Solomani666
Mongoose
Ground Forces VS Starships Optional Rules:
1. Based on a unanimous vote by members of this forum, damage to starships from ground based weapons is damage POINTS / 50 and not damage DICE /50.
2. When firing at a starship, every additional ground weapon beyond the first can add its full damage points if its primary damage radius is 5 meters or more, before dividing the total damage points by 50 in order to calculate the total damage.
3. Starship weapons firing more than once every 6 minutes (every 3 combat rounds as per Mercenary) are assumed to be firing in a 'low power' setting and only do 20% of their normal damage.
4. Beam lasers have an Auto rating of 4 during ground combat. (The beam is continuous for several seconds and can be traversed onto the additional target.)
Thus a starships single beam laser will do 1d6 x 50 x .20 = 10d6 of damage per shot every three combat rounds when fired in this mode. The gunner could elect to wait a full 6 minutes for the capacitors to recharge and unleash the weapons full 50d6 capacity. If the weapon is fired before the full 6 minutes are up, it will still only fire at the low power setting.
A triple beam laser will do 3 x 10d6 of damage in low power mode and 3 x 50d6 in full power mode. (Ignoring the probable plasma detonation of the atmosphere that would blow up the turret and do an additional 1/2d6 damage the ship.)
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1. Based on a unanimous vote by members of this forum, damage to starships from ground based weapons is damage POINTS / 50 and not damage DICE /50.
2. When firing at a starship, every additional ground weapon beyond the first can add its full damage points if its primary damage radius is 5 meters or more, before dividing the total damage points by 50 in order to calculate the total damage.
3. Starship weapons firing more than once every 6 minutes (every 3 combat rounds as per Mercenary) are assumed to be firing in a 'low power' setting and only do 20% of their normal damage.
4. Beam lasers have an Auto rating of 4 during ground combat. (The beam is continuous for several seconds and can be traversed onto the additional target.)
Thus a starships single beam laser will do 1d6 x 50 x .20 = 10d6 of damage per shot every three combat rounds when fired in this mode. The gunner could elect to wait a full 6 minutes for the capacitors to recharge and unleash the weapons full 50d6 capacity. If the weapon is fired before the full 6 minutes are up, it will still only fire at the low power setting.
A triple beam laser will do 3 x 10d6 of damage in low power mode and 3 x 50d6 in full power mode. (Ignoring the probable plasma detonation of the atmosphere that would blow up the turret and do an additional 1/2d6 damage the ship.)
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