Personal Scale vs Starships

Scratches

Mongoose
I'm not sure how to handle personal/vehicle weapons vs starships, particularly ships with armour listed as 0, such as the Safari. Apologies if this is discussed elsewhere.

1. Would a shotgun do (4D+Effect)/10-0?
2. Other than dividing personal damage by 10, what is the actual starship armour value on the personal scale?
3. How would personal AP rounds work?
 
Yes 0 armour on a starship is effectively 0 damage reduction in personal scale as well. So you would just divide damage by 10.

Granted 0 armour is literally no-armour. As in, perhaps it has areas that are just tin-foil, tarp, and scotch tape :)

AP, as per current conversations, does not translate across scales - yes, this needs clarity. But this is where testing and discussions are at. The impact is minor/non existant and in fact actually preserves balance in a perverse (haha) way. Example, the Vehicle Fusion Cannon is therefore not more powerful in starship scale than the particle or plasma space-craft scale turret.. etc :)
 
Yes, it's worked well in pure combat situations. I'm just waiting for the day when someone is sheltering inside a starship and someone else decides to cut the ship in half with aggressive application of a broadsword. :shock:

Armor definitely needs to be part of the equation.
 
I know what you mean - but did you test out how that actually works? Broadsword damage is still /10 so cutting into the ship really isn't an option. No crits... Perhaps maybe ruining it by hacking at it still stuff stops working (hull 0).

But if it's a big ship you'll br hacking for a couple of hours or so
 
Oh I know, but these are players and they revel in doing the strangest things.

More to the point, it's not combat I'm looking for for how to handle the ship in situations like cutting open a hole to bypass the airlocks or breaking into the landing gear bays.

Right now the players can damage the ship but I don't have a clear idea of what to do if they're interacting with it in different ways. Certainly I can house rule it but it's something I'd like to see fleshed out.
 
I've been away and there have been lots of good changes. Really I ought to check what has happened with scale but I don't see a safari ship having no armour at all. It might be easy to slice through with starship weaponry, but a shotgun? Hmmm...
 
First Age said:
I've been away and there have been lots of good changes. Really I ought to check what has happened with scale but I don't see a safari ship having no armour at all. It might be easy to slice through with starship weaponry, but a shotgun? Hmmm...

You've hit the problem dead on. The issue here is perception of what "no armour means".

I think people need to realise that when building ships, no armour is the equivalent of tin-foil, tarp and thin aluminium sidings. It's literally like designing a car with zero concern for safety. Crumple-ific car.

The system works... just, friggin put in 2-3 points of armour you designers! That means you've decided to actually dedicate something rather than NOTHING to hull-thickness, which translates into 20-30 armour. Also - AP doesn't carry over to space-scale (yes, not clarified just discussed so far) which means that 20-30 armour is greater vs pretty much every small-arm available. Just watch out for those PGMPs and FGMPS
 
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