I have a problem with the rules regarding the determination of available passengers and freight in MGT2. Before, in MGT1, available passengers and freight lots were influenced by both the statistics (trade codes) of the current and destination world. In MGT2, available lots are suddenly only influenced by population and star port.
It is not clear by the rules as written, if the modifiers are only used for the current world or both current and destination world. RAW, made me think that you only consider the current world, my knowledge of the old rules made me think that I probably should consider both worlds.
If the first interpretation is right, only the current world seems to determine the amount of passengers or freight available to *any* kind of destination, meaning the same amount of passengers want to travel to a desirable high pop, high tech world and a backwater, where the dead hang out to dry. That seems to destroy any kind of verisimilitude and any attempt to suspend disbelief at how trade and travel among the stars would actually work.
If both current and destination world are considered for the amount of passengers and freight available, only taking population and star port into consideration seems to run counter to the idea of having trade codes for worlds in the first place, and also to run counter to the idea that trade rules should immerse players in the wider universe, by looking at the planets you can travel to, if only population and star port are important.
Did I miss anything in the rules or are the current rules really that over simplified?
It is not clear by the rules as written, if the modifiers are only used for the current world or both current and destination world. RAW, made me think that you only consider the current world, my knowledge of the old rules made me think that I probably should consider both worlds.
If the first interpretation is right, only the current world seems to determine the amount of passengers or freight available to *any* kind of destination, meaning the same amount of passengers want to travel to a desirable high pop, high tech world and a backwater, where the dead hang out to dry. That seems to destroy any kind of verisimilitude and any attempt to suspend disbelief at how trade and travel among the stars would actually work.
If both current and destination world are considered for the amount of passengers and freight available, only taking population and star port into consideration seems to run counter to the idea of having trade codes for worlds in the first place, and also to run counter to the idea that trade rules should immerse players in the wider universe, by looking at the planets you can travel to, if only population and star port are important.
Did I miss anything in the rules or are the current rules really that over simplified?