Lets see quick Civ rules.
Add civs to table in small groups 3-5 figs each.
This group may represent actual triple that number.
After all Players have taken thier turn.
Civ Phase
Look at the civ models as loose groups every 3-5 models is a group choose based on 3-4" apart,and will react together (mob thinking), a few groups may logicaly be only 1-2 and that is fine.
Trace quick LOS from a group to any active model, (that is not hidden)
Check to see reaction.
Roll a d10 and a d6, do not pick up the d10 as the point may show direction.
1 Absolute Panic! Group moves in Direction of point of d10, double the amount on the d6
2-3 Scared. Group moves away from unit at double d6 roll.
5-6 Worried. Group stays put hunker down, -1 Target & -1 Kill
7 Leaving Group Starts to walk fast away, move at double the d6 rolled, away from the active unit, if during this move they see another unit with a weapon they stop at LOS and do #6
8-9 Cover Group heads for nearest building or solid cover they can see, they will move the d6+2" to get there, at the end of the trn they will lock/bar the door. Other Civs may enter but Forces must breach door (a Ready Action).
10 Disperse and Cover, The group moves to hard cover but does so in all differnt direction, group is removed from table.
If the Group hid a MEA unit, at this time they will be taken off the table.
Once in a building the group/s will stay put unless building is attacked.
-1 to the roll if group had LOS to a shooting unit, a shot unit, or some type of carnage.
an additional -1 if any Civ in the group was shot, or shot at.
These should move the Civs to cover or off table fairly quickly, and have only 4-6 groups out max, so only a few rolls between the turns.
Done quickly but I think its workable, without bging the game,
Add Network 54 rules to these, if a reporter films a Civ being shot, -VPs lots of them to the force that did it.
MEA hidden rules.
Certian MEA units may hide in a Civ group.
It may reveal itself in the MEA turn, place the MEA figs in command, all within 1" of a civ figure.
Remove all civ figs except 2.
OR
When the Civ group moves, the MEA may stay put and be put on the table.
If a MEA hidden Unit wants to take a Reaction, it Reveals itself as above.
An opposing Unit may take a Ready Action, if within 16" to scan a group, trying to see weapons and such.
Roll a die 10, 1-3 Can not tell, 4-10 MEA player will reval unit if there.
Remeber the MEA player will decide where the 2 Civ figs are.
If these are closer to the firing unit than any MEA figs then hits are allocated to them first.
If a unit kills a Civ figure, it will lose VPs, the amount will be based on the mission and other factors like Network 54 crews (CNN of Cyberpunk world).
A bit much in words but game time should be short, and can certinaly be streamlined even more.
Shorter version, Civ group moves in direction of d10 and amount of d6 until they see shooting, at which time they move towards a building or other cover and hunker down.
A bit lees time though not much, and does not allow panicked civs running between you and your target.
Ignore, improve, or just wonder,
Lee