Old School said:
Juums - looks like you’ve been here awhile but don’t post much. I hope you’re able to participate more in the future as you’ve got good ideas. While it is too late for Revolution on Acrid (see my prior overly long posts on this thread if you’re interested), your premise is excellent: encouraging them to divert the big ship elsewhere with a tantalizing reward for doing so. To run the adventure as is, that’s probably the right way.
Thanks again.
I tend not to have much to say because I've been running a personal/solo PoD game for four-and-a-half years now, and the premises for my
Pirates game has drifted so far in its assumptions from the core campaign that most of what I have to add that actually relates to the game requires a textwall of stuff about my ATU to make sense of. It's not JMIBEST-level off-the-rails, but narrative trains of thought tend to collide in unexpected ways. The PCs, for example, have spent the last year in-game trying to scratch together a force capable of cordoning off and quarantining Oghma, because slaving techno-barbarians are bad, and they believe the key to re-establishing a mini-Kingdom of Drinax is to solve the biggest security concern of the Torpol Cluster and contra-spinward portions of the Sindalian Main. They've had mixed results at that, when the timing dice -- as the PCs are two-and-a-half in-game years into things, I've been rolling randomly to see if certain other events happen to start of their own volition -- finally kicked off
Ihatei!. So now the idea is use the
ihatei to do the heavy-lifting against Oghmans, and...well, you can see why it's
far off the rails of what the actual adventure intended and that I've got relatively little offer on running the actual piracy experience -- because my PCs are state-builders first and foremost -- while my usage of the supporting cast is certainly different to the canon. (And, as said, context tends to beget textwalls.)
At any rate, another idea that might for your specific circumstances that doesn't require anything from the wider world is that of someone organizing interstellar military exercises and finding the use of a 1,200dT Aslan warship a tantalizing OPFOR candidate. As it's almost certain that every planetary navy drills against
Halaheikes in spirit, if not name, and having an actual one to observe in real-world conditions would certainly be a boon to the authenticity and quality of the exercises. Drinax might well organize and host the events to advance its diplomatic agenda, displaying itself as a leader in promoting cooperation for regional defense as well as, potentially, the increasing quality of its own armaments. (In my game, Drinax functions as the primary "fence" used by the PCs, so it has accumulated a fair number of salvage-laden hulks that've been refurbished into a Star Guard that's, if not worthy of the name, possesses more dakka than what's implied when the PCs get the
Harrier; your milage will, of course, vary.) Torpol might organize a similar event for similar purposes; Camoran or Byrni might issue an invite simply for the opportunity to potshot against what they think is their biggest possible invading threat. Point is that it's an opportunity to curry diplomatic favor and maybe make a little coin too, as renting a
Halaheike is not cheap even in the best of times.