P&P Playtest Pack v 1.1

Maybe the Psi Corps need a boarding variant to go with their new rule - a fighter carrier with pods and troops, or a Shadowcloak with a pod and a few more troops in place of scout and/or psychic crew.
 
Greg Smith said:
Maybe the Psi Corps need a boarding variant to go with their new rule - a fighter carrier with pods and troops, or a Shadowcloak with a pod and a few more troops in place of scout and/or psychic crew.

*shacks Gregs hand and slips a 50 into his grasp* :twisted: now we are talking.

Use base line Breaching pod rules. I will look at stating it later.

How about something along these lines I used the assault Hyperion as my template for these changes.

Fighter Carrier Skirmish (variant)
Speed: 7
Damage: 25/6
Craft: 4 EA Breaching Pods.
Turns: 1/45o
Crew: 32/6
Special Rules: Advanced Jump Engine, Anti-Fighter 2, Interceptors 2, Lumbering, Shuttles 2, Carrier 2
Hull: 4
Troops: 6
In Service: Classified

Weapon Range Arc AD Special
Medium Pulse Cannon 10 F 5 —
Medium Pulse Cannon 10 P 5 —
Medium Pulse Cannon 10 S 5 —
Medium Pulse Cannon 10 A 3 —

Notes:
Removed Psi Crew, Stealth,
lowered Anti-fighter by -2, Tweaked the weapons to give all round fire as it is an assault variant.
Added interceptors 2, Shuttles 2, +1 speed, +3 points of damage/hitpoints raised cripple level by 1 point, Added 8 crew, Carrier 2


While being better than the original fighter carrier it is worser or equal to the Assault hyperion in several ways. Pods and AJE probably being the only things that the Assault Hyperion is lacking. But then It does have a lower hull rating.
 
Oh boy, into the lions den again.

Just to register my opinion, I'm one of those drawn to this fine game precisely because not all races are created equal. You know when fighting an older race that you will have a fight on your hands.

Also, you can't make all ships totally equal! even in a game with detailed points values to ships equal on paper but with different technologies will not be equal. ACTA divides ships into broad catagories, so there is going to be variation between them. It's a fact of life.

OK, that aside. Spotted something in the playtest rules that looks promising. Section 3 (New Rules): Small ships. This rule states that the two for one ships cannot operate alone at priorities of Raid and above.

Now if this was extended to all ships it might cut down on the use of low priority ships as initiative sinks.
It might work like this, no ships two or more priority levels below the level set in the scenario can operate independantly but have to be in squadrons with larger ships.

This may also make life easier for the boresight ships as well, as without the initiative sinks hiding in the corners, they will have a much better chance of getting a boresight on target.
 
Nightmares about Minbari said:
Also, you can't make all ships totally equal! even in a game with detailed points values to ships equal on paper but with different technologies will not be equal. ACTA divides ships into broad catagories, so there is going to be variation between them. It's a fact of life.

I think the goal is to make them equal in value, which is near impossible given that ship can have 1 of 6 values (7 if you count twofers)
 
i know i might be in some thread jacking here, but. how do you feel abaout some of the 2 for one patrol point ships, some of them are individualy better than other`s patrol point one for one ships..
eks: narn ones


how do you ppls feel..?
 
The only things in the patrol level area i find scary are the vorlon fighters and blue star. 241s are usually very poor ships and don't take much hammer.
 
Indeed twoflers are better then a standard Patrol choice. More damage and crew and more weapons. With ships like the Thetys Laser Boat or the Sho'Kov and Sho'kos there a less reasons to play larger ships it he small oner are already powerfull (aka imbalanced) enough)

I see not much hope that the many balancing issues that exist are rersolved or taken into consideration any longer with P&P.
Indeed many Germany players have already given up on the supplement as another Armageddon desaster which will only add "cool" things but make the game balancing only worse.

I still have some hope for P&P, but with October dawning, no news from the playtesters, the thenor on the forums that balancing is no issue or another Playtestpack I'm getting more frustrated, too.
 
Tolwyn said:
no news from the playtesters,

Believe me, if we had news, we'd tell you. We are in the dark too.

The impression I get from Matt's posts and blog entries, is that he is very busy running the business, including sorting out the new HQ, and has little time to actually write.
 
Well under the new rules the 2 4 1s will have to go into squadron but that doesn't mean they have to stay in squadron as such so....
 
skavendan said:
Well under the new rules the 2 4 1s will have to go into squadron but that doesn't mean they have to stay in squadron as such so....

They do have to stay in the squadron until their squadron mate is destroyed.
 
That don't change much at all. Just the fact that they become stronger as they can fire together. The Thetys Laser for ex. becomes even more powerfull.
 
You referring to the Tethys-class Laser Boat (Variant)?

Your concerned about a ship that can only take 6 damage? Well effectivly 12 I guess.
 
Tolwyn said:
I see not much hope that the many balancing issues that exist are rersolved or taken into consideration any longer with P&P.
Indeed many Germany players have already given up on the supplement as another Armageddon desaster which will only add "cool" things but make the game balancing only worse.

You are not alone here, I keep feeling that the new book will just create a larger gap between those ships/fleets that need fixing and those that need a reduction.

ACTA was played a lot at my club, I haven't seen it played for over 3 months now. Recently there has been a massive surge in popularity in Space Combat games, I do hope Mongoose use P&P to fix the issues with the system.
 
Greg Smith said:
Tolwyn said:
no news from the playtesters,

Believe me, if we had news, we'd tell you. We are in the dark too.

The impression I get from Matt's posts and blog entries, is that he is very busy running the business, including sorting out the new HQ, and has little time to actually write.

with other rules systems coming out he is busy with them and as greg says the new property. P&P will get updated playtest stuff when matt has the time and also things are not being rushed.
 
Dispite P&P, ActA is IMO quite dead and the book will change nothing as problems are not resolved but only "cool things for everyone" added. Sad thing to see the B5 license tossed away this way. :cry:
 
non relative or constructive posts really should be deleted from this topic.

I don't care about peoples opinions and long after I stop playing I will still look on my models and thing they are nice and remind me of the show.

It's not just a game it's relative to the show and purchased alot of the ships that I did purchase because I like the way they looked more than there actually application. If I took the rules that seriously I wouldn't have chosen the Psi Corp lol.

I also think you should check out this link lol

http://www.illwillpress.com/FOR33.html
 
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