RosenMcStern
Mongoose
Okay, after a lot of whining and complaints, it is high time to make some serious analysis about the new update. I think Rurik has already expressed all the doubts about the new Spell Resistance mechanics, and I am not against it, although I preferred the previous version - but the new one works fine as well, and it is more streamlined.
Now to the painful stuff - the combat matrix!
Let's just have a look at how the old combat tables work, using Rurik's rule (as incorporated into the update by Loz & Pete). I like this "I roll better - I downgrade your roll" rule very much, as it is the very same rule that is used for non-combat contests. So I assume it is in effect, although someone has stated that the new combat tables are better than this rule. I think this someone is horribly wrong. Let's see why.
I am assuming that both combatants make their roll. In case one fails the result is rather obvious, and it did not change in the new rules.
ORIGINAL RULES
I attack, you parry, I roll better
- hit (ouch!)
I attack, you parry, you roll better
- 2xAP blocked (bruise)
I attack, you parry, I critical
- 1/2 AP blocked (SH*T! I CRITICALLED! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL ATTACK TO A SUCCESS????))
I attack, you parry, you critical
- 2xAP blocked (bruise), and you may Riposte
-
I attack, you dodge, I roll better
- hit (ouch!)
I attack, you dodge, you roll better
- miss!
I attack, you dodge, I critical
- hit (but you are not impaled at least)
I attack, you dodge, you critical
- miss!
-
NEW RULES
I attack, you parry, I roll better
- hit (ouch!) AS ABOVE
I attack, you parry, you roll better
- miss! (WHO TOLD YOU CANNOT PARRY A POLEAXE WITH A DAGGER????)
I attack, you parry, I critical
- AP blocked, max damage (DO I IMPALE? DO I IMPALE THROUGH YOUR SHIELD AS IN RQ3????)
I attack, you parry, you critical
- 2xAP blocked, normal damage (SH*T! I CRITICALLED! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL PARRY TO A SUCCESS????)
-
I attack, you dodge, I roll better
- hit (ouch!) AND YOU GIVE GROUND -NEXT TIME DO NOT ATTEMPT A DODGE!
I attack, you dodge, you roll better
- miss! AS ABOVE
I attack, you dodge, I critical
- hit (SH*T! I CRITICALLED! AND YOU WERE ON THE EDGE OF A BOTTOMLESS CHASM! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL ATTACK TO A SUCCESS????)
I attack, you dodge, you critical
- miss! AS ABOVE
-------------------------------------
I will not analyze the combat results without the downgrade rule. People who like these new tables so much can do that and I believe that they will. However, as you can see, the Ohshiticriticalledinsteadofjustrollingasuccess effect takes place once with the old tables and twice with the new, not to mention other inconsistencies like the dagger parrying the troll maul with a simple success.
I thereby propose, also on behalf of my shining new GM screen, bought at Tentacles and used only once, which does not like having patches pasted upon its interiors, to keep the opposed roll rule and drop the new matrix altogether (although the old matrix could use some minor fixes, too, to be honest).
And yes, I know I can houserule this. But I also play at conventions and online, so I do care for official rules, too!
Now to the painful stuff - the combat matrix!
Let's just have a look at how the old combat tables work, using Rurik's rule (as incorporated into the update by Loz & Pete). I like this "I roll better - I downgrade your roll" rule very much, as it is the very same rule that is used for non-combat contests. So I assume it is in effect, although someone has stated that the new combat tables are better than this rule. I think this someone is horribly wrong. Let's see why.
I am assuming that both combatants make their roll. In case one fails the result is rather obvious, and it did not change in the new rules.
ORIGINAL RULES
I attack, you parry, I roll better
- hit (ouch!)
I attack, you parry, you roll better
- 2xAP blocked (bruise)
I attack, you parry, I critical
- 1/2 AP blocked (SH*T! I CRITICALLED! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL ATTACK TO A SUCCESS????))
I attack, you parry, you critical
- 2xAP blocked (bruise), and you may Riposte
-
I attack, you dodge, I roll better
- hit (ouch!)
I attack, you dodge, you roll better
- miss!
I attack, you dodge, I critical
- hit (but you are not impaled at least)
I attack, you dodge, you critical
- miss!
-
NEW RULES
I attack, you parry, I roll better
- hit (ouch!) AS ABOVE
I attack, you parry, you roll better
- miss! (WHO TOLD YOU CANNOT PARRY A POLEAXE WITH A DAGGER????)
I attack, you parry, I critical
- AP blocked, max damage (DO I IMPALE? DO I IMPALE THROUGH YOUR SHIELD AS IN RQ3????)
I attack, you parry, you critical
- 2xAP blocked, normal damage (SH*T! I CRITICALLED! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL PARRY TO A SUCCESS????)
-
I attack, you dodge, I roll better
- hit (ouch!) AND YOU GIVE GROUND -NEXT TIME DO NOT ATTEMPT A DODGE!
I attack, you dodge, you roll better
- miss! AS ABOVE
I attack, you dodge, I critical
- hit (SH*T! I CRITICALLED! AND YOU WERE ON THE EDGE OF A BOTTOMLESS CHASM! HAD BETTER ROLLED A SIMPLE SUCCESS BUT BELOW YOUR ROLL- GM, DO I HAVE SOME PENALTY TO REDUCE THIS CRAPPY CRITICAL ATTACK TO A SUCCESS????)
I attack, you dodge, you critical
- miss! AS ABOVE
-------------------------------------
I will not analyze the combat results without the downgrade rule. People who like these new tables so much can do that and I believe that they will. However, as you can see, the Ohshiticriticalledinsteadofjustrollingasuccess effect takes place once with the old tables and twice with the new, not to mention other inconsistencies like the dagger parrying the troll maul with a simple success.
I thereby propose, also on behalf of my shining new GM screen, bought at Tentacles and used only once, which does not like having patches pasted upon its interiors, to keep the opposed roll rule and drop the new matrix altogether (although the old matrix could use some minor fixes, too, to be honest).
And yes, I know I can houserule this. But I also play at conventions and online, so I do care for official rules, too!