Old School
Mongoose
Don’t get me wrong, I’m not concerned with any drama and have no person animus. I just find the circular arguments tiresome. I wish others were as interested in discussing actual gameplay as they were in debating rules, canon, physics, etc. To each their own, I suppose.
I also noticed the prevalence of particle beams in Treasure of Sindal. I think that’s just a plot device because the players need them to collect their reward once they obtain all the McGuffins. I would expect military grade weaponry to be very rare. Outside of Theeve, I don’t see anyone being able to purchase a particle barbette. Which means you have to take one from a military vessel. Gazelles and Type-T corvettes would come standard with radiation shielding if particle beams were a common pirate weapon. Actually, every ship built in the reach might have radiation shielding standard if pirates with radiation weapons are expected.
I really like what you’re doing with Harrick. Gives a great sense of realism that major NPCs have their own schemes working in the background. I’d like to spend a little time fleshing out the motivations, and then the actions, of major NPCs. I try to incorporate this into every adventure, but the overall vision is sometimes lacking.
I haven’t been very good about applying the reversion to zero for the Pirates’ standing. Some adventures take a really long time in game terms. We’ve completed two adventures and one sideline revolution, and we are at +/- day 485.
I also noticed the prevalence of particle beams in Treasure of Sindal. I think that’s just a plot device because the players need them to collect their reward once they obtain all the McGuffins. I would expect military grade weaponry to be very rare. Outside of Theeve, I don’t see anyone being able to purchase a particle barbette. Which means you have to take one from a military vessel. Gazelles and Type-T corvettes would come standard with radiation shielding if particle beams were a common pirate weapon. Actually, every ship built in the reach might have radiation shielding standard if pirates with radiation weapons are expected.
I really like what you’re doing with Harrick. Gives a great sense of realism that major NPCs have their own schemes working in the background. I’d like to spend a little time fleshing out the motivations, and then the actions, of major NPCs. I try to incorporate this into every adventure, but the overall vision is sometimes lacking.
I haven’t been very good about applying the reversion to zero for the Pirates’ standing. Some adventures take a really long time in game terms. We’ve completed two adventures and one sideline revolution, and we are at +/- day 485.