Nightmares about Minbari said:
OK, when my ship gets here and gets completed, I'll test out the faster/agile version and see if it's broken, anybody recommend which one looked the most balanced?
Yeah I'm going to playtest it on Weds. I'm hoping to do 3 round tests vs a Sharlin, a Bin-Tak, a G'Vrahn, and an Octurian. I think those are the standard warships, correct?
Here's the stat line I'm going to be using:
Ship Type: Nike-class Advanced Battlecruiser
Priority Level: War
Hull: 6
Speed: 10
Turn: 2/45°
Damage: 70/18
Crew: 70/20
Max Craft: 2 T-Bolt Flights
Troops: 3
Special Rules: Advanced Jump Point, Interceptors 4, Flight Computer, Self-Repairing 2
Weapons
Heavy Particle Cannon ----------- B - 25" - 4AD - Beam, SAP, TD
Advanced Missile Rack ----------- F - 30" - 4AD - Precise, SAP, SL*
Q-Lasers ---------------------------- F - 10" - 4AD - MB, AP
Heavy Pulse Cannons ------------ F - 12" - 8AD - TL
Q-Lasers ---------------------------- P - 10" - 3AD - MB, AP
Heavy Pulse Cannons ------------ P - 12" - 6AD - TL
Q-Lasers ---------------------------- S - 10" - 3AD - MB, AP
Heavy Pulse Cannons ------------ S - 12" - 6AD - TL
Particle Beams --------------------- T - 6" --- 8AD - AF, TL
Railguns ----------------------------- T - 20" -- 6AD - AP. DD
* This weapon Ignores slow-loading trait unless crippled
Expected Results:
Sharlin: I'm fairly certain this one is going to come down to pure luck. Obviously getting the Heavy Particle Cannon lined up is going to be hell, so I'm going to rely upon secondary weapons. The 6AD of Neutron Lasers that the Sharlin has is going to really, really suck and I just have to hope it doesn't crit the hell out of me. However, if I can get within 10" I'm going to release all kinds of hell. Obviously the Nials will beat the hell out of the T-Bolts, but will die to the anti-fighter weaponry.
Bin-Tak:
Hopefully my interceptors will keep the Ion Torpedoes from doing too much damage. Energy mines won't be much of a problem, but they'll keep my fighters safely on board. It'll come down to who gets the initiative roll as to who gets the Boresight weapons on board. The Mag Gun will be the deciding factor, I think.
G-Vrahn:
I'll have to get in hard and fast against this damn thing. I'm obviously better in close quarters, but I think the Narn ship can outbeam me all day long with the Adv Mag Gun and the Heavy Laser Cannon.
Octurian:
I'm really not sure how the hell I'm going to take this thing down. Getting a borelock on it will be a miracle in and of itself, and it's just as good if not better than the Nike at close range fire. I'll be getting out of its front arc ASAP.
So effectively I have 12 test cases to run. Acceptable results will be 5-7 or 6-6. Anyone see another ship I should include in the test (basically looking for generally accepted "solid" warships.