Lorcan Nagle
Mongoose
http://en.wikipedia.org/wiki/GIR_%28Invader_Zim%29
Lorcan Nagle said:Hiromoon said:Wow....and to think I was just comming up with something for this one:
Shouldn't his eyes be red if he's actually doing his job?
Santa: And what do you want little boy or girl?
GIR: I wants me a barrel of floss, I wants me two balls of glue TO BE MY FRIENDS! And I wants to go dancin' NAKED! And I wants...
[Time passes; Santa looks extremely annoyed.]
GIR: ...and a chair made-a cheese, and a table made-a cheese, and a...
Santa: Ugh! No more! Get this kid away from me!
Hiromoon said:Well, Kristovich is in a mobile studio while Roughneck Gir lives up to the Gir name and reports from the field (I'll make a variety of armored Gir figures for different screens).
msprange said:I had better things planned for the Air phase, but suddenly twigged just how _much_ anti-aircraft fire the PLA possessed. The Typhoon II rocketed across the battlefield like a bat out of hell, desperately trying to outpace any return fire. It succeeded and released two 1,000 lb. JDAMs. The first bounced off the Type 99 (to all intents and purposes, anyway) and the second destroyed a building houses the PLA's elite spec ops squad - most died. This was the highlight of the entire battle. . .
Now, I do realize it's a game and playability is foremost. But if the game is supposed to model 'near-future war,' it should also accurately reflect the tactics used. Of course, if the game allows for 'off the board' air defense, cool.
Hiromoon said:Alright...alright...we'll get you a vest too.
Hiromoon said:Actually it'd be interesting to have a campaign game with a third side. I wanted to make a Media Mod for BF2 where people tried to get the best shots to score points, so in BF:Ev the news media would trie to get LoS on action sequences like where Matt's helicopter crashed into the building, that would have been worth 100vps for the News Media player.
Rogue Trader said:A camera crew belonging to a local media company has somehow arrived on the battlefield and is wandering around trying to interview the troops and film their activities. All troops within 4" of the crew will be distracted and suffer a -1 penalty to all rolls. Unit leaders and personalities may shoot these troublemakers - other troops would be reluctant to do so.