Lorn! And their warlike behaviour doesn't sound very "Shianti" at all ...

The magic they use could easily be of Shianti origins (Elementalism), though. Maybe the Majhan were indeed Vassagonians who discovered some arcane secrets and lore of the Shianti (maybe in the Tomb of the Majhan?) and managed to learn some of their magic that way; they could have taken the name of these old demigods (or whatever the ancient Vassagonians thought the Shianti to be) for themselves afterwards. (Maybe saw themselves as the heirs to the Majhan?)

That might even make them another take on the "human Shianti Wizards" that haunted the forum until August promised to create that class for the book on magic ... :D

Probably it's safe to assume that they are not a valid character class for the modern setting of the game - with maybe very rare exceptions (like those necessary for a "standard" human Shianti Wizard) ...

...

Hmm, a few thoughts are starting to tear themselves loose here ... a modern Vassagonian who discovered the arcane secrets of these Majhan might make for a fascinating antagonist for adventures! Imagine a Barraka who has access to at least a few Lesser Magicks of the Shianti and uses that power for his own goals ... :twisted:


Paido, off to pondering adventure hooks :wink:
 
Well, the Ancients from Sommerlund's Graveyard and Kalte's Ikaya don't seem much like the Shianti, either. Oddly, I can't find any link between the Ancients and the Shianti outside of the Legends series.
 
You should check the Magnamund Companion - should you, unlike me, have it lurking on your shelves. I was told that the names the different cultures of Magnamund used for the Shianti were mentioned there, and "Ancients" was one of them.

As to the Ancients from the early Lone Wolf not seeming much like the Shianti we meet in the Grey Star books, you do have a point. Maybe they have changed a lot, in attitude and outlook, since they chose exile ...


Paido
 
To say nothing of the fact that Mr. Dever's ideas on who/what the Shianti are may very well have changed over the years as he wrote the books, and reconciling the original LW version with what they turned out to be may very well be futile.

This is the direction I'm leaning, and barring something -new- written by Joe that sets down a definitive, authoritative profile for the Shianti, it's probably something best left up to intepretation by each playgroup. Whether that's, "Yes, the Shianti are like that, and all those old stories of the Ancients have simply been corrupted over time into legend and hearsay," or something more complicated like splinter sects, is just going to be up to personal preferences.
 
I remember reading somewhere - perhaps the Magnamund Companion (I've got one and nobody's getting their hands on it! :lol: ) - that the 'Shianti are remembered in the lore of many cultures, and are known as the Ancients, the Majhan, etc.' - I'm just paraphrasing here.

I never thought about it, but it does seem like those that built Ikaya, the Graveyard of the Ancients and the tomb of the Majhan don't seem to have much in common with the Shianti as a whole.

However, they are some striking similarities between the magics espoused by Shasarak (rogue Shianti) and those who created these places.

Perhaps the Shianti remembered aren't the nice ones, but instead rogue Shianti like Shasarak?

If there is a difference between the timelines established between the Shianti leaving for the Isle of Lorn and the rise of the Majhan, this 'in world' hypothesis makes sense.
 
Holmes said:
Perhaps the Shianti remembered aren't the nice ones, but instead rogue Shianti like Shasarak?

Perhaps they had different cultures/nations much like humans.

That has always been a shortcoming of fantasy. Humans are shown in all their diversity, with many different cultures, from your typical feudal kingdom to desert-dwelling nomads to northern barbarian/vikings. Other races, while perhaps having different kingdoms, usually have the same culture and customs wherever they are found.
 
Shasarak the wytch king was the only known shianti ever to have rebelled. I would prefer it remain that way; since it would trivialize the whole thing if every shianti began doing so.

Anyhow, the majhan could easily be someone who have discovered their own form of magik, perhaps after their ancestors were taught stuff by the shainti. They also seem to be good at martial combat however.

Anyhow, if their is a class on these guys, it would be nice if their powers were different and unique, not simply rehashed elder arts.
 
From the Magnamund Companion:

In the year 1600 MS, an accident took place that was to alter the balance and course of history. A race of lesser gods called the Shianti appeared through a 'Shadow Gate' - a door between the material world of Magnarnund and the astral world of Daziarn. As centuries passed, they grew ambitious and sought to increase their knowledge of their new home and discover the secrets of the Daziarn. Their culture spread to the north and east where they were known by several names (Majhan, Suukon, Ancients).

So yup, the Majhan, the Ancients and the Suukon are all other names for the Shianti.

-GB
 
1) Vakeros
2) Herbwarden
3) Cener Druid

Not so sure about the Shianti Sorceror, but since I haven't seen it on paper, it could work.

I'm also interested in more uses for the Craft(Alchemy) skill. More herbs and potions. Laumspur rocks!
 
And I would like a complete description of Daziarn and the Planes of Light and Darkness as well. More Aon Cosmology please!

Maybe a priest class as well?
 
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