I should say that this was also the case with the thieves, I missed it during my proofreading. Probably the same for all classes, maybe you've fixed it already.Myrmidon said:6. As with barbarians, Akbitanan weapons are not getting a +1 to hit.
OK, will do.Mayhem said:It would be great if you checked Pirate, but you should wait until Tuesday, which is teh first chance I will have to post the sheets with the most recent corrections on them.
Great!Mayhem said:In other news, I have now figured out skills!
I think that would be a great idea, if there is room for it. It would help proofreading immensely, but would also be useful if someone wanted to customize the NPCs.Mayhem said:Would it be of benefit to include the no of ranks spent in each skill? Perhaps in brackets after the total? I'm certain it would help the proofreaders, but would it be of general use also?
Bluff +5(3)
So there are two distributions - class skills points divided evenly between class skills, and INT skill points divided evenly between a few additional skills (which may or may not be class skills, but it doesn't matter).
Thus all skills are bought at a 1-for-1 cost, keeping things as simple as possible.