Goldritter
Mongoose
What do you think about following optional rules for Rapid Fire :
1. Rapid Fire Weapons has a number which gives information about the maximum shots of a weapon. For Example a Heavy PPG Rifle has a Rapid Fire (3).
This gives the possibility to "create / use" Weapons with more than 3 Shots, for example a "Gatling PPG" with Rapid Fire (6).
2. The attacker can choose to use 1, all, or a number between 1 and the maximum shots of the weapon. But for every extra attack he get a -1 for the attack.
3. Every Weapon which is "build" on a Vehicle (for example the HPC on the Omega) ignores the penality. Because of stabilizer, recoilcompensators, the weight of the Vehicle, ... .
1. Rapid Fire Weapons has a number which gives information about the maximum shots of a weapon. For Example a Heavy PPG Rifle has a Rapid Fire (3).
This gives the possibility to "create / use" Weapons with more than 3 Shots, for example a "Gatling PPG" with Rapid Fire (6).
2. The attacker can choose to use 1, all, or a number between 1 and the maximum shots of the weapon. But for every extra attack he get a -1 for the attack.
3. Every Weapon which is "build" on a Vehicle (for example the HPC on the Omega) ignores the penality. Because of stabilizer, recoilcompensators, the weight of the Vehicle, ... .