PC weapons vs. Mercs vs. Naval

I see the militia and raise by a bataillion of M109A6 Paladin. The days when armed civilians had a chance against the military are long gone.

They never really came along, to my mind. Armed civilians have rarely ever 'won' by beating a professional military, even back to the days of the Legions, and certainly not in a fair fight in an open battle.

What they have done, from Gaul to North America to Spain to Northern Ireland to Iraq is to either make so much trouble for an occupying force that the occupiers end up throwing their toys out of the pram and going home, or decide it's easier to negotiate, or to buy time for an external 'proper' military to get its act together and throw their weight into the fight.
 
Somebody said:
A the old grid square remover. The triumph of brute force over massed tanks

You heard the old joke, "Go get me a box of grid squares"? :) Funny thing was, some people actually fell for that after getting out of training. Right and Up I say!

But for tanks, yeah, there was a round for them too. It was pretty cool. Each rocket contained, umm, 27, I think, AT mines. The coolest thing was you could program them to self-destruct, so after you denied an area/lane to the enemy you could send in your own tanks and APC's through that same place. Or, conversely, just drop them in front of an advancing horde, and have them self-destruct in 30min. Kind of like a moveable speed bump for armored vehicles!

locarno24 said:
I see the militia and raise by a bataillion of M109A6 Paladin. The days when armed civilians had a chance against the military are long gone.

They never really came along, to my mind. Armed civilians have rarely ever 'won' by beating a professional military, even back to the days of the Legions, and certainly not in a fair fight in an open battle.

What they have done, from Gaul to North America to Spain to Northern Ireland to Iraq is to either make so much trouble for an occupying force that the occupiers end up throwing their toys out of the pram and going home, or decide it's easier to negotiate, or to buy time for an external 'proper' military to get its act together and throw their weight into the fight.

It makes you wonder how the US would fare in a civil war like that. Guns are relatively common, and there are a lot of hunters out there. In the past its been an issue of partisans and irregulars having access to guns and ammunition. There's probably a 2 or 3-1 ratio (at least) of gun owners to the military here in the US. An armed insurgency by the population against troops might very well succeed. Yah, you can't hurt a tank or APC, but you can't take ground in them either, and eventually you have to get out of them.
 
dragoner said:
However, in America, most "militia" types are former military.
This would hardly make much of a difference. I am "former military", and according to the grades
I got in all tests I was a rather good soldier, probably the equivalent of Level 2 in Traveller terms,
but after only a couple of years without permanent training and practice my millitary skills had de-
teriorated to the equivalent of Level 0. Moreover, the military technology is advancing rapidly, and
the equipment used today would certainly just confuse me, I would hardly be able to handle any-
thing more complex than a rifle - and going to a fight against a well trained, well equipped and de-
termined military unit with nothing better than a rifle is either very desperate or very stupid. Sure,
a peacekeeping unit with strict rules of engagement might have difficulties to deal with a militia,
but a military force allowed to use the heavy equipment at pleasure could easily wipe it out, and
with Traveller technology it would be no contest at all.
 
Actually, this brings up an interesting issue that's occurred to me.

By all indications the Imperium Navy doesn't have as many fleet escorts as I had originally imagined, which means that if massive convoys of troop transports were being conveyed for a planetary assault, they'd be sitting ducks for raiders, unless a massive commitment of fleet assets were assigned.
 
Somebody said:
The question is one of brutality. Today the regular forces are heavily restricted in what they can do , what weapons they can use and how loosely they can define targets and free fire areas.

Now take a look at the Warshaw uprising in August 1944. The germans had no restrictions and only their limited forces allowed the resistance to hold out 63 days. Drop the lack of equipment and add the more capabel modern systems and any stronghold gets flattened from a distance. A modern self propelled howitzer can fire six rounds so fast they impact within less than two seconds and can put all rounds in a football field. A field 15km away... And modern gun laying computers can coordinate up to 18 tubes and do so in less than five minutes. So you deal with 108 "marbles" each over 40kg impacting at the same time. And the tubes can repeat that.

Traveller adds more elements like "rods from the gods" and meson guns. Not to mention a cross breed between a Huey and a Chieftain , extremely powerful sensors like NAS and the potential for highly capablescout and warbots

Yeah, I get that. Anybody can destroy, that's easy. You need not invade a planet, just bombard it from orbit and move on. Eventually people will dig in and then you have to go in to get them out to eliminate them (or use bigger rocks...). But you end up destroying that which you covet.

And not to mention that those artillery tubes are still vulnerable in the open field. A 2-man squad with a couple of AT missiles can take out the FDC track, or the tankers carrying their fuel. And small groups can take out the ammunition resupply HEMTT's carrying the shells you need for the tubes. Or the mechanics who have to repair those tracked beasts.

Not to mention the more piles of rubble you make, the harder it becomes to clear them of the enemy. The US has never lost a war against another Army (lets say post 1860). But we've lost nearly all the engagements where we sent in our Army to fight irregulars. It wasn't because we were outgunned either. Our weapons work great on enemies we can see, but not so great against enemies that hide in civilian populations.

Condottiere said:
Actually, this brings up an interesting issue that's occurred to me.

By all indications the Imperium Navy doesn't have as many fleet escorts as I had originally imagined, which means that if massive convoys of troop transports were being conveyed for a planetary assault, they'd be sitting ducks for raiders, unless a massive commitment of fleet assets were assigned.

Are you basing your assumptions on the materials out there? I've not seen much out there that talks about the composition of the fleet trains, troop convoys, etc.
 
Most of it came from Sector Fleet and Fighting Ships of the Solomani Confederacy. It would explain why a Terran invasion would be somewhat risky without a massive concentration of escorts.
 
phavoc said:
Our weapons work great on enemies we can see, but not so great against enemies that hide in civilian populations.
But this is not a problem of the weapons, it is a problem of the dislike to use them
against civilian populations. A less humane doctrine which would allow the use of the
same weapons against civilians would lead to very different results, at least this was
how the great powers controlled their colonies quite effectively until shelling cities and
killing hostages became unpopular.
 
rust said:
dragoner said:
However, in America, most "militia" types are former military.
This would hardly make much of a difference.

A lot of if's there, empiricism would show that the militias of Syria have held out pretty well, and to add on to that, if these militia types were to receive heavy equipment and updated training, they could be brought up to standard fairly quick. However, most of the dichotomy is semantic: in Europe, militia generally means a paramilitary police type force; in America, more so a volunteer reserve military unit.
 
rust said:
phavoc said:
Our weapons work great on enemies we can see, but not so great against enemies that hide in civilian populations.
But this is not a problem of the weapons, it is a problem of the dislike to use them
against civilian populations. A less humane doctrine which would allow the use of the
same weapons against civilians would lead to very different results, at least this was
how the great powers controlled their colonies quite effectively until shelling cities and
killing hostages became unpopular.

That's a true statement. For most nations, warfare that razed cities and killed off most of the enemies population is a thing of the past. Part of that, I think, is that there are generally larger boys on the block who won't stand for that kind of bullying (or they are part of your own population). Some of the smaller wars have used old-style tactics, but I think the reason they have gotten away with that is because of politics between the larger powers (or in some cases a reluctance of the larger powers to get involved).

Nobody has done a Rome Carthage v3.0 in a long time.

Condottiere said:
Most of it came from Sector Fleet and Fighting Ships of the Solomani Confederacy. It would explain why a Terran invasion would be somewhat risky without a massive concentration of escorts.

Ah. I had some questions about Sector Fleet's assumptions. With so much space to cover the Imperium has to have a goodly number of smaller ships. And the space between worlds is Imperial, not controlled by any world or alliance of worlds. So Imperial forces have the responsibility to patrol the spacelanes (though there's nothing to say a world can't actively police it's own system).

I haven't seen the Solmani book you referenced, but I also don't have any T20 stuff. I've seen some of it around, and the production quality seems nice. But I've also heard QLI isn't (or wasn't) the best of publishers to their authors, so I try not to send money their way.
 
phavoc said:
For most nations, warfare that razed cities and killed off most of the enemies population is a thing of the past.


Recent past, the example raised, that of Warsaw, Germany lost that war. Which goes back to 'hearts and minds' or keeping the moral authority according to Sun Tzu. Which for the US Army, in officer training, we had plenty of study of what were legal and illegal orders, with the idea of winning the whole Hearts and Minds campaign. I know instructors that thought that the unlimited strategic bombing campaign in Europe worked against the Allies; general I believe it is the agreed position as well, even if not stated as such.

Though in Traveller we have some pesky examples such as the nuclear bombardment of Dlan in Illesh, iirc. I'm not sure I agree with the assessment that it would actually work, and not just cause the civilian population to fight harder, or others to leave your side.
 
phavoc said:
I also was curious if people were allowed to outfit their ships with essentially military-grade hardware while not being the military. I thought how I phrased the examples would make the title make more sense (i.e. do other's let player's run around in ships with armor factor 15 and particle accelerator bays for armaments).
Depends on the campaign and the players / referee. I've played in campaigns where we were all members of a military unit, taking orders and kicking butt (and trying not to get ours busted). I've played merc games where we got to pick our fights, then kick but while trying not to get ours kicked... and we got military grade hardware. There have been free-trader games where it was a lightly armed trade ship and crew out to make a few creds, fly free and occasionally "misbehave" (but no mil-spec or need for it). Other games everyone (or most everyone) played a noble, some as high as a Count and we flew around in our own personal Agashaam class destroyer (and those often pitted us against each other in something that was a cross a wargame with diplomacy, politcal intrigue and fancy parties); we not only had mil-spec we had GOBS of it.

Currently I'm experimenting with a character solo. He started out a a pretty smart scientist with 30 shares of a lab ship. Rather than fly around in it trying to find funding he sold his shares for half their actual value to the other scientist; bought a house and started his own business designing and later building robots. In five years he went from a 5 MCr initial investment and 80 employees to a mult-million Cr corporation with 30,000 employees that produces robots, cybernetics, military grade hardware, electronics, and wonder boy just got delivery of the very first prototype Argent Falke starship (which he spent two years designing himself). He's currently got a personal net worth of around 500 MCr, not counting the shiny new ship. Its been different and that's been part of the fun, doing something I haven't done before, seeing how the story develops and writing up some fiction out of it and see what creative ideas it sparks (like the starship which I may write up and publish).

It just depends...

b) ref's tend to keep the players from accumulating too much wealth so there's a reason they need to adventure.
Honestly, running into that in a Referee drives me nuts. Money is the LAST reason most of my characters ever do anything. What money they do earn, whether its a few 100 cr or a few 100 MCr, if it mysteriously vanishes because the bank was robbed, the stock market crashed, his identity was stolen, taxes went up, etc. I tend to get annoyed... I worked for it, I wanna enjoy it. But usually the reason my characters do what they do is because on some level they love what they do. That free trader loves the trade, the deals, the adventure. The merc, god help him , loves war... loves a good fight... loves the smell of FGMPs in the morning. The Baron loves the title, the politics, the intrigue, and always having lots of guards / troops to do the shooting / getting shot at for him... duels though are another matter, that's about HONOR!

But, as others suggest... the opposition has to be a challenge to keep things interesting. So if the players have mil-spec gear, the opposition will to. Victor has a Rank 4 corporation, his main rival (ASD Corp) is also a Rank 4, or at least they were. When playing nobles, we were all nobles of roughly equal rank and power base... at least to start with. All the mil-spec gear in the world doesn't do much good if your operations manager turns out to be a spy who takes over your company (and worse now she's got gobs of mil-spec hardware to use against you)! Nothing wrong with a good devious plot twist (and a fair chance of getting your company back in the end). Adventures, campaigns and characters are only limited by our imaginations.

Playing yet another free trader on yet another 200 dT Beowulf class however has gotten old after 20 odd years.


As to the discussion of military hardware vs armed civilians. The chief reason the civilians tend to win in the long run is simply this. What's the reason for invading another country / planet: Resources... and the most valuable resource of all is often the population itself, the labor force, tax base, etc. Nuking the planet from orbit makes the planet worthless, so unless the attack was just about utterly eliminating them (in which case that would be the way to go), then you're going to end up invading and occupying. But if you can't win hearts and minds, eventually get the population back to work, paying taxes and generally becoming a productive part of your empire... then sooner or later people back home are going to start wondering why you're spending blood and treasure occupying another country or planet that is costing them for no tangible return. That's usually when you lose that other war... domestic support. The troops get recalled and "hurray, the armed civilians won!" only they almost certainly did so at a horrific cost while making it too much trouble for too little profit to occupy their patch of dirt; which may be something of a Pyrrhic victory.

What made Gandhi interesting was that he accomplished pretty much the same kind of victory without weapons (though they still took some pretty tragic losses). More recently Egypt has been interesting to watch. Video can be a powerful weapon as well in certain cases. Its all really about winning hearts and minds... not just for the occupier, but also for those occupied. If the occupied people can win over the occupier back home, or at least diminish their will to stay, then they win.
 
1. Money and settling down - it's the opposite from most RPGs, where you start young, accumulate experience, reputation and treasure, then stake out a freehold. Basically, you're playing out the prequel, whereas in Traveller you're watching the Original series with pre-generated characters.


2. Striker made clear that armies shrank the higher up the tech tree they climbed; they also became more expensive, which at this point in time, with F-22, F-35, Osprey, Zumwalt, seems borne out.

Mercenaries are attractive because you have a trained body of men available immediately to expeditiously carry out a programme, without needing six months to build up an inexperienced corps. On the other hand of the spectrum, you have a band of men willing to carry out your orders whose loyalty can and has been bought.


3. Rules of Engagement - has much to do with instant communications as well as an evolving military code of conduct, which makes them accountable to public opinion.

Considering the size and speed of communication of the Imperium, use of WMDs and atrocities probably only rate mention in the media. Censorship and suppression of unfavourable coverage probably both prevalent and easier to implement.
 
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