Renny
Mongoose
I played a brief game with Digger last night using the 2e rules and thought i'd share some observations we made -
The new beam rules have the potential to be nasty. My Hyperion was essentially taken out in one shot by a beam wielding sho'kos. The little bugger did 9 hits from a single shot and effectively ripped the Hyperion apart. For those of you not familiar with the new beam rules, beams hit on a 4+ regardless of the targets hull score. Each AD that hits you can reroll, scoring another hit on each 4+ until you run out of AD. I have to question the wisdom of the flat 4+ target, especially as it seems to me that there are a lot of ships with beams now, turning in this case a glorified rowboat into a cruiser killer. To be fair, Digger would be the first to admit he had some lucky dice rolls there, but it still smarted.
I won't be using the Hyperion again. Having compared the amount of damage the raid level T'Loth can take to the Hyperion of the same PL,
I can't see myself picking one, at least the variant presented in the rulebook.
Other than that, the 2e rules seem to be a good revision and the game played smoothly. I think the jury will be out until I can see the full range of options in the fleet book, though.
YMMV of course.
Renny
The new beam rules have the potential to be nasty. My Hyperion was essentially taken out in one shot by a beam wielding sho'kos. The little bugger did 9 hits from a single shot and effectively ripped the Hyperion apart. For those of you not familiar with the new beam rules, beams hit on a 4+ regardless of the targets hull score. Each AD that hits you can reroll, scoring another hit on each 4+ until you run out of AD. I have to question the wisdom of the flat 4+ target, especially as it seems to me that there are a lot of ships with beams now, turning in this case a glorified rowboat into a cruiser killer. To be fair, Digger would be the first to admit he had some lucky dice rolls there, but it still smarted.
I won't be using the Hyperion again. Having compared the amount of damage the raid level T'Loth can take to the Hyperion of the same PL,
I can't see myself picking one, at least the variant presented in the rulebook.
Other than that, the 2e rules seem to be a good revision and the game played smoothly. I think the jury will be out until I can see the full range of options in the fleet book, though.
YMMV of course.
Renny