Optional Rules for Rapid Fire

Goldritter

Mongoose
What do you think about following optional rules for Rapid Fire :

1. Rapid Fire Weapons has a number which gives information about the maximum shots of a weapon. For Example a Heavy PPG Rifle has a Rapid Fire (3).
This gives the possibility to "create / use" Weapons with more than 3 Shots, for example a "Gatling PPG" with Rapid Fire (6).

2. The attacker can choose to use 1, all, or a number between 1 and the maximum shots of the weapon. But for every extra attack he get a -1 for the attack.

3. Every Weapon which is "build" on a Vehicle (for example the HPC on the Omega) ignores the penality. Because of stabilizer, recoilcompensators, the weight of the Vehicle, ... .
 

Natxomann

Mongoose
1- First of all there are already weapons with a rapid fire rate (RFR) greater than 3 , the first than comes to mind is the Wesson Rattler submachinegun , which has a RFR od 5 . A Gatling projectile gun (the EF-232 air defence chaingun , developed as an AA weapon , but employed against infantry during both the Dilgar and E-M wars) is on the works in the supplement that I am currently working on : The Anla Shok guide to personal weapons of known space (2285 ed.) .

2- One Rule that I have developed is that the attacker can rapid fire as many times as he/she wish , from 1 ut to the weapon´s maximum RFR , but for every attack 2 bullets/energy charges are vasted . When spraying an area , the ammo consumed by every attack is 3 .

3 - I alrady assumed that vehicle mounted weapons were stabilized , and suffered no penalties , but I could be wrong ...
 

rook111

Mongoose
Personally I think the Rapid Fire rules are fine as is. They are made to simulate automatic weapons fire which are usually full auto or 3 round bursts and IMO do so very well.

Your version gives a lot of benifit for little or no cost, there by making it a bit overpowerful especially the modified vehicle rule.
 

Goldritter

Mongoose
For the Vehicle Rule.

If you look at the Omega with it Heavy Laser Cannons and Heavy Puls Cannon.

The HPC has a lesser Range, with a lesser Damage potential.
(
Min.Damage Laser : 88 ; Max. Damage Laser: 160
Min. Damage HPC : 23 ; Max. Damage HPC: 50)

Even when all three Shots hit, had the HPC the lesser damage Potential.
And don´t forgett, that every shot is reduced by DR.
But the Problem is, that, when you use the Rapid Fire of the HPC, you got a -3 to all your attacks. Which is a enourmous malus for a "normal" soldier. :roll:

So, what is the benefit of the HPC, that you mount it on a Omega insteat of another twin-linked HLC :?:
 
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