The Harrier (called Ghost of Sindal in our campaign), got into a bit of a scrape in our run of "Treasure Ship" and I can confirm that while it is a wily and dangerous ship, it is not invulnerable. It got pretty banged up fleeing patrol corvette Sincerity and then denied the ability to escape after receiving a level-2 jump drive crit by close escort Komino. The captain had to surrender and got boarded by Imperial marines from Sincerity.
A lot of the outcome hinged on Sincerity being lucky enough to find the Ghost what with its virtually insurmountable stealth, but they got lucky and rolled high before the ship could make it to jump point. Another key problem was that while fast, the Ghost can't return fire (when fleeing) with its forward-mounted particle accelerator. I think the players intend to amend this, putting the gun on a barbette so it can deliver its nasty bite whether attacking or retreating. Sincerity, which ended up not only finding the Ghost but feeding that data to Komino, whose poor, military-grade sensors would surely never have found them without assistance. High Guard lists the patrol corvette as having military-grade sensors as well, but "Treasure Ship" indicates that Sincerity has better sensors so I gave it a slight boost. Once Komino got into the fray, it's particle beams and missile turrets sealed the victory for the Imperials. The Ghost barely survived intact, suffering multiple crits and retaining only 13 hull points by the end of the combat!
Previous to this event, I was wondering how anything short of a destroyer could catch and destroy the Ghost. I believe I now see some of its vulnerabilities.
Luckily for the pirates, their ship was "clean" of plundered booty and the captain called the Imperials out for a) attacking a sovereign ship of the Drinaxi Navy (as the players call themselves), and b) operating out of their jurisdiction. Whew! The players kept the Ghost and got it repaired on Arunisiir. :shock:
Anyone else have combat scenes with the Harrier to share?