Matt
Mongoose
Basically i think EA need an extra 10% hits and crew on their ships
agree on most off ther ships maybe not all
Basically i think EA need an extra 10% hits and crew on their ships
Add Stealth +4 and scout capability to the Dargan, together with rules for the rather funky Chamaeleon Sensor Suite (disguises the ship as a different class)
Nomad said:Wish list;
-Add Stealth +4 and scout capability to the Dargan, together with rules for the rather funky Chamaeleon Sensor Suite (disguises the ship as a different class)
Dreaming of the Second Edition....
Would you take a Dargan with 4+ stealth and scout as a battle level choice ?
Matt said:so true
why not drope the presise trait and keep the figthers as they was ?
and make an offical rule that only one point of extra figthers
i think that be a good rule both fluffe wise and game wise
dont really see a huge amount off figthers going off to do battel alone
Other ships that might be limited are command vessels, after all you would not have that many flagships in a fleet, and those supported by the fluff e.g. Solarhawk (10 in existance) and Victory.
Lagavulin said:Nomad said:Wish list;
-Add Stealth +4 and scout capability to the Dargan, together with rules for the rather funky Chamaeleon Sensor Suite (disguises the ship as a different class)
Dreaming of the Second Edition....
End result would have to be a battle level ship. If you take an already respectable raid ship like the Dargan, add 4+ stealth and scout ability then you no longer have a raid ship. Would you take a Dargan with 4+ stealth and scout as a battle level choice ?
Matt said:Other ships that might be limited are command vessels, after all you would not have that many flagships in a fleet, and those supported by the fluff e.g. Solarhawk (10 in existance) and Victory.
agree on the command ship bit do i thinklimiting the number off Victorys in a fleet migth limit ISA a bit muche considering how few ship types they have and that i dont realy think it has been a problem that peeps field a huge number off them
philogara said:You're probably right, depending on the time frame, BUT then ISA do have access to allied ships......
B5freak said:I was having a chat along similar lines to your "hit something as big as a ship" arguement this evening. I was actually thinking twin-linked might make sense for them.
LBH said:Buying a Mordhin to replace fighters would rely on being able to deploy the fighters either seperately from the mothership, or on another mothership entirely, something we have not had an official ruling on.
Silvereye said:Also Twin-Linking every fighter in sight will detract from those fighters that are already Twin-Linked (e.g. Starfury).
emperorpenguin said:Another logic thing, shouldn't Nials/Flyers/Tishats have mini-beam?
emperorpenguin said:true but when you think about it, logically most fighters are twin-linked so why should the starfury get this bonus alone?
In fact there seems few fighters which shouldn't be twin-linked only really first ones, maybe the abbai and vree
True but I have always seen non-ISA ships in an ISA fleet die horribly...
"Hmm I can shoot at the self-repairng, damage halving, super dodge ships, or the one I might actually be able to hurt, tough choice"
Whilst they do add flexibilty to the ISA an ISA commander needs to realise they will not be with him for long as everyship that can bring a weaon to bear hammers them.
Nomad said:Wish list;
- increase of damage points for Omegas, and damage and crew for Chronii, Novas and Hyperions to bring them into line with other races equivalent ships
- increase in the range of the beam component of Nova and Warlock LPA's to remain consistent with the backgrond fluff, say 15" for the Nova and 20" for the Warlock
-Balancing fore and aft beam AD on the Omega and Hyperion to 4 each
- Reduction of the Oracle to Skirmish PL
-Increase the laser AD on the G'Quan to 4
-Add Stealth +4 and scout capability to the Dargan, together with rules for the rather funky Chamaeleon Sensor Suite (disguises the ship as a different class)
-Fighters returned to their old stats, but with limits on how many independent wings can be used (say no more than one FA point?)
Dreaming of the Second Edition....
Silvereye said:LBH said:Buying a Mordhin to replace fighters would rely on being able to deploy the fighters either seperately from the mothership, or on another mothership entirely, something we have not had an official ruling on.
Thats not quite what I meant. Basically in a capaign it is massively cheaper to buy the fighters on a Morshin (cost breakdown 8xNial @ 40RR + 1xFlyer @ 2.5RR from a Battle choice of 20RR) than to buy them individually, which seems really daft. But you generally need about 3 flights to a wing or more to make the vessel cost more then the fighters.
Which gives me further thoughts - See the Optional Extra's thread for more details.
lastbesthope said:. As yet we have no rule that says you can detach flights of fighters from their mothership, to be deployed as seperate wings for other engagements.
LBH