Hello everyone, I'm a oldtimer Gurps and D&D GM and I was looking for something different for those two when I learned about runequest/legend and, needless to say, I was very impressed with what I saw.
I'm still in the process of "beta-testing" the system alone, learning the rules, it's strong points and pitfalls, but I already have some doubts:
1 - About Range for ranged weapons: The systems seems "all or nothing", does this approach works well with the system? As I said, I'm still testing it, but I'm already thing in maybe add "some color" to this rule, anyone with good house-rules for this?
2 - It is just me or the combat is a little too deadly? If you choose Maximize Damage, almost everyone, no matter his resilence or armor, will fall down in one hit. It is really this way or I'm forgetting something?
3 - About combat maneuvres: Is there a situation where you do not choose combat maneuvres, when you simply roll weapon damage? It seems that it happens only on a suscessfull parry against a heavier weapon... right? And what about this situation (light weapon parrying heavy weapon), does the damage (full or half) applies both to the target and the weapon?
4 - One last grip: Hard Leather armor versus Linen armor - the last is cheaper and have less encumbrance at the same protection, there is some reason to not choose linen armor over hard leather? In the same line, historically, heavy bludgeoning weapons where prefered against hard metal armors, there is a rule in Legend that represents it?
Sorry for all the newbie questions and sorry for my broken english, as it isn't my primary language.
I'm still in the process of "beta-testing" the system alone, learning the rules, it's strong points and pitfalls, but I already have some doubts:
1 - About Range for ranged weapons: The systems seems "all or nothing", does this approach works well with the system? As I said, I'm still testing it, but I'm already thing in maybe add "some color" to this rule, anyone with good house-rules for this?
2 - It is just me or the combat is a little too deadly? If you choose Maximize Damage, almost everyone, no matter his resilence or armor, will fall down in one hit. It is really this way or I'm forgetting something?
3 - About combat maneuvres: Is there a situation where you do not choose combat maneuvres, when you simply roll weapon damage? It seems that it happens only on a suscessfull parry against a heavier weapon... right? And what about this situation (light weapon parrying heavy weapon), does the damage (full or half) applies both to the target and the weapon?
4 - One last grip: Hard Leather armor versus Linen armor - the last is cheaper and have less encumbrance at the same protection, there is some reason to not choose linen armor over hard leather? In the same line, historically, heavy bludgeoning weapons where prefered against hard metal armors, there is a rule in Legend that represents it?
Sorry for all the newbie questions and sorry for my broken english, as it isn't my primary language.