Hi Guys, been skimming the book for a time now, and it seems a couple of things could be clearer in the pirate rules. I wonder if anyone's got a better handle how these things go?
Firstly, the rules on reputation are pretty clear all the way to the application of reputation. It mentions taking a 'reputation test' but doesnt' specify how. Does this simply mean taking an influence skill check with reputation modifiers?
What about situations where the character meets some people without trying to influence them, I don't really see how this would be relevant in such a situation? Something like a 'reaction/recognition check' would seem to be be more appropiate?
And it also mentions reputation makes disguise tests more difficult, but again what about situations where the character isn't disguised in any way, ie. not trying to use disguise skill? One would think reputation would still be a factor even without the use of these two skills? Or is the a 'passive influence field' in effect for all the characters all the time?
The rules also mention that for a pirate reputation affects influence skill checks and the pirate's 'sway' over his/her crew. This sounds more like the regular skill test. But how else would the 'sway' factor work but the use of influence, since that is the only leadership skill in the rules? It all seems pretty vague.
Speaking of leadership, I am not sure I am entirely happy with having just influence to cover all leadership/persuation type tests. What about that dasdardly Baron Mendoza, who rules by fear and violence? A charm based skill doesn't seem appropriate for these type of leaders? Should I consider adding an advanced skill like Command (STR)?
Looking at the Reputation effects table, I see that Influence checks get a bonus or penalty based on the characters reputation. The bigger the reputation, the bigger the bonus/penalty? So for example, if your pirate is dealing with people who recognize you, it might easier or harder to influence them, depending on how they perceive you - favourably or unfavourably (maybe using the standing rule here)?
Firstly, the rules on reputation are pretty clear all the way to the application of reputation. It mentions taking a 'reputation test' but doesnt' specify how. Does this simply mean taking an influence skill check with reputation modifiers?
What about situations where the character meets some people without trying to influence them, I don't really see how this would be relevant in such a situation? Something like a 'reaction/recognition check' would seem to be be more appropiate?
And it also mentions reputation makes disguise tests more difficult, but again what about situations where the character isn't disguised in any way, ie. not trying to use disguise skill? One would think reputation would still be a factor even without the use of these two skills? Or is the a 'passive influence field' in effect for all the characters all the time?
The rules also mention that for a pirate reputation affects influence skill checks and the pirate's 'sway' over his/her crew. This sounds more like the regular skill test. But how else would the 'sway' factor work but the use of influence, since that is the only leadership skill in the rules? It all seems pretty vague.
Speaking of leadership, I am not sure I am entirely happy with having just influence to cover all leadership/persuation type tests. What about that dasdardly Baron Mendoza, who rules by fear and violence? A charm based skill doesn't seem appropriate for these type of leaders? Should I consider adding an advanced skill like Command (STR)?
Looking at the Reputation effects table, I see that Influence checks get a bonus or penalty based on the characters reputation. The bigger the reputation, the bigger the bonus/penalty? So for example, if your pirate is dealing with people who recognize you, it might easier or harder to influence them, depending on how they perceive you - favourably or unfavourably (maybe using the standing rule here)?