Another idea would be to have no hit points or base as the starting position.
So that (for example) a patrol level station would consist of 3(?) modules, each bringing a combination of attributes.
So a long range gunnery module would have a small number of hit points and crew points, a barracks/crew module would have more of both and some troops, while a trade mission or interstellar R & R module would be quite bulky but have no crew - or at least none of any use in a fight.
Balancing all of that would be tricky, but then that's what play testing is for.
So that (for example) a patrol level station would consist of 3(?) modules, each bringing a combination of attributes.
So a long range gunnery module would have a small number of hit points and crew points, a barracks/crew module would have more of both and some troops, while a trade mission or interstellar R & R module would be quite bulky but have no crew - or at least none of any use in a fight.
Balancing all of that would be tricky, but then that's what play testing is for.